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Ghost of Tsushima - open world game set in feudal Japan

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Yes the game looks very impressive. I wonder though if this might be a launch title for the new PS 5 - graphically it looks pretty impressive. Maybe like a joint launch on PS 4 and PS 5?
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,774
Location
Republic of Kongou
Gosh those are some nice grafix.
But the combat still looks like the Bamham clone I expected it to be, even if they're trying to act like it's not.
And the stealth is already confirmed to be "AAA quality" with that chain takedown.
 
Last edited:

praetor

Arcane
Joined
Apr 27, 2009
Messages
3,069
Location
Vhoorl
this game is triggering my weaboo autism. it looks really fucking pretty, but... what's the fuck with the honoraburu 17th century samurai fighting with a katana+wakizashi in the 13th century?! and a woman wielding the same weapon combo?! will he get a full set of plate armour by the end of the game, perhaps even a matchlock? ugh...

it's like having a game set in the early middle ages and you're playing a hussar and you meet a portugese bunch fighting in tercio formation vs random mudslims. or having a game in ancient greece where you play a nigger with half-dreadlocks or a warrior-woman dressed like some weird greco-centurion warrior fighting with a hallstatt sword :negative:

but yeah, it looks really fucking pretty and i'll likely play it anyways even though the combat looks like crap and fuck the flashy instant stealth executions
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,026
The combat looks nice and brutal
To me looks like Ass Creed Weaboo Edition.

Looks cool till you (really quickly) realize that only one opponent will ever attack you and all others are just standing around till it's their time to die.


Ehh, same shit as in any open world game.

EDIT - I meant that about the enemy behaviour patterns. They hesitate to use their numerical advantage and conveniently wait to be slaughter by our glorious (or not) hero in almost every recent open world game.
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,186
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
- The trailer we saw last night is not part of the main story, it’s a side quest!
- Main storyline will be Jin vs. the Mongols.
- He’s had to go beyond his samurai training in order to fight back against the Mongols.
- The theme of the combat is “mud, blood, and steel”. Expect to get dirty and muddy.
- Possibility of other weapons but they’re only showing the katana right now.
- Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the mongrels.
- “movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
- There will be a minimal game HUD but they’re not showing it just yet.
- Looks like there’s a photo mode.
- You can play the game with a Japanese voice track.
- Your horse will be integral. Looks like you have a friend for the story.
- It’s an open world game.
- The main character is called Jin Sakai.
- Jin’s nickname is “The Ghost of Tsushima”.
- Jin has become a “legend” in Japan called “The Ghost”.
- Expect that level of detail (E3 2018 trailer) in the whole game.
 
Joined
May 8, 2018
Messages
3,535
  • It’s an open world game.
  • The game is grounded and realistic.
  • The trailer we saw last night is not part of the main story, it’s a side quest!
  • Landscapes range from the swaying bamboo forests of the countryside, to the urban centers of ornate castles.
  • There a lot of stories in the game that you may not find them all.
  • There are many side characters in the game, most which have sidequests.
  • Main storyline will be Jin vs. the Mongols.
  • The game is a original work of fiction they are not rebuilding history stone by stone.
  • He’s had to go beyond his samurai training in order to fight back against the Mongols.
  • The theme of the combat is “mud, blood, and steel”. Expect to get dirty and muddy.
  • Possibility of other weapons but they’re only showing the katana right now.
  • Sucker Punch teases that Jin's combat style abandons some samurai techniques, swapping them for the "violent grace of a silent assassin".
  • Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols.
  • Strong focus on minimalism for the graphics, you see the things that are more pronounce.
  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
  • Everything you can see in the background you can go to such as a Pagoda and Mongol ships, you have the freedom to go where you want at your on pace.
  • They want to give players a lot of navigational options.
  • There will be a minimal game HUD but they’re not showing it just yet.
  • Looks like there’s a photo mode.
  • You can play the game with a Japanese voice track.
  • The main character is called Jin Sakai.
  • Jin’s nickname is “The Ghost of Tsushima”.
  • Jin has become a “legend” in Japan called “The Ghost”.
  • Jin will change what is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino.
  • You can ride a horse, and that horse’s name is Nobu.
  • Expect that level of detail (E3 2018 trailer) in the whole game.
Leaked info:

  • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

  • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.

  • The game has two central towns (think Witcher 3), and many smaller outposts / villages.

  • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy (poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

  • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

  • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

  • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

  • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

  • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day.

  • Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
Could be good, but the best I think it can do it being the Assassin's Creed that Assassin's Creed never was.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
  • It’s an open world game.
  • The game is grounded and realistic.
  • The trailer we saw last night is not part of the main story, it’s a side quest!
  • Landscapes range from the swaying bamboo forests of the countryside, to the urban centers of ornate castles.
  • There a lot of stories in the game that you may not find them all.
  • There are many side characters in the game, most which have sidequests.
  • Main storyline will be Jin vs. the Mongols.
  • The game is a original work of fiction they are not rebuilding history stone by stone.
  • He’s had to go beyond his samurai training in order to fight back against the Mongols.
  • The theme of the combat is “mud, blood, and steel”. Expect to get dirty and muddy.
  • Possibility of other weapons but they’re only showing the katana right now.
  • Sucker Punch teases that Jin's combat style abandons some samurai techniques, swapping them for the "violent grace of a silent assassin".
  • Jin has learned to use a grapple hook but this is not part of his samurai training. He’s had to learn new tricks to silently kill the Mongols.
  • Strong focus on minimalism for the graphics, you see the things that are more pronounce.
  • “Movement” is the environment theme, expect everything to move - blowing trees, windy fields, falling leaves.
  • Everything you can see in the background you can go to such as a Pagoda and Mongol ships, you have the freedom to go where you want at your on pace.
  • They want to give players a lot of navigational options.
  • There will be a minimal game HUD but they’re not showing it just yet.
  • Looks like there’s a photo mode.
  • You can play the game with a Japanese voice track.
  • The main character is called Jin Sakai.
  • Jin’s nickname is “The Ghost of Tsushima”.
  • Jin has become a “legend” in Japan called “The Ghost”.
  • Jin will change what is wearing. In a rain-drenched part of the world Jin has traded his traditional armor for a straw raincoat called a mino.
  • You can ride a horse, and that horse’s name is Nobu.
  • Expect that level of detail (E3 2018 trailer) in the whole game.
Leaked info:

  • Samurai were the most respectable people in Japan, people bow to Jin as he passes by on foot or horseback, but samurai were also feared; some women and children will attempt to hide or flee at the sight of Jin, while others will attempt to attack in order to prove themselves, or take some of the valuable gear a samurai would typically carry. This all helps to make the world feel alive and immersive. Not sure how often these civilian interactions occur.

  • Each outpost has a story behind it and a quest line, not just "take out these soldiers and you retake the village". Villages can be retaken by Mongols if you do not complete the quest line.

  • The game has two central towns (think Witcher 3), and many smaller outposts / villages.

  • There are NPCS who can help train you in the ways of the Ghost, as for a Samurai, it would be a completely different form, and dishonorable way, of combat. Don't expect Jin to be able to right out of the gate know how to throw shuriken, use kunai, use alchemy (poisons, create potions, and explosives), use grappling hooks to get on top of rooftops, quickly, etc.

  • 2 major skill trees with many branches; which are way of the samurai, and way of the ghost. Samurai focusing more on sword play, archery, and defense, while ghost focuses more on stealth, alchemy, and agility.

  • Samurai skill tree is fully unlocked from the start, while ghost requires you to complete tasks in order to unlock a specific branch, such as working with an alchemist in order to learn poison abilities, or to create potions with strong effects.

  • You will be free to switch between samurai and ghost kits. Jin in full samurai armor won't be able to climb buildings (you can still jump, don't worry) or swim/dive, and would be fit more for a defensive, all out attack build. This can be balanced out however by mixing kits. You switch by going into any outpost / town, there you will also be able to sleep in order to pass the time, so if you prefer to tackle a mission at night as a ghost, or at day as a samurai, it's up to you. So for a more grounded approach, samurai is recommended.

  • Think of climbing buildings as a faster paced assassins creed. Tenchu style grappling hook makes it even faster.

  • You don't necessarily want to be seen in your ghost kit, as people may take you for an assassin and will sometime be hostile toward you. The game recommends you to be the ghost at night, but samurai at day.

  • Some quests will only be handed out in your samurai gear, or only in your ghost gear, such as assassination requests. Double agent type of system and story to back it up.

This sounds pretty damn amazing. Hope they implement it well and that the quests are interesting.
 

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