AdolfSatan
Arcane
- Joined
- Dec 27, 2017
- Messages
- 2,028
Let's have a venting/ranting thread in the hopes that some devs will read this and stop taking retarded decisions when it comes to UX.
I keep finding issues in modern RPGs that should have been solved ages ago.
Keychains. Nobody enjoys keeping track of what key goes where, playing guess, nor inventory tetris with keys. Specially when single-use items don't disappear after being used.
Animation speed sliders. Why isn't this universal? No matter how cool it may look, once repetition starts to pile up it becomes insufferable. I'd actually take the option to turn them off altogether.
Quick slots.
Contextual menus, drag and drop, and ease of access in general. There are still games with annoying interfaces that require shit like opening the inventory, placing an item on a hand, then using it in regular view. I should be able to drag an explosive from a quickslot to a door and getting the obvious result without any unnecessary extra steps, for example.
I keep finding issues in modern RPGs that should have been solved ages ago.
Keychains. Nobody enjoys keeping track of what key goes where, playing guess, nor inventory tetris with keys. Specially when single-use items don't disappear after being used.
Animation speed sliders. Why isn't this universal? No matter how cool it may look, once repetition starts to pile up it becomes insufferable. I'd actually take the option to turn them off altogether.
Quick slots.
Contextual menus, drag and drop, and ease of access in general. There are still games with annoying interfaces that require shit like opening the inventory, placing an item on a hand, then using it in regular view. I should be able to drag an explosive from a quickslot to a door and getting the obvious result without any unnecessary extra steps, for example.