Cryomancer
Arcane
UNDERRAIL
One game which I really loved how they dealed with firearms is the underrail. You have so many depth in that game, for example, a .44 magnum revolver can "hold" multiple rounds of JHP, W2C or Explosive rounds and you can load ammo by ammo in any weapon, you can load you revolver with 4 JHP rounds, two W2C and two explosive rounds if you wanna.
Deflector shields act like they would act if that technology existed. It has a range of projectile speed which it is more effective and drains a lot of energy. So, if you have a energy shield to absorb high speed projectiles, it would be amazing vs a sniper rifle but awful vs a sledgehammer. Weapons also can be modified with long/short barrel and I really enjoyed this game. I really loved to play UR as a cryomancer with a .44 magnum revolver as backup weapon.
FALLOUT : NEW VEGAS
Here is a firearms curator reacting to FNV firearms.
Fallout New Vegas is GORGEOUS in the firearms selection. Weapons can jam(which would be common in a post apocalyptic future where most ammo would be low quality ammo). Repeating weapons on FNV are amazing. Is the unique fallout game where you have a huge selection of lever action guns to chose from. From a .357 carbine to a .45-70 "brush gun".
You have a HUGE selection of ammo for FNV. A 12 gauge shotgun can use coinshot, buckshot, dragon breath, slugs, flechette(...) and the game has in depth armor mechanics. You can use .50 BMG anti materiel rifles with explosive, incendiary and armor piercing ammo. The animations, way that each weapon cycles and modular damage makes FNV gunplay one of the best.
On hardcore mode, ammo weights, so you can't carry tons of ammos on your backpack. Large caliber ammo, mainly .45-70 and .50 BMG weights a lot.
THE BAD DEPICTION
If FNV has one of the best firearms depictions, Bugthesda's games, like FAILout 3/4/76 has one of the worst. First, they dropped the DT from FL1/2, which means that damage X rate of fire is the unique thing which matters. Which means that vs a heavily armored enemy, a 9mm SMG will outDPS a .308 rifle with armor piercing rounds. Ops, there is no more AP rounds, nor rollow point ammo. You can't chose which ammo to use on your weapon. All shotguns can only use 12 gauge buckshot. No more 20 gauge rounds for 20 gauge shotguns, nor more exotic ammo like dragon breath.
Shotguns are very versitile weapons IRL, you can use to bird hunt with birdshot ammo, can put things into fire with dragon's breath, kill people at hundreds of meters with slugs, bugthesda's games has virtually zero repeating firearms which in a world where most ammo would be of poor quality should be far more common.
And don't get me starting on the super mutants which uses improvised .32 pipe rifles on FL3 and are unable to get better weapons nor able to realize that they just using throwable improvised spears would be far more effective considering his superhuman strength. Nor on failout 4, where you get power armor and use a minigun to kill a deathclaw on the beginning of the game. Bugthesda's games are extremely nonsensical.
OUTER WORLDS, ASS EFFECT AND OTHER "FUTURISTIC" GAMES
Weapons on 99,999% of this futuristic games are trash. Looks like toys, are fleshy with no reason. Humanity spend DECADES trying to reduce muzzle flash, develop better suppressors. The idea that in the future, weapons would have neon and fires giantic flashes of light is so nonsensical. If we even start to develop laser weapons, we would probably use then on "invisible light". With railguns, they would probably be silent as possible.
On Ass Effect, weapons are so imprecise, overheat, flashy, unable to pierce any type of cover, why anyone would use it over a "modern" weapon? I don't like most futuristic weapons in video games, cuz they always seems extremely less effective than IRL weapons. Why anyone would use a weapon with slow projectile, inaccuracy and a lot of flashy effects over a "old" weapon? A mosin nagant from russian empire seems way more effective than every weapon of the outer worlds and ass effect combined.
I will gonna die and not see a single "futuristic" game trying to speculate on how weapons would be in future in a consistent way. Always looks more like they are making toys for children, not weapons with futuristic technology. Bootleg guns on post apocalyptic games tends to be way better.
Lastly, happy 4th July to USA members.
One game which I really loved how they dealed with firearms is the underrail. You have so many depth in that game, for example, a .44 magnum revolver can "hold" multiple rounds of JHP, W2C or Explosive rounds and you can load ammo by ammo in any weapon, you can load you revolver with 4 JHP rounds, two W2C and two explosive rounds if you wanna.
Deflector shields act like they would act if that technology existed. It has a range of projectile speed which it is more effective and drains a lot of energy. So, if you have a energy shield to absorb high speed projectiles, it would be amazing vs a sniper rifle but awful vs a sledgehammer. Weapons also can be modified with long/short barrel and I really enjoyed this game. I really loved to play UR as a cryomancer with a .44 magnum revolver as backup weapon.
FALLOUT : NEW VEGAS
Here is a firearms curator reacting to FNV firearms.
Fallout New Vegas is GORGEOUS in the firearms selection. Weapons can jam(which would be common in a post apocalyptic future where most ammo would be low quality ammo). Repeating weapons on FNV are amazing. Is the unique fallout game where you have a huge selection of lever action guns to chose from. From a .357 carbine to a .45-70 "brush gun".
You have a HUGE selection of ammo for FNV. A 12 gauge shotgun can use coinshot, buckshot, dragon breath, slugs, flechette(...) and the game has in depth armor mechanics. You can use .50 BMG anti materiel rifles with explosive, incendiary and armor piercing ammo. The animations, way that each weapon cycles and modular damage makes FNV gunplay one of the best.
On hardcore mode, ammo weights, so you can't carry tons of ammos on your backpack. Large caliber ammo, mainly .45-70 and .50 BMG weights a lot.
THE BAD DEPICTION
If FNV has one of the best firearms depictions, Bugthesda's games, like FAILout 3/4/76 has one of the worst. First, they dropped the DT from FL1/2, which means that damage X rate of fire is the unique thing which matters. Which means that vs a heavily armored enemy, a 9mm SMG will outDPS a .308 rifle with armor piercing rounds. Ops, there is no more AP rounds, nor rollow point ammo. You can't chose which ammo to use on your weapon. All shotguns can only use 12 gauge buckshot. No more 20 gauge rounds for 20 gauge shotguns, nor more exotic ammo like dragon breath.
Shotguns are very versitile weapons IRL, you can use to bird hunt with birdshot ammo, can put things into fire with dragon's breath, kill people at hundreds of meters with slugs, bugthesda's games has virtually zero repeating firearms which in a world where most ammo would be of poor quality should be far more common.
And don't get me starting on the super mutants which uses improvised .32 pipe rifles on FL3 and are unable to get better weapons nor able to realize that they just using throwable improvised spears would be far more effective considering his superhuman strength. Nor on failout 4, where you get power armor and use a minigun to kill a deathclaw on the beginning of the game. Bugthesda's games are extremely nonsensical.
OUTER WORLDS, ASS EFFECT AND OTHER "FUTURISTIC" GAMES
Weapons on 99,999% of this futuristic games are trash. Looks like toys, are fleshy with no reason. Humanity spend DECADES trying to reduce muzzle flash, develop better suppressors. The idea that in the future, weapons would have neon and fires giantic flashes of light is so nonsensical. If we even start to develop laser weapons, we would probably use then on "invisible light". With railguns, they would probably be silent as possible.
On Ass Effect, weapons are so imprecise, overheat, flashy, unable to pierce any type of cover, why anyone would use it over a "modern" weapon? I don't like most futuristic weapons in video games, cuz they always seems extremely less effective than IRL weapons. Why anyone would use a weapon with slow projectile, inaccuracy and a lot of flashy effects over a "old" weapon? A mosin nagant from russian empire seems way more effective than every weapon of the outer worlds and ass effect combined.
I will gonna die and not see a single "futuristic" game trying to speculate on how weapons would be in future in a consistent way. Always looks more like they are making toys for children, not weapons with futuristic technology. Bootleg guns on post apocalyptic games tends to be way better.
Lastly, happy 4th July to USA members.
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