Rapscallion
Literate
- Joined
- May 11, 2023
- Messages
- 22
So hey,
Hi all, I kind of stumbled around here looking for possible games to try.
Some say that when you don't know something you should ask someone who knows and it seems this forum may be a good place to find that someone. I don't know what is the etiquette around here, but I figured I might as well just ask away and see what happens. Apologies if missed a step or something.
I'd like to know if there's an RPG-ish (RPG may be too much of a strict term) game out there, that I have missed (I haven't played that many...), with a nice, deep, layered, possibly quirky, character progression.
As a side question, I wonder why it is that today's games seem (to me) to get duller and more uninventive each day in that regard.
Since I can't pinpoint exactly what I mean by a ‘deep character progression’, I'll list a few examples of things I have seen in games over the years that I found potentially interesting but for some reason don’t seem to find space in the games that get made lately.
This is just a quick brainstorming from the top of my head:
I’ll stop here, I think I may have written even too much.
Hi all, I kind of stumbled around here looking for possible games to try.
Some say that when you don't know something you should ask someone who knows and it seems this forum may be a good place to find that someone. I don't know what is the etiquette around here, but I figured I might as well just ask away and see what happens. Apologies if missed a step or something.
I'd like to know if there's an RPG-ish (RPG may be too much of a strict term) game out there, that I have missed (I haven't played that many...), with a nice, deep, layered, possibly quirky, character progression.
As a side question, I wonder why it is that today's games seem (to me) to get duller and more uninventive each day in that regard.
Since I can't pinpoint exactly what I mean by a ‘deep character progression’, I'll list a few examples of things I have seen in games over the years that I found potentially interesting but for some reason don’t seem to find space in the games that get made lately.
This is just a quick brainstorming from the top of my head:
-In the original Diablo you could learn your spells and level them up by finding books around, no class restrictions. This is a basic but valid depiction of my idea of how magical powers should be learned in a fantasy setting. Trainers are dumb.
-In LOTR Online you could earn feats or traits or whatever they were called, by slaying a specific type of enemy, instead of picking it up from your class panel, again no class restrictions.
The bonuses were rather lame, like 5% of this or that, but I liked the idea your character learned something from the interaction with the environment. That's a huge plus for me.
-Elder Scrolls system to level up skills by just whacking your sword or running or jumping was kind of okay-ish. It lead to dumb situations where you could get many levels just by sneaking around and crafting stuff while having zero combat prowess. It sure needs polish and more variation, but why everyone is so scared of grinding mechanics nowadays?
-In Fable the body of your character changed (somewhat) as his stats changed. This is purely cosmetic but I think details like this make the difference.
-Quests giving you skills or spells. I’m pretty sure I’ve seen this a few times but I can’t remember where.
I’ll stop here, I think I may have written even too much.