CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,625
https://tarjan.itch.io/gates-of-integrity
I just started to explore the second dungeon. The game is very much like The Bard's Tale, and maybe even more like The Devil Whiskey since visually it also looks like it, including using real time outside combat (and classic phased-base combat), if you've played The Bard's Tale or The Devil Whiskey you know exactly what to expect.
I don't know if there's a way to play the game in full screen, and the game does not have mouse support, no biggie, full keyboard control works.
You start in a town and dungeons are accessible from there, you unlock the access to the next dungeon by completing the last one. You can only save your game inside the adventurer's guild. That's fine but unfortunately I don't think there's a way to Save & Quit.
I got poisoned once but until I finally encountered some mages targetting the full party all monsters had basically no ability, the only difference between them was stats, at least the difference can be high enough that you need to learn when you'd better try to run. Besides the randomly triggered random encounters there are also fixed spots which also trigger random encounters, I also found at least one fixed encounter but I got no reward other than gold and xp so I barely saw the point.
One difference with The Bard's Tale and many directly inspired games is there's no distance (10' ...), or so I think, although' the mentalist, which is not a spellcaster, has an ability to pull a group of monsters, I never fought more than two groups of enemies and what I assume is that they may be more than two in which case the third one is not accessible in melee or something like that.
The classes are quite classic and the spells I got so far are what you would expect, some damage or paralysis spells targetting one monster or a group, one spell telling your coordonates which helps placing your map on your paper sheet, levitation (over traps), disarm (chest) traps, some light spells and summon spells since the game is directly inspired by Bard's Tale.
One weird thing is that so far anytime I tried to use weapons they made less damage than fists so I just fight barehanded. My warrior may deal some damage with a weapon but because of his low dexterity he never manages to hit so I'm not sure. I have not found any missile weapon (maybe the shop has one and I'm just blind) and then my mentalist in the second rank is useless. I bought some weapons I never used but the shop also has some basic armor parts to sell, and the beginning of the game is partly about buying those parts, then you'll get better equipment from killing monsters. For the rest raising levels take all your gold.
Some screenshots :
I just started to explore the second dungeon. The game is very much like The Bard's Tale, and maybe even more like The Devil Whiskey since visually it also looks like it, including using real time outside combat (and classic phased-base combat), if you've played The Bard's Tale or The Devil Whiskey you know exactly what to expect.
I don't know if there's a way to play the game in full screen, and the game does not have mouse support, no biggie, full keyboard control works.
You start in a town and dungeons are accessible from there, you unlock the access to the next dungeon by completing the last one. You can only save your game inside the adventurer's guild. That's fine but unfortunately I don't think there's a way to Save & Quit.
I got poisoned once but until I finally encountered some mages targetting the full party all monsters had basically no ability, the only difference between them was stats, at least the difference can be high enough that you need to learn when you'd better try to run. Besides the randomly triggered random encounters there are also fixed spots which also trigger random encounters, I also found at least one fixed encounter but I got no reward other than gold and xp so I barely saw the point.
One difference with The Bard's Tale and many directly inspired games is there's no distance (10' ...), or so I think, although' the mentalist, which is not a spellcaster, has an ability to pull a group of monsters, I never fought more than two groups of enemies and what I assume is that they may be more than two in which case the third one is not accessible in melee or something like that.
The classes are quite classic and the spells I got so far are what you would expect, some damage or paralysis spells targetting one monster or a group, one spell telling your coordonates which helps placing your map on your paper sheet, levitation (over traps), disarm (chest) traps, some light spells and summon spells since the game is directly inspired by Bard's Tale.
One weird thing is that so far anytime I tried to use weapons they made less damage than fists so I just fight barehanded. My warrior may deal some damage with a weapon but because of his low dexterity he never manages to hit so I'm not sure. I have not found any missile weapon (maybe the shop has one and I'm just blind) and then my mentalist in the second rank is useless. I bought some weapons I never used but the shop also has some basic armor parts to sell, and the beginning of the game is partly about buying those parts, then you'll get better equipment from killing monsters. For the rest raising levels take all your gold.
Some screenshots :
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