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Elite: Dangerous

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
It's the fucking beta 1. If there is a time when you can have these issues, is the alpha and beta versions.
it's not so much just an issue, as it is an inherent design flaw meaning the client isn't thin and server trusts it, which means that much more might be possible, and unless they rewrote the entire client server architecture for beta2, more exploitable stuff is still possible. norfleet is right. it shouldn't have been possible in the first place.
 
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Ulminati

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It's the fucking beta 1. If there is a time when you can have these issues, is the alpha and beta versions.
it's not so much just an issue, as it is an inherent design flaw meaning the client isn't thin and server trusts it, which means that much more might be possible, and unless they rewrote the entire client server architecture for beta2, more exploitable stuff is still possible. norfleet is right. it shouldn't have been possible in the first place.

They used the single player savestates in beta1, where everything is saved locally. People found out how to edit that. Beta2 used multiplayer save states where everything is saved on server instead.
 

SmartCheetah

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He doesn't have to. The killee is a mule, and does not need to receive a share of the pay. The "stuffies" that will be attacked to acquire a bounty is probably also the same guy as well. I am also not sure how you would truly restrict transfers of wealth in a game where players can meet and rob each other. What stops me from loading up a ship full of valuables and allowing those valuables to be "stolen" or maybe conducting some illegal dumping? It's not Elite if there's no piracy and illegal dumping. Stuff like this is Classic Tradewars material, really.

Have fun wasting 10minutes each time, doing UTTERLY BORING stuff just to earn 500 credits. Yes, after every death a guy respawns with free sidewinder, have to take off, fly away from security forces jurisdiction, get killed and repeat. You can easily find missions worth 10-15k just for travelling two safe systems.

I remember playing Ultima Online on UO:Gamers shard, where my friends had a brilliant Idea to create shitloads of new accounts and characters. It took like 10minutes to create 5 characters worth 5k(1k starting gp each), and three of us were working on it, so we actually were able to build our main characters a house in 2 hours. This was the most boring shit I ever done in a videogame, despite the fact we had a lot of laughter just naming the "mules".


For me, this ain't a problem. Even if someone would farm credits like that, he might die easily to a random pirate just to be forced to "farm" even more money like this. I'm sad for such people.

And as someone said - you clowns better play the game first.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
It's the fucking beta 1. If there is a time when you can have these issues, is the alpha and beta versions.
it's not so much just an issue, as it is an inherent design flaw meaning the client isn't thin and server trusts it, which means that much more might be possible, and unless they rewrote the entire client server architecture for beta2, more exploitable stuff is still possible. norfleet is right. it shouldn't have been possible in the first place.

They used the single player savestates in beta1, where everything is saved locally. People found out how to edit that. Beta2 used multiplayer save states where everything is saved on server instead.
heh, i wasn't talking about save editing, i was talking about direct memory manipulation. thought your anwer was to that, not about saves.
 
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Ulminati

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heh, i wasn't talking about save editing, i was talking about direct memory manipulation. thought your anwer was to that, not about saves.

Whenever you buy or sell stuff in the beta, the credits/good transaction happens serverside. It got a bit annoying around patch day when server was overloaded and you had to wait 5-10 sec to buy stuffies in the commodities market.
You can hack your memory to your hearts content in single player I suppose.
 
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Ulminati

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Naw. I've been sampling everything the game has to offer. You could probably live exclusively as a pirate if you were smart about it (only pirating in anarchy + independant systems).
 

Norfleet

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Um, the perspective of losing a lot of money every time you do that?
Which aspect of this loses money? If I buy a crate of stuffies, and then I steal my crate of stuffies, I still own the crate of stuffies, but now the stuffies belong to my alt, yes? My total networth of A+B remains the same: One crate of stuffies. The only difference is that A bought the stuffies, but now B owns the stuffies, and can then reclaim the money by selling the stuffies, which must necessarily be neutral or even profitable given that you can trade for profit. What's missing here?

No, he doesn't, obviously. Both of those clowns don't know how the game works, actually.
And yet they try to find faults where there are none. It's like they want the game to fail or something.
It's not about wanting the game to fail, it's about trying to figure out how to play it at all. If I'm going to play this, I need to work out a strategy to do so. Now, you might say something inane, like "Just play the game like a normal person!". The problem: If you play the game like a normal person, you won't get any results better than a normal person, which means you've already lost.

I remember playing Ultima Online on UO:Gamers shard, where my friends had a brilliant Idea to create shitloads of new accounts and characters. It took like 10minutes to create 5 characters worth 5k(1k starting gp each), and three of us were working on it, so we actually were able to build our main characters a house in 2 hours. This was the most boring shit I ever done in a videogame, despite the fact we had a lot of laughter just naming the "mules".
Heh, you haven't seen the level of crazy-boring things I've pulled. You ask Vaarna, I solo'ed a base, a task meant for a team of 50-100 people. If anything, I like it boring, it means I don't have to have FUN. I hate fun. Boring but lucrative is what I'm all about, Asian gold farmer stylee.
 
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tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
ITT: people don't want a game that let's them do this:

tKnodtx.png
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
"Just play the game like a normal person!". The problem: If you play the game like a normal person, you won't get any results better than a normal person, which means you've already lost.
Lost? Lost how? I'm playing the game to entertaine myself, not to be the No1 best player in Elite.
No offense, but you are probably one of those people who throws a tantrum if you are not at the top of a leaderboard in multiplayer games. :lol:

If anything, I like it boring, it means I don't have to have FUN. I hate fun. Boring but lucrative is what I'm all about, Asian gold farmer stylee.
Oh..... Sorry, I understand everything now.
 
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Ulminati

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Oh no Norfleet, you're anything but normal. :roll:

This is complaining about virtual tabletops for pen&paper because they won't let you cheat at the dice rolls all over again.
 

Norfleet

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Lost? Lost how? I'm playing the game to entertaine myself, not to be the No1 best player in Elite.
Well, winning is my entertainment. There is no substitute for success!

No offense, but you are probably one of those people who throws a tantrum if you are not at the top of a leaderboard in multiplayer games. :lol:
Never! I am good sport, never ragequit or throw tantrums. If you genuinely play better, you earn your win. Just don't expect me to simply leave it at that. I'll figure you out! I'll scrutinize RAW for every angle to beat you if that's what it takes. It's pretty much impossible to offend me, since I am a generally considered to be a robot with no emotions.

This is complaining about virtual tabletops for pen&paper because they won't let you cheat at the dice rolls all over again.
Hey, now, my dice rolling is entirely legal by casino rules. One hand, past middle of table, striking far wall if present. Doing this is a fine art and a skill of gaming which is entirely absent outside of real-tabletop.
 
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Ulminati

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No, it's you whining that you can't apply a method of cheating you're comfortable with to a system that was never built around it.
 

Norfleet

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No, it's you whining that you can't apply a method of cheating you're comfortable with to a system that was never built around it.
Pssh, nonsense. First, like I said, it is totally legal. Secondly, the system wasnt "never built around it", it was originally tabletop to begin with! That *IS* the original system, I quite rightly see a change which essentially removes an entire portion of the game as dumbing down. Objectively speaking, it reduces the depth of the game by removing dice-shooting as part of the gameplay skills, since a game's depth is objectively defined as the difference between the best and worst players. Take, for instance, an example of a game with practically no depth: Flip a coin, one player wins, other player loses. Best and worst players are basically indistinguishable. No depth. In a truly deep game, the best tower as untouchable gods before the plebians.
 
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Ulminati

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A gaming table is not a casino. Dice in a p&p system were meant by the system designers to provide a fair, random number. That's what the rules are built around. You'd be issued with a dice cup by any halfway competent GM to curtail your bullshit.

Speaking of bullshit, you're constructing overly elaborate (and absolutely retarded) ways to "cheat" the system by shooting yourself when the actual time investment your "exploit" would require is greater than the time it would take to earn the same money by running a cargo transport mission by several orders of magnitude. You don't get a shitload of free cash to get you started. At most your mule ship would be hauling 4 tons of fish when you blew it up, which you can sell on the black market for a whooping 500cr or so, on top of the 300cr bounty you'd be able to claim if you wait 24 hours before attacking your mule back. Let's assume you're sitting right outside the starting spaceport, you could maybe do this once every 10 minutes. You'd be losing out of the 300cr bounty of course, since your mule has to go 24hrs without paying it before it becomes a bounty.

So in an hour, assuming you're in a cobra so you have the cargo space, you can get ~3000cr worth of fish. Or you can do a single cargo haul mission in 15 minutes which - if you find a good one - will net you 30.000cr or more. (Highest I've gotten in a cobra was 87500 for a single haul).
 
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bonescraper

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Um, the perspective of losing a lot of money every time you do that?
Which aspect of this loses money? If I buy a crate of stuffies, and then I steal my crate of stuffies, I still own the crate of stuffies, but now the stuffies belong to my alt, yes? My total networth of A+B remains the same: One crate of stuffies. The only difference is that A bought the stuffies, but now B owns the stuffies, and can then reclaim the money by selling the stuffies, which must necessarily be neutral or even profitable given that you can trade for profit. What's missing here?

:retarded:

Scooped cargo is automatically labeled as stolen. Stolen cargo can only be sold on black market. Shit sold on black market sells for less than the galaxy average, because it's assumed you got it for free.

Why wouldn't you make and alt and trade like a normal person? One good trade mission can net you 10-15k in less than 10 minutes. Wait, why would you make an alt anyway? I approve of you buying the game twice, but what the fuck?

Norfleet said:
The problem: If you play the game like a normal person, you won't get any results better than a normal person, which means you've already lost.
Wait, wasn't your goal to get worse results? And you can't "lose" in this game. Jesus fuck.
 

Norfleet

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Why wouldn't you make and alt and trade like a normal person?
That's what we would call a move of last resort, because anytime you're doing things like a normal person, you'll only ever achieve NORMAL results, which means somebody else already did that, and so you've already lost.

And you can't "lose" in this game. Jesus fuck.
Well, in the sense that you can't be eliminated from the game, perhaps. But I see it as more the opposite of winning, because if you're not winning, you're losing.

A gaming table is not a casino. Dice in a p&p system were meant by the system designers to provide a fair, random number. That's what the rules are built around. You'd be issued with a dice cup by any halfway competent GM to curtail your bullshit.
Already anticipated that, solved that challenge awhile ago.

Speaking of bullshit, you're constructing overly elaborate (and absolutely retarded) ways to "cheat" the system by shooting yourself when the actual time investment your "exploit" would require is greater than the time it would take to earn the same money by running a cargo transport mission by several orders of magnitude.
Perhaps. Not every avenue pans out. But if you never ask the questions, the answer is always no.

So in an hour, assuming you're in a cobra so you have the cargo space, you can get ~3000cr worth of fish. Or you can do a single cargo haul mission in 15 minutes which - if you find a good one - will net you 30.000cr or more. (Highest I've gotten in a cobra was 87500 for a single haul).
Yes, but anyone can do that, which means everyone does that, including you. So that's baseline. Anything you gain over baseline is your win. If you can solve a resource-transfer problem, then you can go over baseline by adding income from farms. The very fact that they're trying to stop you is reason enough to try to beat it. It's an exercise in "They said it couldn't be done. They said I was mad to try. But I'll show them! I'll show them ALL!". I mean, the game doesn't even exist yet, so all of this is basically a theorycraft anyway. If I find a good angle, it might be worth translating that into a plan of attack. Otherwise, no point in bothering at all.
 
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bonescraper

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Well, in the sense that you can't be eliminated from the game, perhaps. But I see it as more the opposite of winning, because if you're not winning, you're losing.
You can't win either. But if you want to be ahead of the curve, quit your job and your social life, try to sleep less and play as much as you possibly can. I bet you can gain advantage over all those 30-40 year olds that constitute the majority of Elite's playerbase quite easily.
 

SmartCheetah

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You can always go on solo and basicly faceroll AI ships without a risk of being annihilated by human players, making shitloads of money just by normally playing the game, compared to your Asian-farming, crippled method.
 
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Ulminati

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Well, in the sense that you can't be eliminated from the game, perhaps. But I see it as more the opposite of winning, because if you're not winning, you're losing.
You can't win either. But if you want to be ahead of the curve, quit your job and your social life, try to sleep less and play as much as you possibly can. I bet you can gain advantage over all those 30-40 year olds that constitute the majority of Elite's playerbase quite easily.

Assuming Norfleet has a social life to begin with. By his own statement, he's about as fun to be around as a robot.
 
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So much edgy in here... it brings a tear to my eye. Sniff.. so wonderful.

Seriously, sperglords, let people play the way they want (even if it's borderline dumb) and leave it at that. It's not like you're going to be able to change somebody's personality over the internet.
 
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Ulminati

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New newsletter out. Nothing too big. confirmation of gamma phase and beta signups closing.

Nice stuff:
Beta backers get a lifetime 25% discount on ship insurance for when you fly into the side of starports like an idiot
They're also adding 5 more ships "eventually" before the first major upgrade, bringing the total up to 30. All beta backers will recieve one of the 5 ships for free.

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=cea4f4cd56&e=[UNIQID]
 

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