MetalCraze
Arcane
or not. BIS is not EA - they didn't make sequel after sequel.Vault Dweller said:They also did a sequel to IWD. That was Feargus' slamdunk philosophy - quick sequels using the existing engine and art assets. However, if you paid attention it took them a very long time to start working on FO3, which, had the first two games sold that well, should have been the first priority.
do you really believe that a game that gained a huge popularity in the end of 90s wasn't pirated heavily? just to prevent that "but rpgs are so underground" type of post - games don't gain "legendary" status if they are interesting only to a small group of people.Doubtful. Maybe it was heavily pirated in Eastern Europe, but that's a different matter since these guys don't really influence sales.
but piracy didn't appear yesterday. Sierra perfectly knew what will happen and they even allowed the game to leak out. again you may say that piracy is bad bad bad - but that won't change a thing - piracy will still remain so guys must adapt. it's not a "omg piracy is cool" type of comment - it's just a simple fact.Sure, BUT had the game not been pirated for 6 months, there would have been no damage other than the unfortunate delay.
because everyone told bioware it will happen the day after release. incl. their customers. bioware said fuck you and installed drm - which led only to problems at a customer side.- celebration about cracking of ME DRM
more like stupid. legitimate customers protested against DRM - Bio said "fuck you".- followed by claims that Bio is greedy
and then a "fuck you" response to questions "what will bioware do with their shit that fucked up so many people?"- followed by Gaider's post saying "we are not greedy, come on, you guys"
yes but system must not cry about piracy at every possibility:*sigh* It's the system. If you can't change it, then try to understand it.
game didn't sell because it was shit - piracy
we want more money but can't find an excuse to move to consoles - piracy
we don't want to pay our workers - piracy
our game has sys-reqs that most of the systems can't handle thus game didn't sell - piracy
we fail at life - piracy
me? where? I didn't.A whole lot of people in this thread, including you.
so just to make you feel better I will make a point why piracy isn't always bad.
I had this game PoP: Sands Of Time. legitimately owned of course. I lost cds. I can't find them. shops don't sell the game anymore - and even if they are - I would have to pay for the game again the same (or bigger price) as we don't have bargain bins here. so I torrented it. thanks to piracy I was able to play the game again with only one downside - it was an english version, not russian unfortunately - Akella did a great job localizing the game for once.
so here's a blitz-question for you: was a piracy a great evil in this case and was my doing an immoral thing?