Guize, so how do you do a melee necro? I like undead and necromancy in every game I play, but I'd rather stick my dick in a blender than play a summoner i na h'n's. As for the necro casting, the dmg being split between vita, cold and aether makes my head spin, since the synergy between these dmg types seems rather poor. Going for a necro/occultist melee seems interesting, but the lack of lmb attack skill an poor defenses seem like a huge problem. Now that I think of it, it really sucks that necro tree doesn't have a deafault lmb attack skill.
A caster necro/occultist is one of the strongest builds right now as long as you don't build for Drain Essence or Bone Harvest, Ravenous Earth is more than enough.
Since I'm theorycrafting + testing builds at their full potential right now, am trying to build a melee necro that's doable for 100+ Gladiator Crucible and less than 1 or 2 min Mad Queen since that's my metric of a build being successful or not rather than being able to decimate trash mobs of which is easily doable.
10++ builds done and only 2 has actually done it (and the caster necro/occultist actually facetanked 2 Valdarans just now in Gladiator 150 only life blessings incl. ofc. ). I refuse to use the classic DW blademaster/pierce and the current meta summoner, since one is already proven and the other might be due to a bug/oversight.
Can you please optimize this build too?
http://www.grimtools.com/calc/lNkBx0DZ
I've been mulling over how damage types stays consistent and especially with the theme that you want but it's proving to be impossible without sacrificing clear/kill speed and since Necro's damage types is all over the place. I might have to redo everything including the blade arc idea but I'll see.