Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,974
It looks cool in videos but I could never stand it in practice because of how unwieldy and slow it feels compared to just instantly smashing things in melee.
TBH I felt that both my Warrior and my Sorcerer were 'impractical' when compared to things like Mystic Knight, but they were more satisfying overall.It looks cool in videos but I could never stand it in practice because of how unwieldy and slow it feels compared to just instantly smashing things in melee.
I found sorcerer to be much more difficult (but also satisfying) to play as well. Classes like Strider favor an all out aggressive approach and Mystic Knight rewards a highly reactive gameplay, where you watch what your enemies do and then react to it in order to harm them. Sorcerer on the other hand rewards you for having a tactical understanding of how the fight works. You need to know when you are safe to cast spells, otherwise you will either be constantly interrupted and do no damage or you will just die. You can play it safe and just spam Holy Shot against everything, but that in my opinion takes away from the fun of the class.TBH I felt that both my Warrior and my Sorcerer were 'impractical' when compared to things like Mystic Knight, but they were more satisfying overall.It looks cool in videos but I could never stand it in practice because of how unwieldy and slow it feels compared to just instantly smashing things in melee.
The real issue was when I got to certain enemies in Bitterblack Isle and my Sorcerer's physical attack stat meant his spells couldn't deal damage. Turns out the game checks for normal attack against normal defense before factoring in magical damage. So I ended up having to holy shot spam against Daimon.
That was why I said its tedious and takes forever in comparison. You do have tools that can work, but they are (obviously) more clunky than just getting in close and bashing them with a mace. This is fine though, because as I said, its good that different classes have a different experience with fights.Fighting a Golem on a Sorcerer for example is just downright tedious. If you don't have a pawn who does physical damage the fight will take forever.
https://dragonsdogma.fandom.com/wiki/High_Gicel
Still not the best and other classes feel better, but it helps a lot if you can get the range right to hit the medallions.
but they were more satisfying overall.
Sure, but that's still within the realm of being more practical than a super charged attack or a super charged spell that leaves you vulnerable to attack. You can also just be a fighter and dragon-maw everything dead.but they were more satisfying overall.
But Mystic Knight has these big meaty counters that shit particle effects everywhere... Mystic Knight spellcasting and ball-smacking feel lackluster, but these counters, mwah.
Yeah every class has an enemy like that, I was just pointing out the sorcerer one as an example.To be fair on the golem thing, the reverse is true for melee and those spirits things, and those are arguably more common. I remember doing it even with spellcaster pawns, and they were so bad at finishing/choosing their spells that I still just wailed on them with a magical weapon as faster, but it was definitely tedious.
Perhaps you should ruminate on the fact that you couldn't think to use ice magic against a fire-breathing dragon, then came here to complain about how difficult the fight was.
I chose to play a fighter because I wanted to play a swordsman.
So this is the time that we praise our favorite vactions?
Good Lord, j-just shut the fuck up, will ya?!Skibidi bop mm dada
Good Lord, j-just shut the fuck up, will ya?!
you also choose to cry like a girl because someone with a sword has problems fighting things that are big and can fly.
You are the one whining cause someone of more inclined tastes than you points out some issues with a game you like. So maybe YOU should shut the fuck up, kiddo.
You are the one whining cause someone of more inclined tastes than you points out some issues with a game you like.
You are the one whining cause
> (((((((((((((((whining))))))))))))))whining
Made it to the final boss fight, with fucking Grigori.
Whatever retard designed this fight clearly didn't balance it for melee classes, especially a fighter, which is what I am using. Goddamn it's tedious and soul crushing to have to climb his fucking forelegs to get to the heart, only to be able to take down a bit of a healthbar when he has like 9 of them. Plus 8/10 times you climb, he flicks you off, or flies up and drops you off from 3 miles up, or floats up so you need to run 3 miles to a ballista, or some other annoying shit. One shot kill breath? Check. Jumps around every 2 seconds, so you need to run for a mile to get back in position? Check. Pawns mostly useless? Check.
After 3-4 tries where I died to one of the above (3 mile drop when he flies up, or a killer fireball, etc), I had one long run going where I took him down 2.5 bars, but that took like 30 RL minutes, and I had to go do something, so yeah...
Why do devs always insist on an annoying-ass final boss fight?
More annoying than hard.
mediocrepoet is one of those munchkin NEETs who any time someone who just plays games for fun mentions anything pops up like a HERPES boil and starts going on and on about how some dude who played the game 400 times beat the final boss naked armed with his mom's underwear.
Congratulations, you are a real man of genius. Now go away, adults are talking.
Note how in your self-declared mediocrity, you haven't actually debated anything I said, but merely posted some pointless video. Kinda like if I came here claiming that walking for 10 miles is boring, and you posted a video of some moron related to you doing a hike across Inner Mongolia.
Fact 1: Grigori fight is terribly balanced for melee classes. This should be self evident even to someone of your mediocre intellectual ability. He has a fucking bright flashing target on his chest, which any class with range can just stand there and hit over and over and over, while the melee classes have to climb his constantly moving arse.
Fact 2: Having anything with 9 health bars is retarded, since it adds nothing to the fight except tedium and more time.
Come at me, furry...
Lol, I haven't even begun to criticize the game, and you fanboys are already up in arms. Relax.
I will try to do a short write-up after I am done with this fight, save your Preparation H until then.
Wrong. Being that DD is a Japanese game, like most of them, it heavily features grinding. That is, the player can engage almost indefinitely in various escort, kill 10 of this, 20 of that type quests. They literally pop-up constantly on inn boards. Of course if you have a life or a brain, you would skip those like me, after doing a few, so it's entirely possible for one player to tackle Grigori at level 30 while another tackles him at level 99, or one guy with regular equipment you get from questing and adventuring, and another guy with some uber-appropriate equipment he farmed from meta-information or various previous play-throughs. Thus making any video of one guy doing something entirely worthless, much like some dude completed Dark Souls naked at level 1. That doesn't mean anything about any player's actual experience.
Yep, I played the entire game up to Grigori (which is the final fight of the main game). And you know what cupcake? Grigori is the very first dragon I've faced. So no, I haven't paid attention to dragon hearts' mechanic.
This is nonsense. The actual reason it's represented as a multitude of bars is because each bar in the sequence is quite sizeable, and has a lot of hitpoints. Same way as for other large monsters, like Cyclopses, etc. If they did it as one bar, any hit would do so little damage to it, it would probably seem like the player is not doing anything, so they replaced it with multiple bars. But even with Cyclops/Chimera it was kinda tedious, with 3 bars, but 9 fucking bars is taking it way too far.
I don't think Jesus was a furry.
You are kinda making my point for me. Mechanically it is exactly the same, so there is no reason to have it, other than tedium. It's typically called hitpoint bloat and is a bad feature in RPGs.
Every time I wreck you in arguments, you retreat to your juvenile insulting shell. Too obvious my dude.
Eh, I did most of the obvious stuff, without grinding, and I am at Grigori at level 44. I mean it's a winnable fight, but just goes so slow...
Relax, butthurt fanboys, I just took out Grigori. It was still annoying and took a long time.
I love some of the advice, like our idiot friend Zed Duke of Butthurtville.
Porky: this fight is unbalanced and screws over fighters
Zed: Ugh, <rubs butthurt from previous threads where Porky owned him with cream>, you should multi class to Warrior and other classes. Or failing that, you should get this specific item that helps with this specific fight, cause that's how I play games, by reading up on them first and meta-gaming like the munchkin that I am. Screw people that just pick games up and play for fun.
Anyways, as far as the fight itself, apparently Grigori is weak to dark magic, but since I didn't meta-research it beforehand, I hired a lightning mage, a strider, and my main healbot pawn. Mostly they were useless, but once every blue moon, the lightning dolt would cast lightning enhancement on me at the exact time I was beating on the dragon's heart, hanging from his chest, and then it actually helped to up the damage. Mostly they d would cast that lightning enhancement when I was running between dragon's legs on the ground, dodging fireballs and shits.
VERY annoying fight for melee, but at least the loot dropped was great. Love the sword and shield.
Why not?
Jokes aside though, I just came in to validly complain about that fight being badly balanced for fighters (which is pretty obvious to anyone without an agenda), and all the butthurt fanboys start flooding me with their tears... Cannot say anything bad about my dream game, WAAAAAA WAAAAA....
Plus it's a good way to farm Zed for negative posts.
I did...
I did...
If I am complaining about one class, don't tell me to multi-class. Zed Dolt of Butthurtville already made that logical mistake.
Who do you think you are talking to? After all, as my dawg NJClaw says: I completed everything from Dark Souls 1-3 to Shitmaker on Challenging.
That sounds like terrible design. Your weapon is part if your character's identity, so carrying a bunch of different weapons seems quite anti-RPG.
It really hurts you, doesn't it, that you have never been able to counter any of my arguments against any of your favorite things. To a man with a higher IQ that might have pointed out that his tastes happen to be bad, but you, no you persevere in your bad takes.
That's cool, it's a free country after all, but no matter what you say, Morrowind DOES have extremely repetitive dungeons, Grigory IS terribly balanced for fighters, Gene Wolfe is just not fun to read at all, and considering that you literally negatively mark every single post I make while I am merely amused by yours, the only hurt butt around here is... your face.
Sounds like a typical refrain from the man who hasn't had a single original thought in his life. Let me break it down for you bre, in simple digestible pieces even someone like you could understand:
RPGs have this notion of classes or roles, where you get to play the role that you want. I chose to play a fighter because I wanted to play a swordsman. If I had wanted to use magic, I would've rolled a mage or a sorcerer. But thank you as always for your worthless input. <tips fedora>
P.S. I also beat the game yesterday. <chuckles> Likely at a lower level than most of you fanboys AND doing less online look ups.
Read em and weep:
Oh and the very last quest, the great hereafter, is one of the most retardedly designed quests ever. Talk about anti-climactic, and that's even IF someone can figure out to off themselves after portaling around like a dumbfuck ghost.
you also choose to cry like a girl because someone with a sword has problems fighting things that are big and can fly.
I dispute the validity of your argument on the following 2 grounds:
1. As you have never seen a girl in RL, I doubt you'd know what one cries like.
2. Since you cannot tell the difference between someone pointing out a valid balancing issue with a game and crying, clearly you, my friend, are too dumb to make any judgement calls in general.
A desperate cry for help wall of text...
Reminder that Porky died multiple times to Pinwheel in Dark Souls. PINWHEEL.
A desperate cry for help wall of text...
Uhh, take it easy bre, it's just a game.
Reminder that Porky died multiple times to Pinwheel in Dark Souls. PINWHEEL.
Reminder that Porky beat an order of magnitude more games on more difficult settings than any of you.
Uhh, take it easy bre, it's just a game.
Made it to the final boss fight, with fucking Grigori.
Whatever retard designed this fight clearly didn't balance it for melee classes, especially a fighter, which is what I am using. Goddamn it's tedious and soul crushing to have to climb his fucking forelegs to get to the heart, only to be able to take down a bit of a healthbar when he has like 9 of them. Plus 8/10 times you climb, he flicks you off, or flies up and drops you off from 3 miles up, or floats up so you need to run 3 miles to a ballista, or some other annoying shit. One shot kill breath? Check. Jumps around every 2 seconds, so you need to run for a mile to get back in position? Check. Pawns mostly useless? Check.
After 3-4 tries where I died to one of the above (3 mile drop when he flies up, or a killer fireball, etc), I had one long run going where I took him down 2.5 bars, but that took like 30 RL minutes, and I had to go do something, so yeah...
Why do devs always insist on an annoying-ass final boss fight?
More annoying than hard.
mediocrepoet is one of those munchkin NEETs who any time someone who just plays games for fun mentions anything pops up like a HERPES boil and starts going on and on about how some dude who played the game 400 times beat the final boss naked armed with his mom's underwear.
Congratulations, you are a real man of genius. Now go away, adults are talking.
Note how in your self-declared mediocrity, you haven't actually debated anything I said, but merely posted some pointless video. Kinda like if I came here claiming that walking for 10 miles is boring, and you posted a video of some moron related to you doing a hike across Inner Mongolia.
Fact 1: Grigori fight is terribly balanced for melee classes. This should be self evident even to someone of your mediocre intellectual ability. He has a fucking bright flashing target on his chest, which any class with range can just stand there and hit over and over and over, while the melee classes have to climb his constantly moving arse.
Fact 2: Having anything with 9 health bars is retarded, since it adds nothing to the fight except tedium and more time.
Come at me, furry...
Lol, I haven't even begun to criticize the game, and you fanboys are already up in arms. Relax.
I will try to do a short write-up after I am done with this fight, save your Preparation H until then.
Wrong. Being that DD is a Japanese game, like most of them, it heavily features grinding. That is, the player can engage almost indefinitely in various escort, kill 10 of this, 20 of that type quests. They literally pop-up constantly on inn boards. Of course if you have a life or a brain, you would skip those like me, after doing a few, so it's entirely possible for one player to tackle Grigori at level 30 while another tackles him at level 99, or one guy with regular equipment you get from questing and adventuring, and another guy with some uber-appropriate equipment he farmed from meta-information or various previous play-throughs. Thus making any video of one guy doing something entirely worthless, much like some dude completed Dark Souls naked at level 1. That doesn't mean anything about any player's actual experience.
Yep, I played the entire game up to Grigori (which is the final fight of the main game). And you know what cupcake? Grigori is the very first dragon I've faced. So no, I haven't paid attention to dragon hearts' mechanic.
This is nonsense. The actual reason it's represented as a multitude of bars is because each bar in the sequence is quite sizeable, and has a lot of hitpoints. Same way as for other large monsters, like Cyclopses, etc. If they did it as one bar, any hit would do so little damage to it, it would probably seem like the player is not doing anything, so they replaced it with multiple bars. But even with Cyclops/Chimera it was kinda tedious, with 3 bars, but 9 fucking bars is taking it way too far.
I don't think Jesus was a furry.
You are kinda making my point for me. Mechanically it is exactly the same, so there is no reason to have it, other than tedium. It's typically called hitpoint bloat and is a bad feature in RPGs.
Every time I wreck you in arguments, you retreat to your juvenile insulting shell. Too obvious my dude.
Eh, I did most of the obvious stuff, without grinding, and I am at Grigori at level 44. I mean it's a winnable fight, but just goes so slow...
Relax, butthurt fanboys, I just took out Grigori. It was still annoying and took a long time.
I love some of the advice, like our idiot friend Zed Duke of Butthurtville.
Porky: this fight is unbalanced and screws over fighters
Zed: Ugh, <rubs butthurt from previous threads where Porky owned him with cream>, you should multi class to Warrior and other classes. Or failing that, you should get this specific item that helps with this specific fight, cause that's how I play games, by reading up on them first and meta-gaming like the munchkin that I am. Screw people that just pick games up and play for fun.
Anyways, as far as the fight itself, apparently Grigori is weak to dark magic, but since I didn't meta-research it beforehand, I hired a lightning mage, a strider, and my main healbot pawn. Mostly they were useless, but once every blue moon, the lightning dolt would cast lightning enhancement on me at the exact time I was beating on the dragon's heart, hanging from his chest, and then it actually helped to up the damage. Mostly they d would cast that lightning enhancement when I was running between dragon's legs on the ground, dodging fireballs and shits.
VERY annoying fight for melee, but at least the loot dropped was great. Love the sword and shield.
Why not?
Jokes aside though, I just came in to validly complain about that fight being badly balanced for fighters (which is pretty obvious to anyone without an agenda), and all the butthurt fanboys start flooding me with their tears... Cannot say anything bad about my dream game, WAAAAAA WAAAAA....
Plus it's a good way to farm Zed for negative posts.
I did...
I did...
If I am complaining about one class, don't tell me to multi-class. Zed Dolt of Butthurtville already made that logical mistake.
Who do you think you are talking to? After all, as my dawg NJClaw says: I completed everything from Dark Souls 1-3 to Shitmaker on Challenging.
That sounds like terrible design. Your weapon is part if your character's identity, so carrying a bunch of different weapons seems quite anti-RPG.
It really hurts you, doesn't it, that you have never been able to counter any of my arguments against any of your favorite things. To a man with a higher IQ that might have pointed out that his tastes happen to be bad, but you, no you persevere in your bad takes.
That's cool, it's a free country after all, but no matter what you say, Morrowind DOES have extremely repetitive dungeons, Grigory IS terribly balanced for fighters, Gene Wolfe is just not fun to read at all, and considering that you literally negatively mark every single post I make while I am merely amused by yours, the only hurt butt around here is... your face.
Sounds like a typical refrain from the man who hasn't had a single original thought in his life. Let me break it down for you bre, in simple digestible pieces even someone like you could understand:
RPGs have this notion of classes or roles, where you get to play the role that you want. I chose to play a fighter because I wanted to play a swordsman. If I had wanted to use magic, I would've rolled a mage or a sorcerer. But thank you as always for your worthless input. <tips fedora>
P.S. I also beat the game yesterday. <chuckles> Likely at a lower level than most of you fanboys AND doing less online look ups.
Read em and weep:
Oh and the very last quest, the great hereafter, is one of the most retardedly designed quests ever. Talk about anti-climactic, and that's even IF someone can figure out to off themselves after portaling around like a dumbfuck ghost.
you also choose to cry like a girl because someone with a sword has problems fighting things that are big and can fly.
I dispute the validity of your argument on the following 2 grounds:
1. As you have never seen a girl in RL, I doubt you'd know what one cries like.
2. Since you cannot tell the difference between someone pointing out a valid balancing issue with a game and crying, clearly you, my friend, are too dumb to make any judgement calls in general.
How does he sucks? His size? The cinematic sequences? Because other than that, he's really no different than the other draconic minibosses at all.I love this game very much, but come on, the Grigori fight fucking sucks.
YesThe cinematic sequences?
Really? I can't remember many rpgs where I took a single weapon and stuck with very long. Favorite type of weapon? Sure. But favoured individual weapon- I can't recall any really. Not in most rpgs at least, especially where moveset is dependent on weapon set and not weapon.Your weapon is part if your character's identity,