likaq
Arcane
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- Dec 28, 2009
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https://www.dustwind.com
faq:
A realtime multiplayer tactical RPG
Inspired by Fallout Tactics and other oldschool TRPGs, Dustwind delivers the experience with a modern spin.
Create unique characters and fight in a variety of game modes, cooperative or player-vs-player.
Design new maps easily. Be a part of the community and find your own ways to kill, create, and prevail.
faq:
When can I play an apha or a beta?
We appreciate your enthusiasm! And we respect you, our future players. Which is why we would not feel comfortable with dumping something as raw and incomplete as an alpha on you. Once we have a balanced, enjoyable beta, we might call it „Early Access“ though.
So we are asking you to be patient- it will be worth it. The next-best thing that is going to happen is that we will make some gameplay videos to show you more of the game – so stay tuned!
How can I support you right now?
Thanks for asking! We are currently striving to find a good indie publisher, so spreading the word in general might help a lot.
Your voice counts!
That aside, we now also have a Paypal Donations button, which might help us getting through the rough times until we receive funding. Also, you can subscribe to our newsletter and follow us on Facebook.
Will there be a turnbased mode?
No, sorry. While we also love TB games, we want Dustwind to be as good of a realtime tactical action combat experience as possible, and that means that the whole game is designed around that – you can´t have both in good quality. That said, when we had started playing Fallout Tactics a very long time ago, some of us were pure TB fans. But we quickly found out that a game like this plays much better in multiplayer if you play it in real time. It seemed stressful at first, but it wasn´t. So it might still be worth a try for you, even if you are a diehard TB fan
How will the game will be primarily played?
You will be able to play relaxed Coop matches with a couple of old friends, play just for fun in larger rooms, or play lightning-fast 1v1 Deathmatches, competitive Clanmatches, etc.
There is no one „true“ way to play Dustwind, and you will find the ones you personally prefer really fast. Especially since the map editor will enable anyone owning the game to create their own maps – and with them, new ways to play the game. More information about all of this will follow in a future video update.
Will there be a singleplayer campaign?
While the focus of the game is definitely on multiplayer, a singleplayer campaign is something we also really want to make in case we receive sufficient funds to make it. Since it´s basically almost like creating a whole new game, the funding will have to be way above what we need for „just“ the multiplayer part. Should it come to us being able to produce the SP campaign, we are considering adding a tactical pause feature to it (and also a lot of other cool stuff).
So is this like Wasteland-2, Fallout-1, Fallout-2, etc.?
No. While those amazing games doubtlessly have inspired us a lot, they are turnbased RPGs with a lot of story, exploration, dialogue trees, etc.. They are classic RPGs, and we love them for being what they are.
Dustwind however is much closer to Fallout Tactics played online and in realtime mode, than it is to Fallout-2. For example, we also don´t have a Charisma stat at all. It doesn´t mean you won´t be able to talk to characters in the singleplayer campaign just for the atmosphere and SOME story, but the game is really much more about tactical fighting against other players (or against an AI in cooperative mode), than it is about exploration, story, etc..
So comparing Dustwind to Wasteland-2 or Fallout-1/2 is like comparing apples to oranges, despite all the influences and stylistic similarities. It is just an entirely different gameplay experience and focus.
Fallout seems to be not the only influence for the backstory
It isn´t. We have created the Dustwind universe with influences from all kinds of stuff we really love: Fallout, Matrix, Terminator, Elysium, Mad Max, Screamers, Resistopia, and more. It´s all in there to some degree. But again – this game is primarily about tactically killing stuff online with your friends, and about creating your own „stories“ with the help of the map editor if you´re into that kind of stuff.
Which engine are you using?
Unity 3D.
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