u mad bro cuz skyway makes u look st00pid?Vault Dweller said:So much hate in this one... Well, at least if Skyway gets hit by a bus, we'll have a backup ready in no time.baronjohn said:Hopefully it'll sell like 100 copies on the PC and Bioware will finally get the message and quit making PC games.
Their shitty games belong on the PS3 or something.
Pablosdog said:In a party based game like Dragon age, a universal inventory system is a good thing.
GarfunkeL said:In DA, that would be: "oh, pause, move axe into the inventory, now who should use it? Oh, yeah, Lancelot back there, half-a-mile from Conan, he has the best axe-skill, nevermind he's that far, we have unified party inventory, there we go".
Still saying that it doesn't matter?
That is pretty much the ONLY argument in favor of individual inventories. In exchange, it adds a great deal of hassle at every other point in the game. As for the wizard-crashing thing, have you actually PLAYED DA? There is absolutely *NO* way to stop ANYONE from going ANYWHERE. You only have 4 partymembers, making it impossible to form a shield around anyone, even if the engine supported such a thing, as it is still impossible to block a doorway by stationing a fighter in it, they will still swarm around him. There is absolutely NO way you can stop any enemy from attacking any partymember they please, and there's no penalty for moving about, as there is no attack of opportunity mechanic. This is not D&D.GarfunkeL said:No it's not. Your party is in the middle of the combat, with the party members separated from each other by several meters. Fighter gets seriously hurt. Oops, you forgot to give her healing potions (or she ran out) - now cleric has to run over to the fighter, abandoning her position, possibly allowing the enemy to crash your wizard. Or, someone else has to pass a healing potion to the fighter, possibly also having to move around. Or she gets killed/knocked out.
You get *4* partymembers. Healing potions are invariably out the wazoo in this game. This represents an obscure corner case and if you allow your party to get into this state in DA, you probably have way bigger issues to deal with.GarfunkeL said:When you remove individual inventories, you remove one element of thinking/tactics. "I only have 3 healing potions but I have 6 party members, who should I prioritize?"
There are no such enemies or weapons in DA. And you can't drop items on the floor in DA. EVER! Since nothing can ever be simply arbitrarily dropped on the floor, let alone retrieved later, this is kind of a pointless argument.GarfunkeL said:Oh, the party is facing a demilich who can only be hurt by +4 weapons or better. No fear, Conan at the front-row has BattleAxe of BadAssery +4. But what's this? Conan fails his saving throw and the demilich turns him into a puddle of blood on the floor. You are screwed until you get another party member to dig through Conan's possessions now lying on the floor, hopefully recovering the axe before the demilich rapes the rest of your party.
There's no axe skill. The weapons are pretty much all generic, and there is no special reason why you would need to transfer a weapon.GarfunkeL said:In DA, that would be: "oh, pause, move axe into the inventory, now who should use it? Oh, yeah, Lancelot back there, half-a-mile from Conan, he has the best axe-skill, nevermind he's that far, we have unified party inventory, there we go".
Yeah, I'm saying it doesn't matter. DA is just not that kind of game. The fact of the matter is that the underlying tactical depth is not sufficient to justify adding this particular point of minutiae. It'd be like adding rules for troop morale to Risk.GarfunkeL said:Still saying that it doesn't matter?
I don't really know why that is allowed, it's certainly something that the engine should be able to prohibit. It was in NWN. But then, why would you bother? There's no particular pieces of armor that would justify doing this with in pretty much 99% of the cases.made said:A shared inventory is gnerally ok for the convenience imo. What's not ok is equipping whole suits of armor while in combat.
I figure they retroactively assume the potions were crafted at some point in the past. Does it really make a difference to have Schrodinger's Potion Crafting? I cannot think of any particular point at which this represents a critical strategic decision...given that DA is not a game where supply and logistics plays any real role at all.made said:Or pausing the game to craft potions and traps while a fucking ogre is beating on you.
There is absolutely *NO* way to stop ANYONE from going ANYWHERE. You only have 4 partymembers
NO way you can stop any enemy from attacking any partymember they please, and there's no penalty for moving about,
You get *4* partymembers. Healing potions are invariably out the wazoo in this game.
There are no such enemies or weapons in DA.
. The weapons are pretty much all generic, and there is no special reason why you would need to transfer a weapon.
But then, why would you bother? There's no particular pieces of armor that would justify doing this with in pretty much 99% of the cases.
.given that DA is not a game where supply and logistics plays any real role at all.
DA is just not that kind of game
made said:A shared inventory is gnerally ok for the convenience imo. What's not ok is equipping whole suits of armor while in combat. Or pausing the game to craft potions and traps while a fucking ogre is beating on you.
GarfunkeL said:No it's not. Your party is in the middle of the combat, with the party members separated from each other by several meters. Fighter gets seriously hurt. Oops, you forgot to give her healing potions (or she ran out) - now cleric has to run over to the fighter, abandoning her position, possibly allowing the enemy to crash your wizard. Or, someone else has to pass a healing potion to the fighter, possibly also having to move around. Or she gets killed/knocked out.
When you remove individual inventories, you remove one element of thinking/tactics. "I only have 3 healing potions but I have 6 party members, who should I prioritize?" Scratch that, we avoided little hassle, who cares if we became little more dumb in the process.
Oh, the party is facing a demilich who can only be hurt by +4 weapons or better. No fear, Conan at the front-row has BattleAxe of BadAssery +4. But what's this? Conan fails his saving throw and the demilich turns him into a puddle of blood on the floor. You are screwed until you get another party member to dig through Conan's possessions now lying on the floor, hopefully recovering the axe before the demilich rapes the rest of your party.
In DA, that would be: "oh, pause, move axe into the inventory, now who should use it? Oh, yeah, Lancelot back there, half-a-mile from Conan, he has the best axe-skill, nevermind he's that far, we have unified party inventory, there we go".
Still saying that it doesn't matter?
GarfunkeL said:Oh, the party is facing a demilich who can only be hurt by +4 weapons or better. No fear, Conan at the front-row has BattleAxe of BadAssery +4.
Pablosdog said:I don't have a problem with unified inventories, it removes hassle.
And how the fuck do stats relate to inventory management?
Wow. Yes, when you line up Norfleet's quotes, his defense of DA is really quite an indictment of DA.SerratedBiz said:You said it best.
Reject_666_6 said:BLOBERT vs Volourn. Which is better and why?
Discuss!!!
In exchange, it adds a great deal of hassle at every other point in the game.
There is absolutely *NO* way to stop ANYONE from going ANYWHERE.
still impossible to block a doorway by stationing a fighter in it
there's no penalty for moving about, as there is no attack of opportunity mechanic.
if you allow your party to get into this state in DA, you probably have way bigger issues to deal with.
Apparently no-one ever thought to use an axe in combat in THEDAS (THE Dragon Age Setting). Nah, I'm just yanking your chain, I know, there are no weapon skills in the game. True story, those weapon skills would have just overloaded the simple brains of casual gamers. It's true! DnD is way too complicated for them!There's no axe skill.
The weapons are pretty much all generic
Yeah, I'm saying it doesn't matter. DA is just not that kind of game. It'd be like adding rules for troop morale to Risk.
But then, why would you bother?
I figure they retroactively assume the potions were crafted at some point in the past.
I cannot think of any particular point at which this represents a critical strategic decision
A shared inventory is gnerally ok for the convenience imo.
I...actually agree with Garfunkel in that regard.
I agree with GarfunkeL (to a extent).