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Roguelike Gatedelvers - Test our roguelike and get the full game for free

clade

Unikone
Developer
Joined
Dec 14, 2023
Messages
1
Hi all!

I'm redesigning the tutorial of our Early Access roguelike game, GateDelvers.
For this I need new players, to observe their first experience with the game, so I can design a better tutorial!

You'll get a free copy of the game after a 30-60min testing session

Skyworld-Key-Cover.png

GateDelvers concept art

In a nutshell:
  • No game purchase needed, the demo is free on Steam
  • Testing session takes 30-60 minutes (depending on how fast you are and how much time you have)
  • Two methods: a Discord call with screensharing OR a commented screen recording of your gameplay
  • As a reward, you'll get a copy of the full game (worth 15€)
“Tell me more about the game”
“A dungeon-crawling, world-hopping roguelike adventure! Grab your friends, stick dynamite to your sword, throw candles at your foes and die in various exciting ways!” -Steam description

That should tell you all you need to know. Whether or not you're familiar with the genre, doesn't matter - I want different perspectives

Steam link: https://store.steampowered.com/app/1638440/Gatedelvers/

“Sign me up!”
If you'd like to me and our tiny team of three Finns (four including me, an extra hand), or have questions, do drop me a message here or on Discord @clade_kalja and I'll get back to you

Many thanks in advance!

Disclaimer: this is not a paid ad nor a promotion. I am an unpaid UX Design intern on this semi-professional dev team, Unikone, working on this game. I don't get any money out of this, nor do they - all we get is valuable insights to the gameplay experience, so we can further hone it. We give the game for free to all testers, and there are no DLCs, micropayments or anything we're trying to get you to buy
 

Eisen

Learned
Joined
Apr 21, 2020
Messages
750
Not sure if this game will please RPGCodex as a target audience.

Best luck to you however
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
363
“A dungeon-crawling, world-hopping roguelike adventure! Grab your friends, stick dynamite to your sword, throw candles at your foes and die in various exciting ways!” -Steam description

That should tell you all you need to know.

We hang out on a forum for laboriously discussing any and all aspects of RPGs; decades-old RPGs, in some cases. Millions of words cast into the void all about the mechanics of day/night cycles, or about how a particular sidequest explores whether it matters if choice is an illusion as long as this is never revealed.

What exactly about that made you think that two generic sentences of advertising copy was the best tack to take in describing your game, chief?
 

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