Zeus
Cipher
- Joined
- Apr 25, 2008
- Messages
- 1,523
One of my favorite game mechanics is when an RPG gives players full HP and MP when they level up. It's basic, but it ALWAYS makes me like a game more.
Level up restorations lead to desperate, uphill battles with the player struggling to take out as many enemies as possible, even while they're on the verge of death, in hopes of getting that level up and restoring themselves to full HP.
When trying to imagine what this would look like in "real life", I realized that a level up restoration is analogous to a martial arts master having an in-battle epiphany that suddenly not only allows them to kick more ass, but revitalizes them. Anyone here see the movie Kung Fu Hustle? At the very end, the hero is getting his butt kicked, then he not only realizes how to use the Buddah Palm technique (new skill) he instantly recovers from his injuries and can fight full force (HP and MP up).
So how about you guys? What game mechanic do you wish more developers would include?
Level up restorations lead to desperate, uphill battles with the player struggling to take out as many enemies as possible, even while they're on the verge of death, in hopes of getting that level up and restoring themselves to full HP.
When trying to imagine what this would look like in "real life", I realized that a level up restoration is analogous to a martial arts master having an in-battle epiphany that suddenly not only allows them to kick more ass, but revitalizes them. Anyone here see the movie Kung Fu Hustle? At the very end, the hero is getting his butt kicked, then he not only realizes how to use the Buddah Palm technique (new skill) he instantly recovers from his injuries and can fight full force (HP and MP up).
So how about you guys? What game mechanic do you wish more developers would include?