Anthony Davis
Blizzard Entertainment
So I'm not trying to troll anyone here, and I'm not trying to blindly defend Josh, or whoever designed the engagement system...
but I don't get the hate for it.
I use it to lock down enemies all the time to protect other party members. I have it not where Eder can lock down TWO enemies. It seems like what I always wanted in the old IE games when nothing in the world would get a monster off of one of my squishy classes.
Have I been able to use it flawlessly? No, as a matter of fact, the first few hours I was playing on Hard I kept screwing up. But now, I think I have a pretty good system.
I pull with my ranger
PAUSE
I give my tough classes orders to intercept incoming melee enemies
I give my squishy classes orders to either run to a safe spot, or in the case of my priest, run behind my melee classes to buff. This has changed a bit over time as I turned my priest into a tough melee class and Durance into a ranged character.
PAUSE
order my ranged characters and spell casters into positions where they can flank or get behind the enemy.
Obviously it doesn't always work - but it seems to do ok most of the time.
I don't think people who hate it are stupid, so I must be missing something.
Please explain to me what the issues are with it.
I mean to have a discussion. While many devs read the codex, few post here because they don't believe you can have a real discussion without the trolls going ape shit - so they read only.
but I don't get the hate for it.
I use it to lock down enemies all the time to protect other party members. I have it not where Eder can lock down TWO enemies. It seems like what I always wanted in the old IE games when nothing in the world would get a monster off of one of my squishy classes.
Have I been able to use it flawlessly? No, as a matter of fact, the first few hours I was playing on Hard I kept screwing up. But now, I think I have a pretty good system.
I pull with my ranger
PAUSE
I give my tough classes orders to intercept incoming melee enemies
I give my squishy classes orders to either run to a safe spot, or in the case of my priest, run behind my melee classes to buff. This has changed a bit over time as I turned my priest into a tough melee class and Durance into a ranged character.
PAUSE
order my ranged characters and spell casters into positions where they can flank or get behind the enemy.
Obviously it doesn't always work - but it seems to do ok most of the time.
I don't think people who hate it are stupid, so I must be missing something.
Please explain to me what the issues are with it.
I mean to have a discussion. While many devs read the codex, few post here because they don't believe you can have a real discussion without the trolls going ape shit - so they read only.