Damn, looks like I've missed all the fun. And cannot be assed to read past page 15 cause it’s all going in circles anyway. So, here is my (a bit belated, but what the hell) stand on Piracy and DRM:
Piracy != theft, that's obvious. When you steal something, one whom you are stealing from gets 'minus' and you get 'plus'.
When you pirate something, developer/publisher get 'zero' and you get 'plus' - resulting in positive dynamics overall, hah.
So, it’s just ‘lost profit’, pure and simple. And that’s quite different from theft.
Of course, it does not mean that piracy is not harmful, though – when large enough percentage of people will engage in piracy instead of buying the product, the devs will be left with all the expenses and no income – hence, making games will become unviable from commercial point of view.
Anyone with half a brain would understand that and will buy games he likes, and wants more games like that to be done.
Therefore, in a perfect world, where people are reasonable, journalists and developers are honest, and every game comes with a demo that shows all it’s pros and cons – piracy and DRM would not exist.
People would pay for games they like (because it ensures that more similar games would be developed), and, obviously, will not pay for games they don’t like and will not play.
However, our world is not a perfect one.
Some people are stupid and greedy. They will play the game, like it, but will never buy it if a pirated copy is available – because they don’t plan ahead - like that pig in a well-known fable. They might have tons of money, but unwilling to part with it without a serious reason… like, say, NOT having a pirated copy handily available.
Fortunately, those asshats are also impatient. That’s where DRM comes into play. It is never made to be ‘100% crack-proof’ in mind – that’s impossible. It does, however, delay cracks, keygens, and ‘casual piracy’ – long enough that majority of those who CAN pay will say ‘oh, bugger that, I cannot wait anymore’ and shell it out. Of course, it feels bad to be a ‘collateral damage’ in a battle against morons, but it’s inevitable, because there are much more morons then reasonable people out there.
Some people are simply too poor – for them either ‘buy a game’ or ‘tighten one’s belt’. Usually it’s teenagers. While one can say: fuck them, games are luxury, cannot pay – tough luck… question is, while such person from a legal standpoint is a pirate, but he is not even a ‘lost profit’ – cause he would never generate any anyway! However, like it was mentioned quite a few times already, such people usually more then make up for it with their ‘viral marketing’ – promoting this game for those who might actually buy it. Also, DRM will not work in this case – they will simply wait for a proper crack, or not buy it at all (again, no profit gained). So, everyone is happy – devs get cash, paupers get games, customers get DRM, mwahahaha. Well, latter can (and should, and it even happens sometimes) be fixed by an official ‘no-cd patch’ or equivalent.
An other aspect of our ‘imperfect world’ are journalists being cheap whores and devs being lying pricks. They promise you ‘teh bestest game evar!’, they will not issue a demo, cause ‘no demo will do justice for a game of such pure awesomeness’… you buy it… and get severely disappointed. At best you can return it… but that’s not an option available everywhere.
So, d/ling it a pirated copy, seeing if it is as good is it’s advertised and invariably buying it later if you like it simply makes the world closer to a ‘perfect place’, amirite? Well, of course not – from a POV of a developer who’s only in for the money and willing to lie about his game to boost initial sales (before ‘it’s utter shit!’ sets in, despite all the bought hype).
So, it’s all shades of gray allright.
Piracy =! Theft, yet it’s == lost profit and therefore bad - when lost profit accumulates to the point of not covering the expenses. Some people, who will NEVER buy it, no matter what, (because they physically cannot, for different reasons) are irrelevant – and it should not bother anyone whether are they playing or not… unless developer actually cares about his product, and wants people to experience it, not just sell as many copies as possible to buy a Bentley to compliment his Ferrari. In that case, he might actually want them to pirate it! Think Pathologic developer Ice Pick lodge. They encouraged it, I’m telling 100% truth.
Btw, you know a small oasis of perfection in our imperfect world? Where making games is the whole point, but not means to an end? It’s located deep under the earth, populated by dwarves and ruled by Tarn Adams.
In fact, I’ve just sent an other donation to him. You should too.
P.S.
Oh, and ultimate solution for all the flaws of ‘imperfect world’ would be ‘subscription service’ like in MMOs (but charged not monthly, but based on how much time you actually spend playing).
Say, 5 hours – 5$, 200 hours – 200$. Pretty fair – you would not spend 200 hours playing a game you hate, and I would not mind spending a buck to play a game for an hour, see that it sucks and log out, never to play again. Fair and pirate-proof. Alternative is setting up your own server, but usually it’s much more trouble that it’s worth… again, see ‘cheapskates that will never generated profit no matter what’.
P.P.S. It's way past midnight here, so excuse my English, spelling and insanity in general.