Mark Richard
Arcane
- Joined
- Mar 14, 2016
- Messages
- 1,214
Grand Theft Auto - Bound to be the first name on anyone's lips. GTA radio stations are stuffed with popular licenced music, not to mention talk shows and advertisements dripping with satire and unique to that universe. Vice City is hard to beat because of its classic 80s soundtrack, but it also has a brilliant talk show called Pressing Issues. With roughly 100 minutes of runtime the host Maurice Chavez must run the gauntlet of nutjobs from all walks of life and somehow maintain his sanity.
Vampire the Masquerade: Bloodlines - Though they don't present anywhere near the amount of content GTA's radio stations do, Bloodlines makes an effort to throw in a healthy variety of fake advertisements. The main draw here is The Deb of the Night. Cultured, intelligent, and sensuous, Deb deals with exactly the sort of callers you'd expect to find on a midnight talk show.
Fallout 3 - Its ironic that Fallout 3 produces so few memorable NPCs in comparison to every other Fallout game, and yet the radio DJ Three Dog remains one of the series strongest personalities. A post-apocalyptic hellscape doesn't seem so bad when Three Dog's in your ear, sharing news and advice before playing another song from the 1930-1960s era.
Dead State - The radio is an essential stop each morning before heading out, as the DJ unlocks new locations and points you in the direction of loot and survivors. This entry is a little weak because there's no sound involved, its all text boxes.
The Movies - The objective of this game is to lead a studio through several eras of cinema, so 1 minute of playtime represents about a month. In practice this means half a dozen radio personalities get character development spanning years, growing and changing to reflect the times. The chatter goes on to exceed the game's release date, continuing until 2026. Beyond that I think there's still news announcements about alien attacks and such.
Vampire the Masquerade: Bloodlines - Though they don't present anywhere near the amount of content GTA's radio stations do, Bloodlines makes an effort to throw in a healthy variety of fake advertisements. The main draw here is The Deb of the Night. Cultured, intelligent, and sensuous, Deb deals with exactly the sort of callers you'd expect to find on a midnight talk show.
Fallout 3 - Its ironic that Fallout 3 produces so few memorable NPCs in comparison to every other Fallout game, and yet the radio DJ Three Dog remains one of the series strongest personalities. A post-apocalyptic hellscape doesn't seem so bad when Three Dog's in your ear, sharing news and advice before playing another song from the 1930-1960s era.
Dead State - The radio is an essential stop each morning before heading out, as the DJ unlocks new locations and points you in the direction of loot and survivors. This entry is a little weak because there's no sound involved, its all text boxes.
The Movies - The objective of this game is to lead a studio through several eras of cinema, so 1 minute of playtime represents about a month. In practice this means half a dozen radio personalities get character development spanning years, growing and changing to reflect the times. The chatter goes on to exceed the game's release date, continuing until 2026. Beyond that I think there's still news announcements about alien attacks and such.