I frequently ask myself how a game like Arcanum would fare, if erased from past history and released today in this age of online wikis, guides and walkthroughs. I played the shit out of that game (maybe finished it 7-8 times over the years? Dunno...) just because the world felt so rich, full and interesting. I remember spending weeks trying to find a lead to continue the Ogres Island quest, dat feel when you meet a certain rabbit near Stillwater and the dialogue with the King of the Dwarves and the stone/shape dicotomy, which I fully disclosed only during my third or fourth playthrough.
I remember discovering how overpowered harm was only much, much later. When I could arguably breeze through 90% of combat due to sheer prior knoweledge and I still have a notebook somewhere with my "finds" regarding the altars and the offerings. Nowadays the majority of users would just google for a guide/build and try to experience as much as they could in a single playthrough, maybe playing an OP pre-built character and knowing the location of all the NPCs/altars.
I'm not saying it couldn't work or even be
more succesfull nowadays, I frankly don't know. What I'm trying to say is, part of that feel is inevitably lost to the masses of players due to easy access to information. For example, when I first played torment I only had a couple of pals that owned a PC and were playing the game during the same period, but just comparing experiences, tips and discoveries, I managed to experience 95% of that game before stumbling on an in-depth guide, years later. By comparison I played Arcanum alone, no one I know irl has played it and very few ever heard of it. Years later I was still playing the shit out of it just because I had to discover everything myself, no options whatsoever but
experience the game to reach conclusions and test things. And I still remember the disappointment when I combed every guide I could find (once I
could find them...) just to discover that, no, there's no follow up adventure to the Ogres Island.