Which leads me to the biggest problem - the complete lack of fucking challenge. I died once during my entire journey up til lvl 18 - at the very beginning of the game, where I randomly ran into an assaultron. That felt really good and I proceeded further into the game with much more care, feeling that I need to be on my guard.
For the next 15 hours or something I never ran into an another assultron, and all the other enemies I did run into were piss easy to deal with. Including a hulking Grafton monster that I dispatched with like 10 hunting rifle shots. Around level 13-14 I got access to a power armor which I never used, but if I did that doubtlessly would make the game even easier. This created a vicious cycle of sorts. Because everything was piss easy, I was quickly swimming in ammo, meds, drugs and anything I could possibly need - which removed the sense of challenge even further. By the time I decided to uninstall the game I had 600-700 units of ammunition for every gun i could use stashed - with the material to craft a lot more, probably like 60-70 stimpaks, 30-40 radaways etc etc. And these numbers just kept growing. I realised I'm not invested in the story, not enjoying the core gameplay loop anymore and I'm playing further only to tick extra boxes and unlock new crap that I don't really need. Erich Fromm called this stage of gameplay the "uninstall.exe" stage.