Karl Barx
Novice
- Joined
- Apr 16, 2017
- Messages
- 20
Hi folks,
On my first topic here ; I'd like to introduce my current-time-favorite indie RPG : Fear & Hunger.
Let's try to describe it, shall we ? Well, I'd say F&H is:
- a rogue-like:
Now, what does a Fear & Hunger playthrough look like ?
You first select from one of the following classes: Outlander (kindof Berserker), Mercenary (kindof Ranger), Knight (kindof Paladin), Dark Priest.
After a skippable intro, here you are, facing the Fear & Hunger prison entrance -hounds are barking on your trail.
Your only well-defined objective : rescuing Captain Le'garde, missing for months now.
You enter the fortress. It is reminiscent though different of your previous visits.
You prudently step foward. A menacing shade moves at the limit of your view cone. You wait for it to vanish, go forward, step into some food locker, inspect a barrel: moldy bread and cheese inside. It'll do the job... for now.
Turning back more confidently now. Too bad you didn't notice the grotesque shade doing the same, now occupying the entrance hall... it sees and runs towards you. Combat is unavoidable.
Screen zooms in on a JRPG (a la Final Fantasy) closer view. The monster swings a meat clever and puts a hideous stinger out. You cut it preventively; creature swings its arm down in retaliation, cutting through your right arm. You manage to decapitale it 2 turns later but at which cost... you lost 1/2 of your Body points and are now bleeding heavily!
You collect your freshly cut arm, meat clever, rip the monster's cloth to stem the bleeding. If not for some unholy black magic, dual-hand swords are out of question now... You replace your sword with the meat clever.
No skill tree nor XP points. All skills are learned organically during game events. For instance :
- hunger is tormenting you badly. Freshly deceased comrades are lying all around. Are you willing to do anything to survive ? If so, congrats, you just learned the "Cannibalism" skill ^^.
- combat-oriented Mage, you notice that high-level Fire spells require getting closer to All-Mer, God of Death and Blood. Deity well-known for its thirst for human sacrifices.
- the silent little girl you just saved is following you now, only avoiding combat. At some point, you find a small dagger and show it to her. She smiles and eagerly takes it. Little did you know she already had the "Short blade" skill.
Why am sharing all this on the Codex ?
First, game is pretty ambitious and complete for its team size (1 developer + contributions). It mashes several genres up, weighs 1 Gb once installed, has a distinct art style and has already kept me busy for 1 week now.
It also instills dread very efficiently. Soundtrack, permanent death threat and edgy topics are doing a great job of horror for a 2D game.
Some caveats through:
- art is pretty good for an indie game, but still uneven and inferior to pieces such as Darkest Dungeon e.g.;
- too much randomness. Game-decisive events are literally resolved with a coin toss (coin actually shows on screen !);
- often frustrating. Trolls will say game is mostly long because it is hard.
There is a free demo available (search "Download demo" on page) :
https://mirohaver.itch.io/fear-hunger
along with the full version. Steam version will come shortly.
On my first topic here ; I'd like to introduce my current-time-favorite indie RPG : Fear & Hunger.
Let's try to describe it, shall we ? Well, I'd say F&H is:
- a rogue-like:
- dungeons are procedurally generated;
- death is mostly brutal permadeath;
- very few occasions to save.
- numerous NPCs, some of whom you can recruit (up to 4 at a time; game is thus also a blobber);
- multiple-choice conversations, including convos with party members;
- multiple endings. Game can technically be completed while keeping most of its lore hidden.
- inspirations for story and visuals include Silent Hill, Amnesia : The Dark Descent, Saw;
- crude nudity and violence;
- player is frequently presented with strong moral dilemmas.
- Hunger and Fear gauges, requiring to gather -often moldy- food and comforting oneself with light sources and beverages;
- numerous weakened states : Bleeding, Poisoned, Intoxicated, Infected, Mad...
- you'll never have enough resources to slay everything down there. Fleeing is often your best option...
Now, what does a Fear & Hunger playthrough look like ?
You first select from one of the following classes: Outlander (kindof Berserker), Mercenary (kindof Ranger), Knight (kindof Paladin), Dark Priest.
After a skippable intro, here you are, facing the Fear & Hunger prison entrance -hounds are barking on your trail.
Your only well-defined objective : rescuing Captain Le'garde, missing for months now.
You enter the fortress. It is reminiscent though different of your previous visits.
You prudently step foward. A menacing shade moves at the limit of your view cone. You wait for it to vanish, go forward, step into some food locker, inspect a barrel: moldy bread and cheese inside. It'll do the job... for now.
Turning back more confidently now. Too bad you didn't notice the grotesque shade doing the same, now occupying the entrance hall... it sees and runs towards you. Combat is unavoidable.
Screen zooms in on a JRPG (a la Final Fantasy) closer view. The monster swings a meat clever and puts a hideous stinger out. You cut it preventively; creature swings its arm down in retaliation, cutting through your right arm. You manage to decapitale it 2 turns later but at which cost... you lost 1/2 of your Body points and are now bleeding heavily!
You collect your freshly cut arm, meat clever, rip the monster's cloth to stem the bleeding. If not for some unholy black magic, dual-hand swords are out of question now... You replace your sword with the meat clever.
No skill tree nor XP points. All skills are learned organically during game events. For instance :
- hunger is tormenting you badly. Freshly deceased comrades are lying all around. Are you willing to do anything to survive ? If so, congrats, you just learned the "Cannibalism" skill ^^.
- combat-oriented Mage, you notice that high-level Fire spells require getting closer to All-Mer, God of Death and Blood. Deity well-known for its thirst for human sacrifices.
- the silent little girl you just saved is following you now, only avoiding combat. At some point, you find a small dagger and show it to her. She smiles and eagerly takes it. Little did you know she already had the "Short blade" skill.
Why am sharing all this on the Codex ?
First, game is pretty ambitious and complete for its team size (1 developer + contributions). It mashes several genres up, weighs 1 Gb once installed, has a distinct art style and has already kept me busy for 1 week now.
It also instills dread very efficiently. Soundtrack, permanent death threat and edgy topics are doing a great job of horror for a 2D game.
Some caveats through:
- art is pretty good for an indie game, but still uneven and inferior to pieces such as Darkest Dungeon e.g.;
- too much randomness. Game-decisive events are literally resolved with a coin toss (coin actually shows on screen !);
- often frustrating. Trolls will say game is mostly long because it is hard.
There is a free demo available (search "Download demo" on page) :
https://mirohaver.itch.io/fear-hunger
along with the full version. Steam version will come shortly.
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