Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Genuinely cool and stylish games

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Are there any games that are genuinely cool and elegant, with maybe a James Bond or Ocean's Eleven vibe? The only one I can think of is Lithuanian Hitman, what with the countless parties, the stylish main character (with that fuckawesome sniper rifle case) and so on.

Apologies if this thread is :M
 

pipka

Savant
Joined
Apr 1, 2009
Messages
1,351
Location
The Penal Zone
Ι'd јuѕt lіkе tο іntеrјесt fοr а mοmеnt. Wһаt уοu'rе rеfеrrіng tο аѕ Lithuanian Hitman, іѕ іn fасt, Lithuanian Individual For Hire.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,983
Location
Flowery Land
Okami (PS2, with a lackluster Wii port) is quite good looking. Everything has a neat "traditional Japanese art" effect.
 

TsongaKralj

Educated
Joined
Dec 13, 2009
Messages
56
Don't know if it's exactly what you're looking for but I've always thought Shadow Watch has a very stylish graphics.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
The Ship? Never played it but I think that was a vibe they were going for, what with it being set on a cruise ship.
 

Ovg

Cipher
Joined
Apr 25, 2010
Messages
921
Location
Potato
American Mcgee's alice was quite nice if my memory serves me right.
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
I came in to post Jet Grind Radio, but I guess this is not what you're asking. Hitman and Grim Fandango are both excellent picks, which makes it hard because there are very few.

The New Vegas parts of New Vegas use the vibe to good effect in satire by dressing a bunch of savages up like the rat pack and teaching them the talk. It had the right blend of the slick, the clichéd, and the preposterous. I think it wouldn't have worked with anything other than that familiar, super-glitzy, yet shadowy, "golden era" style.

Saboteur might also have some of what you're after. Smoky Parisian nightlife punctuated with the sound of the Nazis' shit all exploding. Pandemic made some neat, stylish stuff - equally well across many flavors and tones - and maybe you own hardware it doesn't instantly crash on now.
 

Hegel

Arcane
Joined
May 12, 2009
Messages
3,274
Ico, Shadow of the Colossus, CB's:Undying, Westwood's Blade Runner, The nomad soul, Anachronox, The longest Journey, Gabriel Knight, Gray Matter, Silent Hill 2, Mafia 1, Broken Sword 2, The Void, Siberia, Amerzone, Pathologic, Dark Fall: The Journal, Dark Fall: Lost Souls.
 

Dyskolos

Cipher
Joined
Apr 19, 2006
Messages
571
Location
Eumeswil
seconding Omicron: The Nomad Soul since its a quite stylish and overall decent adventure game thats almost entirely forgotten

I'm interested to see how LA Noire pulls out the atmosphere. Shame its console onlyfor the moment.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Dyskolos said:
seconding Omicron: The Nomad Soul since its a quite stylish and overall decent adventure game thats almost entirely forgotten.

I remember that the option to invert mouse aiming was broken :rage:
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Shadow Watch seem very intriguing.

Moby Games said:
Shadow Watch is a turn-based tactical strategy game set in a near future world of international intrigue. The player has access to six characters, each of which has special skills. The game is played in a series of missions with each mission having a different goal, such as the stealthy retrieval of secret documents or the extermination of an enemy force.

Although it is often compared to Jagged Alliance and X-COM, Shadow Watch is only vaguely similar to those games. It has a unique action point system where all actions take the same number of action points but action point may be gained by events such as being shot or seeing an enemy. The game also features a morale system where if a character's action points go above their morale score they go berserk and become controlled by the computer until they can calm down. Also unlike the other games mentioned, Shadow Watch does not allow you to pick up weapons from fallen enemies. Instead, each character has predefined weapons and skills which make you use each character differently.

and

HOTUD said:
The campaigns were a hair too short overall, both in the resulting playtime (roughly 20 hours per campaign playthrough) and in the number of scenarios before the final battle - if you wanted to have all your characters fully developed for it, you needed to choose missions based on their character development potential rather than the story.

Quite intriguing. Anyone here ever remember how did it feel playing that?
 

Hoodoo

Arcane
Joined
Jun 5, 2009
Messages
7,157
Destroid said:
The Ship? Never played it but I think that was a vibe they were going for, what with it being set on a cruise ship.

played this once at a net cafe killing time, probly one of the most delightfully retarded games Ive played
fall in the water? eaten by piranhas
go into wrong room? axe murdered
talk to wrong person? captains coming after you with a revolver
tbh me and my friend had no idea what we were doing and were pretty much just treating it like a deathmatch but now that youve reminded me I might try to have another play. From what I remember it was kinda like a Multiplayer Cluedo type murder mystery on a boat and you had to search for the killer among the other players while avoiding pitfalls and stuff.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom