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"Give it 3 years and mods will fix my 1/10 horrendous game" crowd deserves public whippings

El Presidente

Arcane
Joined
Nov 3, 2018
Messages
1,569
Location
Oval Office
How about play a good game fagget, there's no shortage of games. 40 years of PC games and emulators in your hands and there you are with a 300GB sized Starfield folder, a game made by people who hate your guts and explicitly want you extinct while we're at it. The older I get the more I hate mods and associate it with utter degeneracy. The very few exceptions are the top quality overhauls/mega rebalancing projects/unofficial bugfix patches (some of these I'm not even entirely sure can be qualified as mods anyway) that are seriously worth playing, however these are pretty few and far between and you can count them on your fingers. They're also made by games that were already excellent in the first place, such as Caesar 3's Augustus, OpenRCT2, OpenTTD and TFix for Thief. No shit game will ever be salvaged by mods, or worth your time to try it anyway.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,112
Location
Swedex
She's my Monica Lewinsky
She gon' bust it right here, 'cause it's risky
She got the code like DaVinci
Only gotta text one time that you miss me
She gon' want to resent me
'Cause me and her best friend got history
She got the walk of the century
Girl, you really got some kind of intrigue
I don't want no smoke
I don't wanna learn how to drive in the Rari'
If you gon' tell me to go slow
I don't wanna think 'bout the life that we could've had
Lookin' at the past through a snow globe
Bought you Louis, Chanel, brands
Yeah, to make up for the time wasted
Go slow when you in the Matrix (Brrt)
I don't mind loco
I don't wanna almost get rich and turn back
Baby girl, nah, nah, I'm almost so close
I don't wanna lay here alone in the mansion
The world feels cold when the door closed
Wanna know my opening statement?
'Cause even though I been waitin'
Baby girl, I'm impatient
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
No shit game will ever be salvaged by mods
Counterpoint: Enderal and Horizon for Fallout 4, didn't salvage the game entirely but it fleshed out half-baked systems to the point of it being a cohesive and moderately enjoyable experience. I can see the same being done for Starfield.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,968
Location
The Desert Wasteland
How about play a good game fagget, there's no shortage of games. 40 years of PC games and emulators in your hands and there you are with a 300GB sized Starfield folder, a game made by people who hate your guts and explicitly want you extinct while we're at it. The older I get the more I hate mods and associate it with utter degeneracy. The very few exceptions are the top quality overhauls/mega rebalancing projects/unofficial bugfix patches (some of these I'm not even entirely sure can be qualified as mods anyway) that are seriously worth playing, however these are pretty few and far between and you can count them on your fingers. They're also made by games that were already excellent in the first place, such as Caesar 3's Augustus, OpenRCT2, OpenTTD and TFix for Thief. No shit game will ever be salvaged by mods, or worth your time to try it anyway.

The entire AAA-space is pozzed. Either you take on the jewish-media-educational-complex that's producing the foot soldiers, or you fix the game through mods.

Yes, there are indie developers who aren't pushing the mind virus, but they are few.

Simply put, there are very few options for gamers who don't want their hobby turned into a gay pride parade.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,913
Location
Free City of Warsaw
How about play a good game fagget, there's no shortage of games. 40 years of PC games and emulators in your hands and there you are with a 300GB sized Starfield folder, a game made by people who hate your guts and explicitly want you extinct while we're at it.
Todd wants me dead? This cannot be true!
The very few exceptions are the top quality overhauls/mega rebalancing projects/unofficial bugfix patches (some of these I'm not even entirely sure can be qualified as mods anyway) that are seriously worth playing, however these are pretty few and far between and you can count them on your fingers.
Fallout 2 alone has at least 3 quality total conversions.

Mods saved all the Troika games from a sad fate of being eternally unfinished.

Even bad/mediocre game can inspire a modder that will elevate it - like Oblivion (Nehrim) or Skyrim (Enderal).
 
Joined
Mar 3, 2010
Messages
9,268
Location
Italy
i've been saying this for 20 years now. all "i'm going to buy this on release at full price because some day, somehow, mods are going to make it into an actually good game" does is incentivize to produce and sell shit. lo and behold, it did, it does, and it will, making the matter worse and worse. at this point, after this absolute disaster of a trainwreck called "starfield", i doubt we are EVER going to see a good high budget game again. it's not worth it and not needed at all, if you can spend 15 years just making models and forgetting how your own engine works, and selling like hotcakes anyway. and getting praise for it.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,368
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
TFix for Thief.
Yeah cool post but TFix is actually shit and veterans will tell you to install the NewDark patch manually instead.

EDIT: For more info, it's shit because it makes changes to the vanilla levels and objects, which aren't even properly documented and change the way some things work.
Objects you can mantle onto in vanilla Thief will not be mantleable with TFix because its developer claims "It makes no sense that you can climb on them."

This breaks at least one fan mission (Melan's Rose Garden) which intends for such an object to be climbed upon.
 
Last edited:

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
The older I get the more I hate mods and associate it with utter degeneracy.

the problem is not mods

many cult games have a strong modding scene even after 20+ years like Heroes 3, Doom, Quake, Diablo II, Neverwinter Nights, etc.

these games were released in good states

the problem is bethesda and todd howard, who are historically known for poor programming and releasing unfinished messes
 

El Presidente

Arcane
Joined
Nov 3, 2018
Messages
1,569
Location
Oval Office
The older I get the more I hate mods and associate it with utter degeneracy.

the problem is not mods

many cult games have a strong modding scene even after 20+ years like Heroes 3, Doom, Quake, Diablo II, Neverwinter Nights, etc.

these games were released in good states

the problem is bethesda and todd howard, who are historically known for poor programming and releasing unfinished messes
:shitandpiss: Well first we have to define, what is a mod?:shitandpiss:


I think most people will agree on a new sword for Oblivion, or stuff that fixes a game's shitty lighting filter, or removes invisible walls. Sure, these are all mods, but can an entirely new fan-made campaign for a game, with new assets and even new cutscenes, be called a mod? Doesn't feel very right to call that a mod to me, at least it doesn't feel like it belongs in the usual mod definition. Are T2X and Archolos mods?

Still, even if we consider ANYTHING that fans make as mods (ie new levels, new campaigns, bugfixes, new assets, total conversions, rom hacks), my point in the OP was targetting specifically shit games ("mods will fix my 1/10 horrendous game"). But I still stand by the other two points: the number of worthwhile things is extremely small, and are all done for games that were already great anyways, as you said it yourself, biggest exception being NWN1, which supposedly features many great fan made campaigns (I never cared to check tbh).
 

Ismaul

Thought Criminal #3333
Patron
Joined
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On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Bethesda Game: Mod Installer Simulator


It's a fun game y'know, browsing the net for mods that could make the game better. You get to stay in that mental zone of improvememt, progress. You exercise your judgment and good taste in choosing the right mods and rejecting the others. You find some great modder drama to spice it up, and maybe glance at what the perverts are doing, for the lulz and educational purposes obviously. You strategize the order of installation so the mods don't conflict, a true peacemaker.

It's good, your life feels like it has purpose, you feel clever and in control, as long as you don't launch the game.

But when you do, the emptyness envelops you, the vapidness of a huge world now spiced up with some makeup mocking you, and you fall into the sad realization that it was all for nothing, all a façade devoid of meaning, leaving you with a gaping hole where your soul used to be.

Don't launch it boys.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
can an entirely new fan-made campaign for a game, with new assets and even new cutscenes, be called a mod?
I know this is hyper specific to Bethesda games because their tech is the only thing allowing them to create the games that they do but total conversion mods are still mods. Enderal wouldn't exist in the form that it does without Skyrim as a base.

The original game deserves some credit as the foundation.
 

El Presidente

Arcane
Joined
Nov 3, 2018
Messages
1,569
Location
Oval Office
Bethesda Game: Mod Installer Simulator


It's a fun game y'know, browsing the net for mods that could make the game better. You get to stay in that mental zone of improvememt, progress. You exercise your judgment and good taste in choosing the right mods and rejecting the others. You find some great modder drama to spice it up, and maybe glance at what the perverts are doing, for the lulz and educational purposes obviously. You strategize the order of installation so the mods don't conflict, a true peacemaker.

It's good, your life feels like it has purpose, you feel clever and in control, as long as you don't launch the game.

But when you do, the emptyness envelops you, the vapidness of a huge world now spiced up with some makeup mocking you, and you fall into the sad realization that it was all for nothing, all a façade devoid of meaning, leaving you with a gaping hole where your soul used to be.

Don't launch it boys.
:lol: This is the perfect post about this subject. :bro: Once you go in-game and that sad realization hits you, that's gotta be one of the lowest points you can achieve when it comes to games. You strived for greatness, spent a whole afternoon (perhaps even more!) browsing mods, uncovering dust filled forum pages from 20 years ago checking opinions, a motherfucking digital Indiana Jones you are. You download them, install, fix conflicts, game crashes, fix some more conflicts, change the mod manager for another one because fuck that other one, game crashes, decide to throw the managers out of the window and manually put the mods files in the folders. It's like brain surgery, except you're retardoing your own brain in this process. Then you finally finish it, you can hear the end of the 9th in your ears. You open the game... and you just spent your day putting makeup on an ugly whore. Tale as old as time, my two attempts on playing Oblivion were exactly like that.
 

ind33d

Learned
Joined
Jun 23, 2020
Messages
1,807
so if a game ships with a construction set it shouldn't affect the review score? that's preposterous

do anti-modders think dota is a conspiracy theory?
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
No shit game will ever be salvaged by mods
Counterpoint: Enderal and Horizon for Fallout 4, didn't salvage the game entirely but it fleshed out half-baked systems to the point of it being a cohesive and moderately enjoyable experience. I can see the same being done for Starfield.
And Fallout 3. Vanilla F3, even with all the DLCs, are just bland~ Quest, dialog, writings, all are bland, and few. if you dont pump in a few mods that add more locations on worldmap, it would be too sparse. If you dont pump in a few quest mods, there's just too few quest around. Writings cant be fixed, so it must be lived with~
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Bethesda games don't need fixing (except Oblivion, but that shit is unfixable), they're very good and fun in their original.

Often mods just make it more retarded
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,623
so if a game ships with a construction set it shouldn't affect the review score? that's preposterous

do anti-modders think dota is a conspiracy theory?
Nice non sequitur. WC3 wouldn't be a 1/10 game if you took away custom maps, and DotA wasn't an attempt to fix WC3.
 

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