Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Games with Great Archery Mechanics

Saldrone

Educated
Joined
Feb 18, 2024
Messages
188
Mention games that get the use of the bow and arrow right and fun to play. Whetever they are first-third person or isometric.

For example, aspects such as...

-Sense of physics and gravity
-In fantasy games, the various elemental damage/crowd control effects magic arrows can do leading to a volatile gameplay.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,924
Well, Thief and Thief 2. It just feels right.
Yeah, Thief 1 and 2.
Other than that, I do not know any other game that realistically depicts marksmanship with bows.
Maybe some indie project made by serious autists.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,218
Archery in many VR games feels like a daunting task that requires quite a bit of skill to get good at. If I can, I always choose a gun or magic instead. I think this gives it a point for realism, it did at least somewhat feel like I was loading a real bow, besides no weight on the string.

Or better yet, throwing weapons, if they are available
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,140
Risen 1 had satisfying newtonian archery but then they threw it away in the sequels for cooldown driven muskets and scatterguns. Not sure I really used archery in Gothic 3 but I remember some people saying it was good there as well.

Archery was fun in Dragon's Dogma but it didn't really have any physics/gravity systems backing it up.

Edit: Kingdom Come: Deliverance's archery is decent.
 
Last edited:

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,924
Archery in many VR games feels like a daunting task that requires quite a bit of skill to get good at. If I can, I always choose a gun or magic instead. I think this gives it a point for realism, it did at least somewhat feel like I was loading a real bow, besides no weight on the string.

Or better yet, throwing weapons, if they are available
Yeah, I guess VR archery truly is a good way to simulate real archery.
Other than doing the real thing, that is.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
985
The Long Dark: https://thelongdark.fandom.com/wiki/Archery

- Arrows have trajectories, from what I've heard slightly different for the two arrow types.

- Arrows richocet on ice or rock but stop in snow or trees.

- Cold or fatigue makes drawing (and aiming?) harder.

- Some animals charge at you when you aim at them. Wolves use avoidance maneuvers while charging.

- Damage depends on animal hitboxes, archery skill level and maybe some randomness.

- In Interloper difficulty, bows and arrows must be crafted, which in turn requires risky travelling to forges.

- There's an archery skill tree, increased by use or reading skill books.

- Bows and arrows degrade and finally break with use, which discourages skill grinding.

- When an animal is wounded it will flee, making it likely that you'll lose track of your precious arrow.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,731
Not exactly archery but Nothern Journey has my most favourite implementation of sling weapon in a first person perspective.
Not like i know of any other examples of slings being a weapon in a first-person/action games though.
 

yellowcake

Arcane
Joined
Dec 11, 2007
Messages
2,992
Location
Alas! in my skull
Severance BOD has physics based arrow flight and no crosshair which makes it very satisfying if you get it although it becomes useless in combat quick.
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
Dragon's Dogma: Dark Arisen is great, you got short- and longbows as well as magick bows (depending on vocation), and for the first two various special arrows which you can use with the different bow skills to great effect. You can even use rusted bows to inflict torpor. Most fun bow-play in an arpg imo.
Dragon's Dogma 2's archery is utter shit in comparison, dumbed down in every way.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,581
Other than Thief 1/2 bows in the Tomb Raider 2013 reboot were surprisingly fun and a decent new addition to the franchise.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
985
Crysis 3 has a bow with explosive arrows etc. Can't remember if the bow itself was great, the game as a whole was just average.

 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
Crysis 3 has a bow with explosive arrows etc. Can't remember if the bow itself was great, the game as a whole was just average.
One of the most powerful FPS weapons ever made. Using the bow completely breaks that game (not that it was that hard to begin with)
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
While exactly particularly deep, I've always considered archery in mountain blade to be a good baseline for what I'd like the gameplay to be - rewarding, but with challenges to overcome.
Arrow count is limited. You can go all in and just pack a bow with three quivers, but even then you should make your shots count.
At the start, you get crappy hunting bows, crappy arrows and shit bow skill, meaning you'll have to use cheese tactics to drop anything but a naked looters.
Still, you'll get hosed by shields pretty bad, it's possible to aim for the legs, or wait for the exact moment when the enemy lowers it,
with some skill and practice, it's even possible to sneak a headshot in. Feels really satisfying when you do.

Will skill increase, you get faster draw and the reticle get tighter. There's a separate skill for horse archery which lets you shoot accurately in full gallop.
For a noticeable damage increase, you will want proper war bows which have stat requirements both in terms of raw strength and draw ability, but you get rewarded by potential one-shot kills.
There is a legitimate trade-off when picking bow vs. crossbow. Basically, M&B got the basics down really well.
I don't really like it when the game throws all kinds of magical arrows and special moves at you, turning archers into machinegunners, but if that's your jam,
I think I've seen some mods doing exactly this, especially for the first one.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom