Yosharian
Arcane
Yeah comparing box art is totally a good way to analyse videogames, good job
So, how combat system?
In a way you can see what influences they could have, though i didnt say anything about the game itself so where is the analysis that you speak of.Yeah comparing box art is totally a good way to analyse videogames, good job
It's just box art dude. It doesn't mean anything. It's made by PR guys.In a way you can see what influences they could have, though i didnt say anything about the game itself so where is the analysis that you speak of.Yeah comparing box art is totally a good way to analyse videogames, good job
Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
They don't have to go that far. Apart from making enemies apparently quite a bit more aggressive, NG+ also remixes enemy groups and starts you with all Eikons.Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
Sounds like locking the hardest difficulty behind a full playthrough was a terrible idea, as expected. Really backfired on them in the general evaluation of the game across the internet. They neutered their own combat needlessly. Hope they do something to amend it by the time the PC versions released, or I'll have to get a cleared save file or something so I can play the damn thing the way it sounds like it was meant to be played.
Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
Sounds like locking the hardest difficulty behind a full playthrough was a terrible idea, as expected. Really backfired on them in the general evaluation of the game across the internet. They neutered their own combat needlessly. Hope they do something to amend it by the time the PC versions released, or I'll have to get a cleared save file or something so I can play the damn thing the way it sounds like it was meant to be played.
That doesn't mean it's a smart way to do it. Advanced players are unable to play on a difficulty which challenges them till they've waded through the lower difficulties. And what about people who've already played the game but have moved to a new platform, or for whatever reason just don't have the save game to unlock the higher difficulty?That is literally how almost every Hack n' Slash does it, from DMC to Bayonetta.
That doesn't mean it's a smart way to do it. Advanced players are unable to play on a difficulty which challenges them till they've waded through the lower difficulties. And what about people who've already played the game but have moved to a new platform, or for whatever reason just don't have the save game to unlock the higher difficulty?That is literally how almost every Hack n' Slash does it, from DMC to Bayonetta.
It's dumb.
At least have a secret unlock combination like Bioshock Infinite for example.
But it goes like in last game? Or they revamped that?Played a few hours, then went to sleep and played another 1 1/2 today. Taking it slow. Really liking it, especially narrative and characters, though its my jam as expected.
So, how combat system?
Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
But it goes like in last game? Or they revamped that?Played a few hours, then went to sleep and played another 1 1/2 today. Taking it slow. Really liking it, especially narrative and characters, though its my jam as expected.
So, how combat system?
Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
This makes no sense, the best and most acclaimed action games in history are this way (Ninja Gaiden, DMC, MGR, Bayonetta...) They expect you to train the mechanics in lower difficulties before asking you to master them in highest difficulties like Master Ninja.Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
Sounds like locking the hardest difficulty behind a full playthrough was a terrible idea, as expected. Really backfired on them in the general evaluation of the game across the internet. They neutered their own combat needlessly. Hope they do something to amend it by the time the PC versions released, or I'll have to get a cleared save file or something so I can play the damn thing the way it sounds like it was meant to be played.
Nobody is advanced if new to a game. You can be a good DMC player and some skills transfer to Ninja Gaiden, but you are not gonna beat Master Ninja straight away.That doesn't mean it's a smart way to do it. Advanced players are unable to play on a difficulty which challenges them till they've waded through the lower difficulties. And what about people who've already played the game but have moved to a new platform, or for whatever reason just don't have the save game to unlock the higher difficulty?That is literally how almost every Hack n' Slash does it, from DMC to Bayonetta.
It's dumb.
At least have a secret unlock combination like Bioshock Infinite for example.
We aren't talking about Ninja Gaiden, we are talking about FF16. As has been clearly established, this isn't a game where DMC/NG veterans are going to come in as new players and be unable to cope with the highest difficulty.You can be a good DMC player and some skills transfer to Ninja Gaiden, but you are not gonna beat Master Ninja straight away.
BUT NINJA GAIDENGuys, I'm well aware of how character action games work, but this is a possible 60 hour playthrough and an action RPG to boot. This isn't a 10-15 hour romp that begs for an immediate replay. All they had to do is add a fair challenge for those who wanted it for their first playthrough instead of treating the players like children who need training wheels.
No, I mean last entry in main series, FFXV. Both games look the same (at last on recordings).But it goes like in last game? Or they revamped that?Played a few hours, then went to sleep and played another 1 1/2 today. Taking it slow. Really liking it, especially narrative and characters, though its my jam as expected.
So, how combat system?
Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
You mean FF7Remake? This one is completely different as you dont control a party and you have no rtwp commands.
Its basically an action rpg now. Very similar combat to dmc.
I think you misunderstood me. Edit: Of course, re-reading maybe I misunderstood you, if so sorry JinnGuys, I'm well aware of how character action games work, but this is a possible 60 hour playthrough and an action RPG to boot. This isn't a 10-15 hour romp that begs for an immediate replay. All they had to do is add a fair challenge for those who wanted it for their first playthrough instead of treating the players like children who need training wheels.
A reason of why the may had locked the hard mode to NG+ is probably because of the remixed enemies and the fact that it is an ARPG. I seem to recall an example given in an interview or something, will have to look for it, but in the forest level instead of wolfs at level 20 or so it will be filled by raptors at level 40. So in this instance the harder difficulty may be designed around the player having all their skills and already at a decent level.
The real issue is that the difficulties may not be balanced well enough and the hardest default difficulty is too easy or that earlier enemies have shittier AI's compared to later ones. For example, in DMC 3 compare Prides, which are practically punching bags, to Abyss at endgame, which are a legitimate threath.
But it goes like in last game? Or they revamped that?But it goes like in last game? Or they revamped that?Played a few hours, then went to sleep and played another 1 1/2 today. Taking it slow. Really liking it, especially narrative and characters, though its my jam as expected.
So, how combat system?
Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.
You mean FF7Remake? This one is completely different as you dont control a party and you have no rtwp commands.
Its basically an action rpg now. Very similar combat to dmc.
So, how combat system?
Not the person to ask for anything in depth, but I'm having fun. You do have to like the kind of combat system it offers. I do wish they made the enemies just a bit more aggressive on first playthrough. Would go a long way.