My apologies in advance for the nested quote clusterfuck.
meh said:
Ulminati said:
Item combining doesn't always work (meaning you have to empty your inventory to finish some items).
Didn't experience this yet, everything's fine on my end. What item didn't combine? You should report that.
Can't remember, it was something for that drow archer skank fairly early in the gamr. The green mask thing I think. Considering how many things I found I disliked about DotA2 I see no reason to report it as I'm unlikely to play the end result anyway.
Ulminati said:
You can't click the items you've already bought to see what they build into (you have to find the relevant item in the store iteself to see the build tree).
I'd say - how you should know? It's only written on the recipe... Anyway, I don't remember then was the last time I looked at the item tooltip/description. It might get implemented though. Suggest that.
Because it is basic knowledge that should be freely available, easy and intuitive to access. Making your UI less user-friendly doesn't raise the skill-cap. It just annoys new players - the lifeblood of any game that wants to be around 6 months down the road.
Ulminati said:
The minimap - for some reason - won't let me reposition the camera. Right-click moves my dude. Left-click pings. I've tried alt-clicing, ctrl-clicking and shift-clicking, but the camera refuses to budge. This has gotten me killed more than once if I've been interacting with the courier at the base and ende dup gettign attacked.
Ugh, maybe you've messed up your key bindings? Usually, the map is pinged when you hold alt and press left click and then you draw on the map when you hold ctrl and left click. Or maybe your keyboards alt is messed up? Why don't you report it?
Tried changing the keybinding. Tried clicking in other games where alt-modifiers were used and they worked fine. As to why I don't report it, see my answer to #1.
Ulminati said:
Self-use of potions seems to be b0rked. the only way I can drink mana/health potions is by double-clicking the icon despite a hotkey being set.
Again, check your key bindings. Double clicking hotkey should also work.
See answer to previous quote.
Ulminati said:
the items in general being confusing to navigate (though this is more due to the fact that most DotA items appear to be bought for their active ability rather than stats). Compare it to LoL where I usually know I need health/armor/magic resist/ap/attack damage/asstack speed etc. I can click a button and see all items that contain the relevant stat I'm after.
Somewhat true? There are one dimensional items, but they usually contain a bonus. The judgement what item to buy in certain situations grows with experience. Need hp on a hero? Get vanguard in an early game, get heart in the late game etc.
That the nature of items in DotA makes it difficult to create a good sorting for the store does not change the fact that the sorting available is crap.
Ulminati said:
Graphics blending too much into each other. Hit point bars aren't clearly enough segmented to show people at a glance how many hit points someone has. If 2 heroes are both at 90% hp, but one has 1000 max hp and the other has 3000, I should be able to tell so without clicking their heroes first. The information is available to all players, just hidden behind bad graphic design. Same thing with character level (it's kinda important to know if the guy you're about to gank is level 5 or 6). Again, I'd point at LoL as a brillant example that shows you the status of friends and enemies at a glance withotu having to click everyone in turn.
You know there's a scoreboard?
THAT IS EXACTLY MY POINT! If the information is available, why do I have to bring up a seperate window that obscures the entire screen to view it? Take a page out of LoLs book and add level # and highly visible seperator lines for every 100 hp or so on the hitpoint bars.
Ulminati said:
Speaking of graphics, the spell effects are still too flashy (althoguh not nearly as bad as in hon). Teamfights turn into rainbow bloom clusterfucks. Again, compare this to LoL where the "ugly, simple graphics" some people complain about mean that even in a 5v5 teamfight, the layman can follow what's happening.
Sorry, I don't discuss graphics.
When particle spam makes it difficult to tell what's going on in any given situation where target priority and timing matters, it becomes an UI issue. Let's call it the "OMG LENS FLARES AND BLOOM!" effect.
Ulminati said:
I'm talking about basic champion design. The whole strength/intelligence/agility schtick is an unintuitive mess that is mainly tolerated because the people who defend DotA2 are the people who played HoN/DotA for ages and are used to the obfuscation. Incidentially, mixing what the various stats do for different heroes and having items grant sub-stats of the main stats is one of the two major reasons the store is and likely always will be a mess to sort through.
There are strength, intelligence and agility type heroes and they are too complex you to understand? I'm sorry, but you don't like versatility that you can do with various heroes? What's wrong with that if I want my Spectre to be tanky one game and DPS other one? What's wrong with having a lot of mana on Sand King one game and going heart/radi the other one?
For versatility, see: Cho'Gath. You can build him as a hard tank, as an initiator, as a crowd-control machine. You can build him for burst damage (AP), sustained (AS/AD) or wacky extras (AS/On-hit). He can go solo lane, duo lane, jungle, support.
Also, you're missing my point entirely on str/agi/int. I'm saying that since each of the attributes basically increase 3-4 attributes at varying rates, they should just remove them altogether and give items the subattributes. Incidentially, that'd allow them to vary items further and let them create subcategories depending on which stat(s) items boosted, easing sorting in the clusterfuck store.
It'd also make DotA players tremendously butthurt (changing a semicolon in their holy, perfect formula) so it's not likely to happen.
Ulminati said:
The litmus test of whether or not I consider someones opinions coloured by nostalgia or not is if they try to defend denying. Getting rid of that was the smartest thing RIOT ever did. What players lost in obsessively clicking minions they gained in being able to harrass other players and making laning less of a ricefest.
No, YOU don't understand. There's nothing wrong with the denying. I'll share several points with you. First of all, you control your lane, you don't push and neatly farm near your tower, because the enemy hero is that much stronger hero, has longer range etc. But with smart denying or at least hitting several times your creeps you can stay behind the tower and farm. Secondly, there's an aggresive mid lane battle storm spirit vs (lets say just for examples sake) sniper. If the sniper denies several creeps from storm (denying xp) he will hit level 6 first and will finish storm off with his ultimate, but if storm spirit denies more creeps than sniper, he'll hit 6 first and will be albe to rofl (=rolling on floor lightning) to snipers hill take him out. Thirdly, when your carry farm in a protected trilane/dual lane, the support or the same carry denies the creeps that the sacrificial side lane solo of the opponents team wouldn't even outlevel them. This isn't just lol you didn't get 50 gold, my magina will get battlefury first at 30min than your aghanims voids.
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It's called zoning. It's like denying, except it encourages more player conflict, active junglers and effective warding. Considering I frequently end my laning phase with a 50+ advantage in creeps and about 1½ levels over whoever I was up against - even if neither of us has a signifigant kill advantage - should prove zoning and clever harrasment will give you a comparative advantage to denying.
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In summary
I tried DotA2. I found I didn't like it. Realizing what I didn't like about DotA2 made me appreciate what Riot and Stunlock did -- took the formula DotA made a decade ago and TRIED TO IMPROVE ON IT instead of making a carbon copy with more lens flare. I already stated several times that DotA2 is probably a wet dream for people who beleive DotA1 acheived perfection and the (subsection of?) HoN players whose mantra for ages has been "HoN is the closest thing there is to DotA). They have a perfect right to exist and are perfectly entitled to their opinions.
Just as I am entitled to have my opinions. Which (almost) every point I've raised so far has been. That hotkeys and map are b0rked on my desktop and laptop PCs are facts, not opinions.
If you think it's ok that teamfights look like lens flare clusterfucks; the UI is annoying at best and deliberately trying to obfuscate available data at worst; and that one of the best-funded developers today aren't even going to TRY improving 10 year old mechanics go ahead, knock yourself out. But it's not going to make me thing DotA2 is worth my time.
It'll be interesting to see how things stand 1 year down the road.
Padre said:
Like I said a few posts back. I neither have nor desire the kind of aspergers it takes to make it onto your BRO list