jlamb
Novice
- Joined
- Jul 3, 2006
- Messages
- 22
http://www.youtube.com/watch?v=ewN2qBXQKXY
I'm from a small development group which is creating a post-apocalyptic role-playing game as a modification for Doom 3, under the working title Ground Zero. I posted here a while back; we make public releases every few months to share our progress, though our last prototype was unplayably slow. Hopefully this demonstration is more user-friendly.
We've been working for about a year now, although most of the content in this release was accomplished in 3-4 months. This is a side project for the core team members, who are working in the game industry and related fields. The project is expected to continue throughout 2007.
The Big Picture
You control one or more characters in the tumultuous formative period 30 years after a nuclear holocaust. Several political factions struggle within a 4X-style framework for control over the wasteland and how civilization should be rebuilt, and your character/s can become involved in this conflict as little or as much as you want. Gameplay focuses on exploration and relationship development, "transcript as story," and in-depth tactical combat.
Prototype Overview
This prototype demonstrates the ability to procedurally generate a game location based on variable inputs, in this case the ruins of a pre-war city. You set the average number and height of buildings, the strength of hostile forces, and amount of damage inflicted on the ruins. Explore the city and defend yourself from opponents in our form of turn-based combat.
All graphics, characters, weapons, props, etc are placeholders using temporary custom art, or stock Doom 3 assets. This release does not in any way reflect our final artistic vision.
Future Versions
The next milestone will allow the player to travel between several persistent cities via a world map. The cities will intially be randomly generated, then interact and develop in a transparent 4X-style strategy game that determines their parameters (population, technology level, etc). Player actions can have a discernable impact on the progress of this 4X game.
Beyond this, we will be implementing a social network simulation to handle NPC relationships and quest creation. This consists of an event tracking/generation system and relationship database to construct the histories and decision making of NPCs. Diplomacy, espionage, and economics will have an equal if not greater impact on world events than purely combative solutions.
Instructions
PLEASE open the the Readme for detailed instructions. The PDF manual provides some background info and introduction of general interface concepts, but is not up to date.
You need Doom 3 v1.3 installed to play this game. Drag the contents of the archive to your Doom 3 directory and double click the "Ground Zero" shortcut to play. You may need to modify the .bat to match the installation path of Doom 3. Alternatively, launch vanilla Doom 3 and select the game from the mod menu.
Set the parameters of the city before clicking "launch prototype". Load times can currently be very long, so please be patient. If performance is poor, try reducing the "LOD" range in the options screen, reduce quality settings, or change the city parameters to minimize the number and height of buildings.
Our turn-based system (Step Based) breaks turns into individual moves (fire a weapon, walk several paces, change stance or facing direction, etc) which have specific action-point costs. Focus initially goes to whoever started combat, during which no other character may act until a move is chosen. When a move is selected, the required AP are spent and focus goes to whoever currently has the most AP. When every participants' AP are depleted, a new turn begins.
http://files.moddb.com/5619/download-gr ... ation-pro/
http://www.groundzeromod.net/files/grou ... otype3.zip
-Jonathan Lamb
GZ Project Lead
I'm from a small development group which is creating a post-apocalyptic role-playing game as a modification for Doom 3, under the working title Ground Zero. I posted here a while back; we make public releases every few months to share our progress, though our last prototype was unplayably slow. Hopefully this demonstration is more user-friendly.
We've been working for about a year now, although most of the content in this release was accomplished in 3-4 months. This is a side project for the core team members, who are working in the game industry and related fields. The project is expected to continue throughout 2007.
The Big Picture
You control one or more characters in the tumultuous formative period 30 years after a nuclear holocaust. Several political factions struggle within a 4X-style framework for control over the wasteland and how civilization should be rebuilt, and your character/s can become involved in this conflict as little or as much as you want. Gameplay focuses on exploration and relationship development, "transcript as story," and in-depth tactical combat.
Prototype Overview
This prototype demonstrates the ability to procedurally generate a game location based on variable inputs, in this case the ruins of a pre-war city. You set the average number and height of buildings, the strength of hostile forces, and amount of damage inflicted on the ruins. Explore the city and defend yourself from opponents in our form of turn-based combat.
All graphics, characters, weapons, props, etc are placeholders using temporary custom art, or stock Doom 3 assets. This release does not in any way reflect our final artistic vision.
Future Versions
The next milestone will allow the player to travel between several persistent cities via a world map. The cities will intially be randomly generated, then interact and develop in a transparent 4X-style strategy game that determines their parameters (population, technology level, etc). Player actions can have a discernable impact on the progress of this 4X game.
Beyond this, we will be implementing a social network simulation to handle NPC relationships and quest creation. This consists of an event tracking/generation system and relationship database to construct the histories and decision making of NPCs. Diplomacy, espionage, and economics will have an equal if not greater impact on world events than purely combative solutions.
Instructions
PLEASE open the the Readme for detailed instructions. The PDF manual provides some background info and introduction of general interface concepts, but is not up to date.
You need Doom 3 v1.3 installed to play this game. Drag the contents of the archive to your Doom 3 directory and double click the "Ground Zero" shortcut to play. You may need to modify the .bat to match the installation path of Doom 3. Alternatively, launch vanilla Doom 3 and select the game from the mod menu.
Set the parameters of the city before clicking "launch prototype". Load times can currently be very long, so please be patient. If performance is poor, try reducing the "LOD" range in the options screen, reduce quality settings, or change the city parameters to minimize the number and height of buildings.
Our turn-based system (Step Based) breaks turns into individual moves (fire a weapon, walk several paces, change stance or facing direction, etc) which have specific action-point costs. Focus initially goes to whoever started combat, during which no other character may act until a move is chosen. When a move is selected, the required AP are spent and focus goes to whoever currently has the most AP. When every participants' AP are depleted, a new turn begins.
http://files.moddb.com/5619/download-gr ... ation-pro/
http://www.groundzeromod.net/files/grou ... otype3.zip
-Jonathan Lamb
GZ Project Lead