JohnSmith24601
Savant
- Joined
- May 26, 2020
- Messages
- 409
No offense to the devs, but I've just read some of their posts in the past and thought of the following points.
One dev actually said that the checkpoint save mechanic is already a "gross violation" of their "choices have consequences" philosophy. What, does he expect people to beat this game in one go with no save? That's hours and hours of exploration, fighting and puzzle solving...and players are expected to make no mistakes in all that time? No critical hit to the head, no falling down accidentally, no tripping, etc...Not all of us have time or patience to spend probably dozens of hours to hone our skills in one little game, you know...
Permanent health damage with EXTREMELY limited healing options. It's kind of easy to keep yourself alive if you are like me (who spent about 8 hours grinding in the arena), but anyone who's brought Derrin along can tell you that he does not stay alive easily. For a game that boasts "realism" and "physics", it's weird that you're forced into healing by magic because "choices have consequences". What about bandages? What about eating a full meal and then laying down and sleeping it off? There, healing without divine/magic intervention.
I know this post is probably going to trigger a LOT of people, but honestly this is what's keeping the game down from my perspective. There's actual hardcore design philosophy, and then there's arbitrary difficulty that's both unrealistic and unreasonable...I think the worse part is that these options could've been toggleable. That way the hardcore players can play it the "hardcore" way and the rest of us (who actually have a job/school to go to) can play it the normal RPG way, and everybody would be happy. But no, somehow that's violating the dev's vision for the game...Most of the time, I'm actually on the git gud side of hardcore games, but this game is too much even for me. (Not the difficulty that's too much, it's how arbitrary the difficulty is)
One dev actually said that the checkpoint save mechanic is already a "gross violation" of their "choices have consequences" philosophy. What, does he expect people to beat this game in one go with no save? That's hours and hours of exploration, fighting and puzzle solving...and players are expected to make no mistakes in all that time? No critical hit to the head, no falling down accidentally, no tripping, etc...Not all of us have time or patience to spend probably dozens of hours to hone our skills in one little game, you know...
Permanent health damage with EXTREMELY limited healing options. It's kind of easy to keep yourself alive if you are like me (who spent about 8 hours grinding in the arena), but anyone who's brought Derrin along can tell you that he does not stay alive easily. For a game that boasts "realism" and "physics", it's weird that you're forced into healing by magic because "choices have consequences". What about bandages? What about eating a full meal and then laying down and sleeping it off? There, healing without divine/magic intervention.
I know this post is probably going to trigger a LOT of people, but honestly this is what's keeping the game down from my perspective. There's actual hardcore design philosophy, and then there's arbitrary difficulty that's both unrealistic and unreasonable...I think the worse part is that these options could've been toggleable. That way the hardcore players can play it the "hardcore" way and the rest of us (who actually have a job/school to go to) can play it the normal RPG way, and everybody would be happy. But no, somehow that's violating the dev's vision for the game...Most of the time, I'm actually on the git gud side of hardcore games, but this game is too much even for me. (Not the difficulty that's too much, it's how arbitrary the difficulty is)