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Fallout 4 Pre-Release Discussion [GAME RELEASED, GO TO NEW THREAD]

bonescraper

Guest
Then it is Surf Solar and not AwesomeButton who is the liar, a most egregious accusation indeed.
He didn't say that resistances apply to given limbs only, but he said there's locational damage. I don't know how's that mutually exclusive. FO3 had locational damage, but entirely different armor mechanics.

Also, he said that there are dialogue checks, but no skillcheks, because there are no skills per se. Generally, those mechanics are quite identical to FO3, despite changes in the whole system (your perks/skills impact dialogue checks, but you can still fail a roll).
 
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shihonage

Second Variety Games
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https://archive.is/FLzzE

"Fallout 4" is a very, very slow game. And I'm not exaggerating this point for effect: The first five to 10 hours after you leave Vault 111 is mostly spent trying not to die at the hands of a random mole rat and on farming side quests to gain enough strength to push through main ones.

But the side quests often involving boring nonplayable characters (NPCs) you’ll never interact with after the quest is done. There's never really a reason to care about what's going on, even as some quests have you defending struggling settlements. The main characters don't really help matters, either. Some of your companions are mildly interesting, but for the most part there's not much to talk about.

Conversations are usually bland and boring, aside from the sarcastic lines your character can spit out assuming you're so inclined. Nobody grabbed my attention right away, and nobody will stick in my memory (with the possible exception of Codsworth the robot). After 20 or so hours, when you've got a nice set of perks and a decent arsenal to complete some of the bigger quests with, the story does get a bit more interesting, but I'm not confident saying that the payoff is worth the investment.

Bethesda. Bethesda never changes.
 
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He didn't say that resistances apply to given limbs only, but he said there's locational damage. I don't know how one excludes another. FO3 had locational damage, but entirely different armor mechanics.

awesomebutton's point was that if there's no locational protection provided by armor, then all the armor wankery is just playing dress-up in the end, regardless of whether there's locational damage.

Though I guess that's not true in that you at least get separate slots for magical gear (though doing those in the form of amulets of poison resistance and rings of perception etc. would've avoided much of the confusion about the effects of armor ;) ).
 

bonescraper

Guest
awesomebutton's point was that if there's no locational protection provided by armor, then all the armor wankery is just playing dress-up in the end, regardless of whether there's locational damage.

Though I guess that's not true in that you at least get separate slots for magical gear (though doing those in the form of amulets and rings etc. would've avoided much of the confusion ;) ).
Dude, with that kind of autist approach you'd have to fucking switch your armor parts on every goddamn limb on the fly dependig on what kind of enemy you're fighting. They could just as well retitle their game to "Pip-boy and inventory management simulator 2015". There are plenty of resistances and damage types this time around, so far i've seen radiation, energy and poison, i bet there are more, fire for example.

Armor is modular just like guns are. Yes, it's gamey, just like 90% of all Bethesda games anyway.
 

Bahamut

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Customizing weapons/armor power armour sounds good but knowing bethpizda it will be meaningless fluff after the point you will knife deathclaws to death, but still LARP-ers will fap furiously
 

Sjukob

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For the last 80 page I've been thinking about saying something bad about Fallout 4 and Bethesda in general , but I realised that I don't care . The screenshots , the interviews and commentaries about the game speak for themselves , discussing them is just PRing the game more .

Blaine even suggested to add a forum index .

People here are trying to play Fallout 4 . What's wrong with you codex ? Are you going to savour something that you've been shitting upon for quite a time ?

Was it the same with Fallout 3 ?
 
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Dude, with that kind of autist approach you'd have to fucking switch your armor parts on every goddamn limb on the fly dependig on what kind of enemy you're fighting. They could just as well retitle their game to "Pip-boy and inventory management simulator 2015". There are plenty of resistances and damage types this time around, so far i've seen radiation, energy and poison, i bet there are more, fire for example.

Armor is modular just like guns are. Yes, it's gamey, just like 90% of all Bethesda games anyway.

I don't think I'm an autist for wanting to shoot the retard helmetless BoS dude in the face :(
 

Space Satan

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People here are trying to play Fallout 4 . What's wrong with you codex ? Are you going to savour something that you've been shitting upon for quite a time ?
I can laugh at videos with various fallout 4 flaws, lke dumb AI, glitches etc. but I have to try it myself. I want to base my opinion on actual experience as I've already saw games with flaws yet overall interesting. The reaon that I played Dragon Age: Inquisition - you can't bash the series effectively if you are familiar with its issues only via youtube or streams. Because then criticism turns into dogpiling.
 

anus_pounder

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I can laugh at videos with various fallout 4 flaws, lke dumb AI, glitches etc. but I have to try it myself. I want to base my opinion on actual experience as I've already saw games with flaws yet overall interesting. The reaon that I played Dragon Age: Inquisition - you can't bash the series effectively if you are familiar with its issues only via youtube or streams. Because then criticism turns into dogpiling.

You plan to play Fo4 7 times, I hope.
 

Ellef

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PC RPG Website of the Year, 2015
I can laugh at videos with various fallout 4 flaws, lke dumb AI, glitches etc. but I have to try it myself. I want to base my opinion on actual experience as I've already saw games with flaws yet overall interesting. The reaon that I played Dragon Age: Inquisition - you can't bash the series effectively if you are familiar with its issues only via youtube or streams. Because then criticism turns into dogpiling.


Translation: I want to feel superior to both sides by saying I play Fallout 4 (for 100+ hours of course), but I also hate it.
 

Makabb

Arcane
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:updatedmytxt:






vHlacLV.png
 

Bahamut

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I can laugh at videos with various fallout 4 flaws, lke dumb AI, glitches etc. but I have to try it myself. I want to base my opinion on actual experience as I've already saw games with flaws yet overall interesting. The reaon that I played Dragon Age: Inquisition - you can't bash the series effectively if you are familiar with its issues only via youtube or streams. Because then criticism turns into dogpiling.

Because Bethesda games are special kind of RPG where you roleplay a Debugger
 

Toffeli

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Don't know if it was mentioned here before Bethesdas lazyness strikes once more. When the door closes and he puts that clipboard back, it's actually the same animation what Skyrim used for shields. Train hat part 2 :lol::lol:
7gcVw9D.jpg
 
Self-Ejected

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I got lucky, and received my copy of Fallout 4 saturday. I started playing it right away and... really didn't like it.

I liked Fallout 3, but the fourth just didn't give me any feeling. I played it for about 10 hours and abandoned. I couldn't stand playing more when I was so bored.

The universe seems bland as hell. I didn't explore all the map, of course, but I saw nothing that stands out. No place gave me any incentive to explore it, and I didn't see anything special that I could remember.

The scenario starts nicely. Your character has a clear objective, something that should really motivates him/her. But after something like an hour, it's nearly forgotten. You're starting to do anything but what you should be doing. It's like that goal, that really important goal, was forgot by your character just as if it was "bring back some bread". I know open world games can't always give an impression of urgency, but there ought to be a middle ground...

I often felt lost. Most open world games give you a feeling of "I have so much to do, where do I start ?". Fallout 4 gave me a "I don't want to do anything of what I have to... or anything of what I could do".

Fights got ugly fast. With more than an enemy, I just found myself shooting blindly like a madman that just discovered a gun for the first time. I had to abuse the nstance system multiple times because fights were so messy that I wasn't able to end them without luring the enemies elsewhere.

The settlement system seems nice. I didn't have the occasion to experiment much with it (I created two houses and some infrastructure, but nothing more). But again, it stands out as something that I shouldn't be doing, because it goes against the goal of my character.

The PS4 version, which was the one I played (my computer being inaccessible for the time being), was terrible. The framerate is really poor, and I felt like watching a diaporama while I was fighting raiders in a factory.

I rarely felt so disapointed with a game. It's hard to put words on it. I'm just gonna say that I usually spend an entire day just playing when I get a new game, without any pause. For Fallout 4, I quit the game 3 times because I was bored, started another game, went to watch TV, and ended with a book, before decinding to sell it, because I didn't even want to start it again. And, because I usually never sell back my games (I like to keep them if I want to play them again), that's really something unusual for me.

Well, that was my 2 cents. Take that as face value (I played 10 hours), and don't hesitate to ask questions if you want.
 

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