Taka-Haradin puolipeikko
Filthy Kalinite
- Joined
- Apr 24, 2015
- Messages
- 20,724
I'm taking "maybe buy the whole package once they've finished with DLC's" -approach this time.
did you buy the upgraded version of TOAW? Did you play the previous version?Pretty expensive, but that was to expected given it's Slitherine publishing it.
I'm tempted, but at this price point I'll wait for more impressions.
It's even steeper considering there's an entire campaign locked behind the middle price point. If I'm going in, I'm going all-in. I'm also tempted and waiting for impressions too but the reasonable voice at the back of my mind tells me I have enough wargame scenarios to explore already with TOAW IV and that I don't absolutely need FG2 right now.
did you buy the upgraded version of TOAW? Did you play the previous version?Pretty expensive, but that was to expected given it's Slitherine publishing it.
I'm tempted, but at this price point I'll wait for more impressions.
It's even steeper considering there's an entire campaign locked behind the middle price point. If I'm going in, I'm going all-in. I'm also tempted and waiting for impressions too but the reasonable voice at the back of my mind tells me I have enough wargame scenarios to explore already with TOAW IV and that I don't absolutely need FG2 right now.
It looks and sounds like a game made by like 3 - 5 people, it should not be a $45 game.
when else would you play it? can you play it out of order, like after you have gained some experience?world of advice the Prequel Campaign may seem Decently hard in first two scenarios but the real hell comes in third scenario Sseriously dont play prequel first like i did.
when else would you play it? can you play it out of order, like after you have gained some experience?world of advice the Prequel Campaign may seem Decently hard in first two scenarios but the real hell comes in third scenario Sseriously dont play prequel first like i did.
when else would you play it? can you play it out of order, like after you have gained some experience?world of advice the Prequel Campaign may seem Decently hard in first two scenarios but the real hell comes in third scenario Sseriously dont play prequel first like i did.
Think he means "learn to play with skirmishes and/or the main campaign first, the prequel campaign is not a tutorial".
ah, okay, that makes sense.when else would you play it? can you play it out of order, like after you have gained some experience?world of advice the Prequel Campaign may seem Decently hard in first two scenarios but the real hell comes in third scenario Sseriously dont play prequel first like i did.
Think he means "learn to play with skirmishes and/or the main campaign first, the prequel campaign is not a tutorial".
oh, I guess I own TOAW III which I bought like 5 years ago. I thought TOAW IV they both had the same name and it had just been updated with new interface design, graphic updates and changed how some combat stuff worked and reworked some of the scenarios. It looks a lot better. I thought it had retained the same number, I guess it went from III to iV and I have IIIdid you buy the upgraded version of TOAW? Did you play the previous version?Pretty expensive, but that was to expected given it's Slitherine publishing it.
I'm tempted, but at this price point I'll wait for more impressions.
It's even steeper considering there's an entire campaign locked behind the middle price point. If I'm going in, I'm going all-in. I'm also tempted and waiting for impressions too but the reasonable voice at the back of my mind tells me I have enough wargame scenarios to explore already with TOAW IV and that I don't absolutely need FG2 right now.
Is there an upgraded version? Dunno, picked the game from Slitherine, they also sent me a Steam key a few months later when they launched there too, but don't think there were different versions. I played the old original TOAW a good while, like, back in 98, but hadn't played 2 and 3 no. I've been tempted a while by the 3rd, but since they were actively working on 4, I decided to just bide my time. No regrets either, it's a magnificent piece of wargaming.
The mechanics and the economy of the game force you to be very protective of your units,the gameplay tho doesn't care about such things and tries to make you be casual about your units. It is a frustrating puzzle game of reloading older autosaves and trying to see what it works.So, how does it compare to FG1, Elven Legacy, and Rites of War (which had a focus on artifacts and troop ugrade through experience)?
So that sounds exactly like Elven Legacy :DThe mechanics and the economy of the game force you to be very protective of your units,the gameplay tho doesn't care about such things and tries to make you be casual about your units. It is a frustrating puzzle game of reloading older autosaves and trying to see what it works.So, how does it compare to FG1, Elven Legacy, and Rites of War (which had a focus on artifacts and troop ugrade through experience)?
Nah,it is a lot more extreme than EL. If you take your time in EL you loose some bonus loot and units,here you don't get anything. Also in EL if you loose a unit it is up to the player,here is a lot of focus fire with bigger armies. It doesn't help that player's melee units are useless trash that die from a few attacks. In EL you get upgrades by paying money,here you pay money and armour or weapons resources,which are very rare and you get fucked if some upgraded units die. In EL you get rewarded for being fast,here you get punished for not rushing like a total retard and loosing half your army. The whole timer thing doesn't make any sense in such games. In the end i did enjoy EL and Fantasy Wars enough to replay them a few times,this one i am deliberating about deleting it.So that sounds exactly like Elven Legacy :DThe mechanics and the economy of the game force you to be very protective of your units,the gameplay tho doesn't care about such things and tries to make you be casual about your units. It is a frustrating puzzle game of reloading older autosaves and trying to see what it works.So, how does it compare to FG1, Elven Legacy, and Rites of War (which had a focus on artifacts and troop ugrade through experience)?
The campaign is a mess. On top of of what fantadomat said, enemies scale too tightly with player. Report of mandatory units only run and full army cap run for same encounter differs from 2 foes for the former and 10+ for the later.So, how does it compare to FG1, Elven Legacy, and Rites of War (which had a focus on artifacts and troop ugrade through experience)?
Fuck i didn't even knew that the missions are not fixed but generated. That pushed it toward getting deleted asap,bunch of lazy fucks! Such games should always be fixed missions,that way the campaign management matter and if you have ravaged army and could beat a mission should be your fault!The campaign is a mess. On top of of what fantadomat said, enemies scale too tightly with player. Report of mandatory units only run and full army cap run for same encounter differs from 2 foes for the former and 10+ for the later.So, how does it compare to FG1, Elven Legacy, and Rites of War (which had a focus on artifacts and troop ugrade through experience)?
By dev's admission on Steam, composition of enemy army is generated from a limited selection within a mission and difficulty dependent budget, so it can be a pushover or a meatgrinder by RNG.
Imo, both of these are faux elegant solutions to flaws of the predecessor resulting form static missions. As of now, the optimal play is fielding a core of mandatory Heroes and ranged crew and then expendable melee mercenaries, who don't count toward scaling strength.