The repetitive and utterly pointless nature of gameplay
It's an open world game. It does what almost all OW games do, only in grand style. Maybe this genre just not for you.
If you don't like driving, don't buy Forza.
You are nuts. I am a huge open world fan, and all the GOOD open world games do it completely differently.
The best of the lot (Gothic 1/2, Risen, ELEX, Fallout: New Vegas, Kingdom Come: Deliverance, Breath of the Wild, etc) do it completely differently. In those games, there is an underlying structure and purpose to how the open world is designed. The things you do are unique to a large degree, and meaningful, they play a role within the overarching plot, and doing them makes the player feel like they are making a difference. Whether it's doing some handcrafted quest, rising up in some faction, exploring unique content, solving some interesting puzzles, all of these things make for meaningful gameplay.
In GoT, on the other hand, if I had to guess based on my experience (I finished it earlier this year), roughly 85% of content is completely meaningless. Clearing out some Mongol encampment, fighting a Mongol patrol, following a fox to some shrine for the 70th time, climbing your way to another mountain shrine, bathing in some magic springs, freeing a village, etc, etc, etc, all this shit grows old very fast because it's so formulaic, repetitive, and pointless. Nothing in the story/plot changes whether you clear 400 of these, or none.
Even the other 15% of content, the unique main quests or named character side-quest lines are not that good. A few have some interesting twists, but mostly it's just a lot of busywork, follow this companion here, fight those guys there, follow them somewhere else.
In a more nuanced way, the plot also feels "fake". It is a plot made by a western company in 21st century, adhering to modern western values. It doesn't really feel like a Kurosawa movie, or a period piece.
I suspect you're just flapping your gums here. You have no clue. Have you even seen any period Japanese movies? Because I've seen almost everything that's been translated and this is as close as you can get to the traditional style and the drama in a videogame.
And yes, it's p. jaw-dropping this game has been made by a bunch of currentyear Americans, not sure what happened here. My sense is this has been in development for a very long time and most of the structure has been built before the wokapocalypse started. Meaning the sequel is prolly gonna be fully predictable - female samurai hero protagonist fighting toxic masculinity in a feudal Japan.
Yes, I have seen a lot of Kurosawa movies, and Samurai movies in general. And GoT doesn't have that feel. Jin is too modern, he thinks and talks too much like a modern 21st century western hero. Oh he can't hurt those guys, and it would be bad to abuse these guys, and Mongols are evil because they kill all those peasants. What do you think Samurai/Ronin did? They lived to fight in wars, much like knights. They didn't give a shit generally about peasants, other than as a source of food and labor. It would've been a much more interesting game if it captured that atmosphere, different from our modern one.