and for sure if you have any questions or feedbacks we will hapilly sicuss it with you
Get a browser with a spellchecker. Feedbacks or hapilly, which is better and why? Sicuss!
and for sure if you have any questions or feedbacks we will hapilly sicuss it with you
Get a browser with a spellchecker. Feedbacks or hapilly, which is better and why? Sicuss!
Yes i saw those mistakes but it was too late to edit it when i saw them since this forum don't offer any viable editing options .
duanth123 oh i see your point when you describe it like that but for me it sounded pretty aggressive and little thoughted , if you are really looking for me to delete that twitter message feel free to ask me for it .
I may have misunderstood you , and for the presentation i totaly agree with you that it's BAD and NOT POLISHED but i got the problem wich was that i wasn't able to edit it when i wanted to , and due to this it was a pain for me.
I thanks you for taking your time and going trought our social media.
About Ultima Online we are not trying to make a clone , it's just our inspiration and our general thought about MMO . We thought that this will give a direction to the readers about what to expect from this.
Zdzisiu Then answering to your questions about our work , what i do , what is my experience and the experience of my team . This is a good question that must be answered.
So i do a lot of concept art but on the first level , my artist then work on them for the public level.
I finished high level school in IT in switzerland and specialized in C# devlopment, also i did management and marketing courses and later Animation and video games studies , i worked with many IT company in Switzerland and then launched my own business LT where we worked mainly on softwares and websites making some succesfull product. After a while and always being passionate about video games i started working as a freelancer and later managed to form our actual team wich work on full time adding to that some freelancer we hire for some projects.
We worked on fishing simulator , Oil digging simulator , infinite runner games , word ladder games and with all this we got some good experience on managing project and building good structures.
If you want i can give you some of my concept art work for you to check.
Why do we think that this project migh go to an actual end ?
First of all this project was a small side project we were working on trought the years , we realized a big Game Design Document containing hundred of pages with various informations from the technical to the artistic side. Going on this way we had a fully working server and game we have all the main functionnality allready implemented in the game and our server was tested to supporrt thousand of concurrent user.
So we thought about it , talked and decided to really make that project come to life and started replacing placeholder by real 3D model , drawing some concept art and working on the real story behind it.
If i could give you the main features we have that are fully working and those that are pretty much finished i'll tell you this :
-Server with database
-Instance system (100%)
-Quest system (100%)
-Dialogue system (100%)
-Character customization (65%)
-Races system (100%)
-Faction player based (80%)
-Mount system ; flying,swimming,grounded (100%)
-Vocal chat (30%)
-House building system (100%)
-Village,Cities and Kingdom (20%)
-Crafting (100%)
-Skills , Power and effects (100%)
-Gathering,Grinding (100%)
-NPC (100%)
-Dungeons (75%)
-Item wearing (80%)
-Player functionnality (80%)
-Loot system (100%)
-Economy (Currency,Trading,Shop,Player Shop) (80%)
-PVP system (90%)
-Duel system (50%)
-Day/Night System (60%)
-Grouping (80%)
-Setting menu (80%)
-Durability/Weight system (65%)
So here are the major features that are ready and based on this we think that we can easily finish that project and also taking in this case the fact that we are actually talking with investors for a futur colaboration and financial investment wich will let us hire more worker and produce the project with a better quality.
Doctor Sbaitso ?
EDIT: i'm so happy , now my messages don't need administrator approval before being posted