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Golel (was Tomb of Goliath). VR

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,224
RPG Wokedex
Testing VR...

 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,224
RPG Wokedex
Have you been playing moonring?
I enjoy this game, I like that it shows percent and chances instead of arbitrary bonuses numbers.
But I am not sure how it calculates to hit chance...The way my to hit works is you roll 1-100 die, add attack bonuses, and if it's above 50+ enemy AC bonus, then you hit.
So in the dialog, I show the chance to it AC bonus 0. SO the chance to roll above 50(with attack bonuses)If you point at an enemy, it will use it's AC in that calculation.
What do you think of this attack system?You can see I have 2 Attack for the sword, because it's a bonus from dexterity.

AttackChance2.jpg
AttackChance1.jpg
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547


I did my first play through. I died. A lot. To a spider. Also I had to learn to open doors.
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,860
Strap Yourselves In Pathfinder: Wrath
There was a pretty big missmatch between what was on your stream and what is shown in PompiPompis screenshots, especially when it comes to the UI.

It's no wonder that you had trouble finding how the mechanics work, animation to actual damage mismatch on the enemies is also pretty bad.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,224
RPG Wokedex
There was a pretty big missmatch between what was on your stream and what is shown in PompiPompis screenshots, especially when it comes to the UI.

It's no wonder that you had trouble finding how the mechanics work, animation to actual damage mismatch on the enemies is also pretty bad.
Well notice that he also played the VR, and I played the monitor mostly.
Also, there were updates to the game that I didn't upload to playtest yet.

Yea, the animation timing has issues.
 

PompiPompi

Man with forever hair
Patron
Developer
Joined
Jul 22, 2019
Messages
4,224
RPG Wokedex
Regarding Dark Underlord(Not underworld O_O) playtest, he wasn't able to make use of mana and spells too much. Which made the game more difficult for him.
Once I have a much more advanced updates, I hope he will play it again.
Also regarding motion sickness, I wanted to make the head movement connected to the animation.
I think that is what cause the motion sickness.
I think I updated the walk animation.

I need to add an option to do "linear" camera motion, which as I tested in the past, cause minimal motion sickness.
 

Eisen

Learned
Joined
Apr 21, 2020
Messages
750
Looking good
 

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