Isn't Path of Exile a pay2win mmo?Path of Exile was OK but now its completely ran over by bots, zoomhacks and multiboxers destroying the economy. Also the armor models are ugly as fuck for a 2013 game.
Isn't Path of Exile a pay2win mmo?Path of Exile was OK but now its completely ran over by bots, zoomhacks and multiboxers destroying the economy. Also the armor models are ugly as fuck for a 2013 game.
Isn't Path of Exile a pay2win mmo?Path of Exile was OK but now its completely ran over by bots, zoomhacks and multiboxers destroying the economy. Also the armor models are ugly as fuck for a 2013 game.
The fuck is with this random comment? All 3 recent games of same genre (PoE, D3, TL2) have fairly standard UI. PoE one is ornate metal, D3 some combination of stained glass, leather and gray marble and TL2 again ornate metal with leather.Nice to see an RPG with a UI that looks like a goddamn solid hunk of rusty-ass, ornate metal. Tired of all these curly, wavy, ethereal, context-sensitive UIs these days.
You're wrong. Also dumb because f2p with microtransactions is in fact a great system the only issue being some other companies use the term instead of p2w, extended trial or w/e their shitty system is in reality.What I mean is that it is a free2play mmo with microtransactions, a combinations that, for me, makes this game somewhat similar to a stinking pile of crap, my dog generated the other day. I didn't play it, so ofcourse I might be wrong.
PoE definetly tackled the potion system and calling it potion-drinking simulator is really forced. Even TL2 tried to tone down potion spam, barely tried but still.I remember there was a big debate about it. I do wish that minimap was bigger. I just hope this isn't a potion-drinking simulator like Titan Quest, Diablo 2, Path of Exile, and Torchlight 2. Getting rid of potion spam was the best thing Diablo 3 did.
How did they tackle the potion system? The only improvement they made is that I don't have to go buy 100 more potions every hour or so (which is a big improvement, I admit), but you still just sit there tapping the potion button.PoE definetly tackled the potion system and calling it potion-drinking simulator is really forced.
The only things they sell is stash space and vanity items, nothing stat-affecting really. Unless you want to have tons of stash space for trading/currency item purposes.What I mean is that it is a free2play mmo with microtransactions, a combinations that, for me, makes this game somewhat similar to a stinking pile of crap, my dog generated the other day. I didn't play it, so ofcourse I might be wrong.Isn't Path of Exile a pay2win mmo?Path of Exile was OK but now its completely ran over by bots, zoomhacks and multiboxers destroying the economy. Also the armor models are ugly as fuck for a 2013 game.
The game is unplayable in the endgame without buying stash space if thats what you mean.
Don't forget how all classes basically had only two distinctions: ranged or melee, and whether they could tank damage or use evasion/shields to avoid taking it. Mechanically the game is very shallow because every class is basically good at everything. And don't get me started on how only Hell/Inferno mode has any sort of meaningful resistances and immunities and damage types to care about, aka 99% of the mechanics depth of the combat and character building, which is restricted to you from the start for no reason.D3 did a lot of shit right. The problem was not with the mechanics or inherent gameplay at all, it was the system and ethos that these mechanics were subsets of. Always online and RMAH are what made the game shit, you may argue that the WoWized art style contributed too, but the game looked pretty good to me. Grim Dawn looks better though, and without those two massive inhibitors it has a chance to be really fun.
As long as they give each class a way to get health back by offensive means then the potion issue is solved.
you can only deal 1 type of damage in diablo 3. it may say "cold damage" etc on weapons but it's the exact same as physical damage.Don't forget how all classes basically had only two distinctions: ranged or melee, and whether they could tank damage or use evasion/shields to avoid taking it. Mechanically the game is very shallow because every class is basically good at everything. And don't get me started on how only Hell/Inferno mode has any sort of meaningful resistances and immunities and damage types to care about, aka 99% of the mechanics depth of the combat and character building, which is restricted to you from the start for no reason.D3 did a lot of shit right. The problem was not with the mechanics or inherent gameplay at all, it was the system and ethos that these mechanics were subsets of. Always online and RMAH are what made the game shit, you may argue that the WoWized art style contributed too, but the game looked pretty good to me. Grim Dawn looks better though, and without those two massive inhibitors it has a chance to be really fun.
As long as they give each class a way to get health back by offensive means then the potion issue is solved.
I was told that on Hell and Inferno resistances actually mattered and that there were different damage types. Is that not true? I only ever got halfway through Hell and quit because it was so tedious by that point.you can only deal 1 type of damage in diablo 3. it may say "cold damage" etc on weapons but it's the exact same as physical damage.
as for taking damage, the only resistance you go for is "all resistance". it's essentially "magic resistance".
cold is the only damage type with an effect (slowing), and therefor it rolls a little lower than the rest which are all the same. they all deal the same amount of damage because enemies don't have resistances.I was told that on Hell and Inferno resistances actually mattered and that there were different damage types. Is that not true? I only ever got halfway through Hell and quit because it was so tedious by that point.you can only deal 1 type of damage in diablo 3. it may say "cold damage" etc on weapons but it's the exact same as physical damage.
as for taking damage, the only resistance you go for is "all resistance". it's essentially "magic resistance".
Diablo 3 did have one severe gameplay fuckup which was not giving the players any choice in how they developed their characters. There is no real reason to have more than one character per class in that game. Experimentation is dead.
That said, the Auction House, and the way everything revolves around it, is what makes that game suckshitdicks and will make it do that for years and years.
BTW, Grim Dawn looks good, but I recall they talked about doing "episodic" content, which doesn't really gel with action RPGs that well if you ask me. Maybe they've changed their tune on that, though. (Would explain the long development process.)
Resistances matter for incoming damage. And individual resistances were important too before nerfs and AH got filled with items.I was told that on Hell and Inferno resistances actually mattered and that there were different damage types. Is that not true? I only ever got halfway through Hell and quit because it was so tedious by that point.you can only deal 1 type of damage in diablo 3. it may say "cold damage" etc on weapons but it's the exact same as physical damage.
as for taking damage, the only resistance you go for is "all resistance". it's essentially "magic resistance".
weren't when I played. it was just "get 450+ All Resistance". beat inferno with barb not too long after the inferno nerf (well not really, but I could have).Resistances matter for incoming damage. And individual resistances were important too before nerfs and AH got filled with items.
could very well be true, but I don't remember it making any difference. regardless, shortly after release and up until now it doesn't matter.Also at release, there were different damage types and special monsters took reduced dmg based on their affixes. For example if they dropped green pools they were taking reduced poison damage. It got removed in the first wave of nerfs iirc or even before that.
this looks amazing, this looks like what diablo should have been
also, is that a gun turret next to the character?
oh but i don't care if i get to use it or not, this is just means that they will be using a steampunk setting, i fucking love steampunk.this looks amazing, this looks like what diablo should have been
also, is that a gun turret next to the character?
Yep, but it's just a prop. I don't think you or the npcs can use it.
oh but i don't care if i get to use it or not, this is just means that they will be using a steampunk setting, i fucking love steampunk.this looks amazing, this looks like what diablo should have been
also, is that a gun turret next to the character?
Yep, but it's just a prop. I don't think you or the npcs can use it.
no i did not, yay for steampunk!oh but i don't care if i get to use it or not, this is just means that they will be using a steampunk setting, i fucking love steampunk.this looks amazing, this looks like what diablo should have been
also, is that a gun turret next to the character?
Yep, but it's just a prop. I don't think you or the npcs can use it.
Then you know they have guns in the game?