luj1
You're all shills
Just something I had on my mind recently. I know some of you have strong opinions about Darklands
Goldeneye - signaled the transition to realistic shooters, introduced location based damage. Counter Strike before Counter Strike
Morrowind - saved Bethesda from bankrupcy and (despite being good itself) paved the way for huge declines in the form of Oblivion and Fallout 3 (which almost single handedly caused the decline of the RPG genre)
Quake - if John Carmack hadn't licenced the Q2 engine to Gabe Newell we wouldn't have Half Life, Counter Strike, Call of Duty, Team Fortress, Overwatch, etc. (link) and around a 100+ Source games (link)
WarCraft III - developed the hero concept now responsible for a new genre including 50+ MOBA titles (link) and 20+ Hero shooters (link)
Diablo - huge influence on system design to this day, don't even know where to start. The itemization, the enemies, the red and blue mana "blobs"
EverQuest - never played it but I hear WoW copied everything from it (from the HUD to the class trinity) and everyone else copied WoW (maybe anvi can tell us more)
WoW - the "everything is colorful" palette which plagues art direction to this day
EDIT: and let's stick to a more reasonable timeframe, modern stuff only (so no Pong and Pac Man)
Goldeneye - signaled the transition to realistic shooters, introduced location based damage. Counter Strike before Counter Strike
Morrowind - saved Bethesda from bankrupcy and (despite being good itself) paved the way for huge declines in the form of Oblivion and Fallout 3 (which almost single handedly caused the decline of the RPG genre)
Quake - if John Carmack hadn't licenced the Q2 engine to Gabe Newell we wouldn't have Half Life, Counter Strike, Call of Duty, Team Fortress, Overwatch, etc. (link) and around a 100+ Source games (link)
WarCraft III - developed the hero concept now responsible for a new genre including 50+ MOBA titles (link) and 20+ Hero shooters (link)
Diablo - huge influence on system design to this day, don't even know where to start. The itemization, the enemies, the red and blue mana "blobs"
EverQuest - never played it but I hear WoW copied everything from it (from the HUD to the class trinity) and everyone else copied WoW (maybe anvi can tell us more)
WoW - the "everything is colorful" palette which plagues art direction to this day
EDIT: and let's stick to a more reasonable timeframe, modern stuff only (so no Pong and Pac Man)
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