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Gahahaha, let's play Sengoku Rance! (NSFW)

JoKa

Cipher
Joined
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Messages
689
Location
Nordland
WW, you can get the next action fan at >160 satisfaction points (and the last one at 260, but i never got enough sat for that...), there's no other limitation (apart from overflowing satisfaction bonus options).
 

Serious_Business

Best Poster on the Codex
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Messages
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Frown Town
alcg1203.jpg


Shit yes. A true choice in my video game, at last

salute.gif
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Jim Cojones said:
Cenobyte said:
And yeah, Ryo is something like a pedophile lesbian with a dick... strange combination, but this is a Japanese game after all.
But that doesn't mean Rance won't rape her, I hope?
Twenty bucks says Rance cures her and then rapes her.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
lightbane said:
If I recall correctly, it was mentioned here that if you took too long to conquer the factions that have the gourds, the monkey would steal and break these anyways.
Yes, it's set that the Demon must attack in turn 90. I don't think the monkey will have to steal anything, he has 3 gourds now and it's what? Turn 36?.
lightbane said:
Is it a disguised demon too or just a plain (and little) asshole?
No, this one is a mean motherfucker. In the next turn there will be an event explaining what he is.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
WhiskeyWolf said:
lightbane said:
If I recall correctly, it was mentioned here that if you took too long to conquer the factions that have the gourds, the monkey would steal and break these anyways.
Yes, it's set that the Demon must attack in turn 90. I don't think the monkey will have to steal anything, he has 3 gourds now and it's what? Turn 36?.

Basically the way it works: if you take your time and not conquer the houses in possession of a gourd the monkey comes and steals one from a random house. This happens in turns 30, 50, 70, 90. If you conquered one of the factions and let the demon have the gourd the event won't take place. So, if before turn 30 the demon has 2 gourds the monkey won't steal another one till turn 50 unless by that time you get 3rd gourd (so you have time until 70th turn).

In theory it means that you can defeat first four houses and patiently avoid vanquishing the fifth till 90th turn concentrating on other objectives. However, because theory often turns out to have shit to do with reality I wouldn't count on that. I was painfully made aware about it when just a moment prior to successful "pacification" of Uesugi, Takeda conquered in one turn Hojo (scripted), which unfortuantely triggered the event when demon gets his fourth gourd (I totally overlooked that). In turn 42 when Uesugi had become mine I had to face the demon. The fucker :raped: Rance so hard I had to restart the game.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Serious_Business said:
Shit yes. A true choice in my video game, at last

salute.gif

You would be surprised. As far as c&c are concerned this game shines. A seemingly minor event such as capturing of a particular commander can change a lot - both immediately and like 50 turns later.

Hell, Sengoku Rance boasts at least 4 different endings plus unnofficial ones (ones you fail, no matter what you do, some time after you had taken wrong decision [or not taken any]). And they are not the Bioware style crap flavour text where no matter how extreme you are, how saintly you become you still get to fight the same evil dude in the same cheesy way. No, in Rance VII the choice can impact the gameplay completely changing the plot and/or the objectives of the second part of the game.

It's really saddening that such cheap, simple H-game offers more than AAA titles. That these days you can count only on the quality of your pr0n speaks volumes about the state of the industry :(
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
I made the same mistake WW did now, apparently: I took Japan in some sort of a Blitzkrieg, getting the almost complete northern part in about 40 turns.

My armies were sufficiently strong to hold Xavier back but I missed out on character development almost completely, well, missed a lot of stuff. If I continued that playthrough I'd probably fail to clear a single character. I restarted with the intent to take it easy this time and explore characters while avoiding the dreaded gourds.
 

Mrowak

Arcane
Joined
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Messages
3,952
Project: Eternity
Monocause said:
I made the same mistake WW did now, apparently: I took Japan in some sort of a Blitzkrieg, getting the almost complete northern part in about 40 turns.

My armies were sufficiently strong to hold Xavier back but I missed out on character development almost completely, well, missed a lot of stuff. If I continued that playthrough I'd probably fail to clear a single character. I restarted with the intent to take it easy this time and explore characters while avoiding the dreaded gourds.

I did the same thing. My armies were strong enough to fight in battles. But heroes were seriously underlevelled (not enough dungeon exploration) so the all character fight with Xavier proved extremely difficult.

Finally I prevailed, but seeing that I conquered only a small fraction of Japan before Demon army came, and took over/killed all the cool generals I haven't captured, made me want to restart.

Though it seems, judging from the point counter (60 [-1 each turn]) that the first game favours Blitzkrieg. On successive playthroughs you can choose higher difficulty level which, although rises challenge it also gives you more points initially.

EDIT: Also I don't think Whiskey made any mistake. Even if he conquers Hojo it will be his fourth gourd. And considering how fast he moves it's safe to say that he will have enough time to conquer half of JAPAN (i.e. the houses without a gourd) before the temple event takes place.
 

Monocause

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Messages
3,656
Perhaps simply defending against Xavier and doing other stuff in the meantime is a way? If you haven't left too much for him to insta-annex it might be the right way. Lost points from the turn counter can be probably recouped by clearing characters, fucking women and massing armies.

The soul binder seems like a mechanic designed to prevent this type of strategy. Does it get much worse? The only thing it did before I restarted was sending "infected" troops against me, I don't even know what's their effect. Are the troops killed by them unreplenishable?
 

Mrowak

Arcane
Joined
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Messages
3,952
Project: Eternity
Monocause said:
Perhaps simply defending against Xavier and doing other stuff in the meantime is a way? If you haven't left too much for him to insta-annex it might be the right way.

Unfortunately, it's not that simple.

The fucker, in a string of events, kills off the leaders of houses you haven't defeated and insta-takes their whole territories. Which among many things means you lose valuble, strong leaders for your army. Yes, the way I tried to prevent him (and succeeded) in my first completed playthrough was Blitz for the unconquered, 'neutral' countries

Lost points from the turn counter can be probably recouped by clearing characters, fucking women and massing armies.

Yep, this is the only way. Though I wish you luck with amassing 30000 men force with only 32 commanders (I was too lazy). And for some reason the game didn't add any points from characters I had cleared to my subsequent playthrough. Bug, or does clearing a character doesn't do a thing?

The soul binder seems like a mechanic designed to prevent this type of strategy. Does it get much worse? The only thing it did before I restarted was sending "infected" troops against me, I don't even know what's their effect. Are the troops killed by them unreplenishable?

The infected troops are not really a big deal. They are weak, like peasants. However, you have to take them down immediately before they gain their turn preferably with ranged attacks. Their attacks substract the maximal number of soldiers in your unit. If you are hit with 2000 infected you may lose about 100 soldiers in your foot troops permanently (more in other units). In that way the fallen soldiers, as you suspected, become unreplenishable
 

Monocause

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Messages
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Mrowak said:
The fucker, in a string of events, kills off the leaders of houses you haven't defeated and insta-takes their whole territories. Which among many things means you lose valuble, strong leaders for your army. Yes, the way I tried to prevent him (and succeeded) in my first completed playthrough was Blitz for the unconquered, 'neutral' countries

Yeah, I know that but it's easy to leave only one country for him to take over, regardless if you blitz or take your time in a smart way. In my playthrough he took over only Mōri (I closed the gate effectively removing Takuga from the game) and that wasn't a big deal. Mōri generals aren't that awesome, I had the greatest ones (Natori, Sooun, Kenshei and the Takeda tactician) already. I only missed the Takeda generals since I blitzed on them, taking their whole country in about two turns and didn't have the chance to encounter them in standard battle. They did kick weakened Rance's ass though, had to use the in-game cheat.

Two things:

1. Yamamoto is fucking awesome. Archers generally suck but when you get the whirlwind shot she can often make a difficult battle to be very easy, taking out the annoying huge foot soldier stacks with a single action. I think she's the only worthwhile archer in the game, unless the generic archers can get whirlwind too? In that case it could be fun to break the game with making a bunch of dedicated whirlwinders, if you put three of these in a back row you should be able to beat every army you face. Ninjas are more reliable with insta-kill but the success chance depends on their numbers and it's difficult and extremely expensive to get a large ninja stack.

2. I don't think the game is leaning towards blitzers. One is that you lose a lot of opportunities to explore the gameworld, two, there are events that make you lose time and I don't think the developers intended for the players to reload an autosave (which is obviously what everybody's doing). Take the Nuhe for example, Yamamoto sniping rance when you attack Ashikaga, Ran with her Suzaku summoning that instantly slays your whole army unless you manage to kill her off first etc.

About the cleared character points - perhaps it's a fault of the translation and you actually need the "end-game points" ability for the cleared characters to count? It would be bad design otherwise since you could just pick the ability and forget about clearing.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Save often: There's an Autosave file at the start of turn, and make an Save before you press End Turn.

If you got lots of bonus point when starting a New Game+ you can buy lots of stuffs that take time to find. Like some cost 25Search, for xample, which translate to 2 fan. And not least you can buy a Command Fan 3 right at the start.

As to Mori, they got an ninja girl who was deadly dangerous with her assassination, a CounterAttack2 girl that can make mincemeat out of you if not careful, and the main general is just plain annoying beyond belief.
 

Vaarna_Aarne

Notorious Internet Vandal
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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Mrowak said:
It's really saddening that such cheap, simple H-game offers more than AAA titles. That these days you can count only on the quality of your pr0n speaks volumes about the state of the industry :(
The Nips like there porn to be of a more cerebral nature.
 

RandomLurker

Scholar
Joined
Jul 8, 2005
Messages
137
Blitzing is a good thing, so long as you do it smart, pay attention to the gourds and DON'T finish off a gourd house if four of the gourds are already broken, even if you're at war with them. If you play your cards right (operational permits help a lot) it's perfectly possible to control all of J A P A N except three (or maybe even less, three is just a number I can guarantee from experience) measly territories outside of Shimazu (whom you may or may not also be able to conquer before they're taken over - I should probably try it, I wonder what would happen then?) before the demon army even thinks of showing up, and that number can easily be made even lower once you realize that while it's impossible to continue attacking right after conquering a house, nothing stops you from vassalizing any number of other houses that turn :). And after the gourds stop mattering you should be able to easily conquer the remnants before they're gobbled up by the demons.

Monocause said:
Take the Nuhe for example

Actually, seeing the Nuhe at all means you simply weren't blitzin' hard enough :lol:.
 
Joined
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Monocause said:
1. Yamamoto is fucking awesome. Archers generally suck but when you get the whirlwind shot she can often make a difficult battle to be very easy, taking out the annoying huge foot soldier stacks with a single action. I think she's the only worthwhile archer in the game, unless the generic archers can get whirlwind too? In that case it could be fun to break the game with making a bunch of dedicated whirlwinders, if you put three of these in a back row you should be able to beat every army you face. Ninjas are more reliable with insta-kill but the success chance depends on their numbers and it's difficult and extremely expensive to get a large ninja stack.
I *think* that the archer unit Isoroku gets can learn the special skills she has as well. The problem is that its not a straight upgrade, you have to go through like 3 levels of weaker crap to get it. That's a lot of affection items or time spent on a character you don't get a sex scene for :lol:

My first game I had like 70 points. Shit was so cash, especially since I unlocked most of the best stuff. Having so many items to play with is ridiculously powerful early game if you micromanage everything. Rushing is definitely the way to go if you want to get points. End game bonus points character skill adds to the bonus for character clear, for +4 points total. The best way is to save up a few rance bonuses and spam the +3 affection to all units with 30 commanders in tow. You will probably gain at least 100 points within the space of about 10-15 turns.

Beating the Youkai king is worth it if you do 95% of the work with permits while you are finishing up important stuff. Fucking 300 women is hard, unless you save/load spam its probably going to take too much extra time to be worth it. 30k troops is possible if you want to exploit the level-scaling of newly added troops. Orochi is just a PITA, but probably possible and would definitely be worth it. 6 Great Treasures is probably very hard to get without wasting more points then it would gain. My current best score is 198 and I don't even play on 5 star or really care about optimising everything all that much, I could probably get 250 or so easy.

EDIT: Did the One-Eyed house get more powerful with the 1.04 update or something? I could have sworn that while their first province was loaded, the second wasn't nearly as large, something like 2 or 3 areas.
 

RandomLurker

Scholar
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laclongquan said:
Why the rush? If you blitzing you wont have the time to taste the pussy.

While you make somewhat of a valid point, on the other hand rushing ensures the availability of a much wider variety of pussy earlier :lol:.

Overweight Manatee said:
EDIT: Did the One-Eyed house get more powerful with the 1.04 update or something? I could have sworn that while their first province was loaded, the second wasn't nearly as large, something like 2 or 3 areas.

Are you sure you're not just thinking of FFA?
 

laclongquan

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300 rape count is easy if you pay just a tiny attention to your battle. Whenever they send in many female generals, send Rance in to defeat/capture them. If you release prisoners, priortize female over male. And get it 80%done before the Demon Army finish off the rest, since their troops doesnt have female commander.

6 Treasure is very tricky.

Some route are easier to rush than others. Ran Route, for example.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
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Messages
14,991
---------------------------------------------------
*Between the turn*

alcg1237.jpg


So the Houjou dudes are counter-attacking.

alcg1238.jpg


Because Ranmaru and Shibata are together we get an event.

alcg1239.jpg

alcg1240.jpg

alcg1241.jpg


Nothing revolutionary here, move along.

alcg1242.jpg

alcg1243.jpg


Flawless Victory.



alcg1244.jpg


Meanwhile the Takuga fight for survival.

alcg1244x1.jpg


I want to remind some of you that there’s a dick here.

alcg1245.jpg


Their journey to the gate continues.



A new faction enters the stage.

alcg1246.jpg


Youkai are something between spirits and demons. Besides, didn’t we already meet this guy?

alcg1247.jpg


BOOBS!

alcg1248.jpg


Omachi is also known under the name of the “Nine Tail Fox”...

…oh and BOOBS!


alcg1249.jpg


BOOBS!

alcg1250.jpg


That’s probably the cutest spider I ever seen.

alcg1251.jpg


Cyclops, not hot.

alcg1252.jpg


Although this one looks normal don’t let your guard down.

alcg1253.jpg


Quite a harem we have here, Rance must visit this place.

*Between the turn*
---------------------------------------------------
Turn #37

alcg1254.jpg

alcg1255.jpg

alcg1256.jpg

alcg1257.jpg

alcg1258.jpg

alcg1259.jpg

alcg1260.jpg


The plot thickens.

alcg1261.jpg


Right of the bat we attack Houjou’s two remaining strong-points in this territory.

alcg1262.jpg

alcg1263.jpg


First down. Next.

alcg1264.jpg


Hmm, now this is an interesting defence strategy. They almost had me here.

alcg1265.jpg


Almost.


Unfortunately no princess/hime to fuck.

:rage:

alcg1266.jpg


The last Fan will make it possible for us to hunt some golden-bears.

alcg1267.jpg


Those dudes are high level. This is basically a slug-fest, a brutal slug-fest.

alcg1268.jpg


Finisher!

alcg1269.jpg

alcg1270.jpg


A radically awesome item. I still don’t know who will get it.

End of Turn #37
---------------------------------------------------
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,564
Curious, with so many strange characters around, why an uber-powerful fiend has such a "simple" name as Xavier? Any reason? Also, the Nine-tails, being a spirit and such, would it count as a furry, necrophilia or both?
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
why an uber-powerful fiend has such a "simple" name as Xavier? Any reason?
:mystery:
Alice Wiki said:
This is a reference to Francis Xavier, although there is is not much similarities except for the name, and the fact that they are both "foreigners" that go against the local major religion at the time.
http://en.wikipedia.org/wiki/Francis_Xavier said:
Yet, as noted by Voltaire, the Inquisition was often cruel, forceful and insensitive to the local culture. According to Rao, "St. Francis Xavier made it a point not only to convert the people but also destroy the idols and ancient places of worship."
:solved:
Also, the Nine-tails, being a spirit and such, would it count as a furry, necrophilia or both?
You manboon. Have you never read a book about Japanese mythology? Oh wait, that was only me. They are the spirits of the land, not dead people... so furry would be the closest.
 

desocupado

Magister
Joined
Nov 17, 2008
Messages
1,802
Also, the Nine-tails, being a spirit and such, would it count as a furry, necrophilia or both?
You manboon. Have you never read a book about Japanese mythology? Oh wait, that was only me. They are the spirits of the land, not dead people... so furry would be the closest.

More importantly, does Rance rapes them too?
 

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