glorz
Literate
- Joined
- Jun 15, 2024
- Messages
- 6
TLDR
Morrowind lets player off leash quickly and encourages them to explore and adventure.
Fallout New Vegas has a much more explicit path to follow in the opening hours of the game.
Which do you prefer and why?
LONGER VERSION
Morrowind: you go from Seyda Neen to Balmora where you're told explicitly to go and adventure (level up) before continuing the main quest.
Fallout New Vegas: you are encouraged to go along the path of Goodsprings -> Primm -> Outpost > Nipton > Novac > Boulder City > The Strip. There are interesting and consequential side quests at each location (fate of Goodsprings, fate of Primm, Helios One, Boone Companion quest, ghoul rocket quest) but the game doesn't really "open up" until you get to The Strip (at which point you're more encouraged to roam around and explore).
On one hand, I found the experience of Morrowind to be magical. Being told to just figure it out in this giant, interesting world was awesome.
On the other hand, I also found the experience of Fallout: New Vegas to be incredible... I felt like I was really getting to know each town, and making consequential decisions along the way.
Which do you prefer and why?
FICTIONAL EXAMPLE
Setting: in the year 3665, the colonists of water planet XB1375 survive by exploring the endless depths of the ocean and harvesting resources to build their underwater structures. There are various settlements at different depths, different factions, some rogue pirate faction that broke off from the main colonists 500 years ago and steals stuff. The planet is a million times the size of earth (so the oceans are a million times as deep and mysterious).
Fallout New Vegas Approach
Protagonist: you are a deep sea miner who pilots a small vessel for a mining "town" (underwater settlement) on the outskirts of civilization.
Inciting Incident: during a routine expedition to recover minerals, you return to "town" to find a giant sea monster has come up from the depths and destroyed it.
With limited fuel and supplies, you now have to get back to the capital city which takes ~5 to 10 hours. Along the way, you encounter settlements of various sizes dealing with various issues and dilemmas that you can help resolve... doing so teaches you about the various factions and major conflicts in the world. Eventually, you get back to the capital city then we go into Act 2 where things open up and you are sent on various quests all over the map.
Morrowind Approach
Protagonist: spaceship trader pilot guy who just happened to be flying over this planet when he needs to eject.
Inciting Incident: your spaceship trading vessel had some emergency and you had to eject. Your escape pod ends up on this water planet. You are rescued by some local people and told to report to the capital city. You do so (takes <1 hour) and you learn there's some big conflict going on but you're too useless right now to participate so you're told to go adventure and get stronger. You are now free to join various groups, take quests, roam around and explore.
Morrowind lets player off leash quickly and encourages them to explore and adventure.
Fallout New Vegas has a much more explicit path to follow in the opening hours of the game.
Which do you prefer and why?
LONGER VERSION
Morrowind: you go from Seyda Neen to Balmora where you're told explicitly to go and adventure (level up) before continuing the main quest.
Fallout New Vegas: you are encouraged to go along the path of Goodsprings -> Primm -> Outpost > Nipton > Novac > Boulder City > The Strip. There are interesting and consequential side quests at each location (fate of Goodsprings, fate of Primm, Helios One, Boone Companion quest, ghoul rocket quest) but the game doesn't really "open up" until you get to The Strip (at which point you're more encouraged to roam around and explore).
On one hand, I found the experience of Morrowind to be magical. Being told to just figure it out in this giant, interesting world was awesome.
On the other hand, I also found the experience of Fallout: New Vegas to be incredible... I felt like I was really getting to know each town, and making consequential decisions along the way.
Which do you prefer and why?
FICTIONAL EXAMPLE
Setting: in the year 3665, the colonists of water planet XB1375 survive by exploring the endless depths of the ocean and harvesting resources to build their underwater structures. There are various settlements at different depths, different factions, some rogue pirate faction that broke off from the main colonists 500 years ago and steals stuff. The planet is a million times the size of earth (so the oceans are a million times as deep and mysterious).
Fallout New Vegas Approach
Protagonist: you are a deep sea miner who pilots a small vessel for a mining "town" (underwater settlement) on the outskirts of civilization.
Inciting Incident: during a routine expedition to recover minerals, you return to "town" to find a giant sea monster has come up from the depths and destroyed it.
With limited fuel and supplies, you now have to get back to the capital city which takes ~5 to 10 hours. Along the way, you encounter settlements of various sizes dealing with various issues and dilemmas that you can help resolve... doing so teaches you about the various factions and major conflicts in the world. Eventually, you get back to the capital city then we go into Act 2 where things open up and you are sent on various quests all over the map.
Morrowind Approach
Protagonist: spaceship trader pilot guy who just happened to be flying over this planet when he needs to eject.
Inciting Incident: your spaceship trading vessel had some emergency and you had to eject. Your escape pod ends up on this water planet. You are rescued by some local people and told to report to the capital city. You do so (takes <1 hour) and you learn there's some big conflict going on but you're too useless right now to participate so you're told to go adventure and get stronger. You are now free to join various groups, take quests, roam around and explore.