Rpgsaurus
Novice
- Joined
- Jan 28, 2011
- Messages
- 95
Ulminati said:I'm talking about basic champion design. The whole strength/intelligence/agility schtick is an unintuitive mess that is mainly tolerated because the people who defend DotA2 are the people who played HoN/DotA for ages and are used to the obfuscation.
I don't get it... is there something wrong with heroes being STR/AGI/INT based?
Ulminati said:The litmus test of whether or not I consider someones opinions coloured by nostalgia or not is if they try to defend denying. Getting rid of that was the smartest thing RIOT ever did. What players lost in obsessively clicking minions they gained in being able to harrass other players and making laning less of a ricefest.
You sound very opinionated... Well, try to at least consider this. There are several things you are doing when in lane. You're trying to keep your lane as close to your tower without your tower hitting the enemy creeps - at least when you're trying to farm the lane as safely as possible (unless you're playing, say a 1v1 veno/slither and want to push the tower ASAP). Denying your own creeps at half health when the lane is pushed helps you achieve that. Sometimes you have a choice of denying/pushing back your lane and getting more last hits in, or more harass on your opponent. These choices add depth to the game.