wishbonetail
Learned
- Joined
- Oct 18, 2021
- Messages
- 671
Yes, like quest compass and removing all thats left of Morrowind features....let them focus on more important things.
Yes, like quest compass and removing all thats left of Morrowind features....let them focus on more important things.
Yes, like quest compass and removing all thats left of Morrowind features.
Why not? Will an adventure be scripted or freeform depends on your means of transportation. Devs certainly would consider this.highly doubt the level design has anything to do with fast travel, but you're welcome to believe that.
Devs typically design the layout of the world first and then the quests. Again, I highly doubt they're going "Hey, let's put this over here because we're going to have fast travel".
Didn't meant to say that I hate them. Quite the opposite, I love them.i'm definitely not a gun nut but i want to know. what's wrong with them? to me they look the simplest mechanisms, those requiring the least amount of maintenance, so in my opinion they look the best candidate to survive the apocalypse.
This is correct, Oblivion's landscape was generated from a regular heightmap, the initial flora was seeded with an algorithm, and then level designers did an editing pass to polish rocks and trim the bushes here and there. Architecture was handcrafted, though limited tilesets meant plenty of stuff looked like it came out of a conveyor belt, even though it didn't. Pretty sure Bethesda's following titles were built in a similar fashion.While Oblivion has randomly generated detail for erosion and vegetation, the large details like the world shape and layout was done by hand. You can actually open the editor and see the tool it was used to make it, it is quite primitive and doesn't make you a world from absolute scratch.
Also aside from those things, everything else including roads, etc was done by hand. You are grossly overestimating the randomly generated aspects of Oblivion, all it did was to save time for designers from having to place little leaves, grass, etc and other inconsequential stuff by hand and let them focus on more important things. Having those done by hand are a complete waste of time.
Can someone explain to me why Morrowind world is so good? There are only 3 different locations: deadra ruins, Caves and dwemer ruins. Everything is copy and pasted everywhere with the only difference being the layout.
Can someone explain to me why Morrowind world is so good? There are only 3 different locations: deadra ruins, Caves and dwemer ruins. Everything is copy and pasted everywhere with the only difference being the layout.
Actually F4 got fantastic quest lines with new Sim Settlements, you must try this.
Can someone explain to me why Morrowind world is so good? There are only 3 different locations: deadra ruins, Caves and dwemer ruins. Everything is copy and pasted everywhere with the only difference being the layout.
Morrowind is also:Can someone explain to me why Morrowind world is so good? There are only 3 different locations: deadra ruins, Caves and dwemer ruins. Everything is copy and pasted everywhere with the only difference being the layout.
Not your standard fantasy with alien like fauna and flora that make it stand from other RPGs.
Different biomes each giving distinctive feel to its area.
Distinctive environmental formations that let you orient yourself in the world by eyesight.
Lots of environmental obstacles that forces your to find your way around them while also the layout of the world would often hide dungeons and places of interest. Which makes careful exploration rewarding to the player instead of just rushing to your location.
World features several factions all with unique architecture and culture.
No fast travel eventually means you just aquire "boots of blinding speed" (making you literally blind) and a staff of flying, then open the map fullscreen and stop seeing anything of the environment.
And this is great. It means that Morrowind is one of a kind boyscout simulator.Morrowind is also:
Every route description contains "follow the foyada" until you know every pebble in it.
Can someone explain to me why Morrowind world is so good? There are only 3 different locations: deadra ruins, Caves and dwemer ruins.
Everything is copy and pasted everywhere with the only difference being the layout.
Not your standard fantasy with alien like fauna and flora that make it stand from other RPGs.
Different biomes each giving distinctive feel to its area.
Distinctive environmental formations that let you orient yourself in the world by eyesight.
Lots of environmental obstacles that forces your to find your way around them while also the layout of the world would often hide dungeons and places of interest. Which makes careful exploration rewarding to the player instead of just rushing to your location.
World features several factions all with unique architecture and culture.
Seriously, were there actually players exploring the bottom of the ocean and finding that Deadric shrine by accident?
That's how I usually roll as well, games like Subnaughtica live off it. But after wasting up to an hour looking for something in vain, I am not above admitting to the conductor that I have a problem and pull the emergency breaks.And FWIW even nowadays i avoid using the editor to check the map as i find it kinda cheating - i prefer to discover things properly in-game (not just for Morrowind but any game that has a map editor).
iirc there was a chance for m'aiq to tell you about itSeriously, were there actually players exploring the bottom of the ocean and finding that Deadric shrine by accident?
It's just one of the topics in his dialogue box. It's also phrased to sound way less like nonsense than his other conversation topics.iirc there was a chance for m'aiq to tell you about itSeriously, were there actually players exploring the bottom of the ocean and finding that Deadric shrine by accident?
but everything else he says is a lie so you have no reason to believe it