RRRrrr
Arcane
- Joined
- Nov 6, 2011
- Messages
- 2,308
I have been playing Doom 3 and I think it is very underrated. The monster design is very respectful to the original Doom, the game feels like what Doom would have been if it were realistic. The engine supporting no more than 3-4 enemies on the screen somehow works in favour of the game, as it forced id Software to make the monsters stronger and more challenging. I really like their interpretation of the Pinky monster, making it almost like a micro boss fight.
I also love the Doom 3 interpretation of the Chaingun and how it is introduced, allowing you to plow through hordes of enemies.
The Imp design is superb, it is more complex than the original, as it has both melee and ranged attacks, can sustain two shotguns shots and facing three imps at the same time is a challenge.
All in all, I love how each monster of the original Doom was interpreted to make it stronger, more individually challenging, with more varied attacks and complex behavior, and being both respectful to the original visual design while still being creative with it. Just look at the comparison of all Doom monsters. Doom 3 did much better in this regard than Doom 2016 and Doom Eternal, even if Eternal is in theory closest to the original designs. The monsters and their attacks are varied and with no hitscan attacks except for zombie marines.
I also like the design philosophy of Doom 3. There is no handholding in any shape or form. After the first levels, you are often starved for ammo and health, forcing you explore the levels. There are always hidden medpacs and ammo, and finding them is always satisfying. Last but not least, finding the passwords of lockers is tremendously satisfying, forcing you to listen to audio logs, read through emails and to search for PDFs. There was one level on which the password on all lockers was 123 because the employees were morons and could not remember a more complex password.
This leads me to he story and atmosphere. The story is intriguing without getting in the way and never forces you to sit through exposition. While my laptop cannot run Doom 2016, I have watched the intro of the Doom guy ripping a monitor the moment it starts showing exposition, which I found rather cringy. Doom 3 managed to have a straightforward story with enough mystique to keep you entertained, and also has enough cool audio logs that tell the story of the Mars base.
The base itself has a very believable design. It does feel like just a few moments ago, people were living and working there. I love that the game does not use music and only uses environmental sounds, which are very realistic.
All in all, Doom 3 is probably the best successor Doom 1 and 2 could have had in 2004. The game could have been so much worse and complete decline, but instead it dared to try something new and be as respectful as possible to the source material. And while Doom 2016 and Doom Eternal seem fun from what I've seen from them, they were not as revolutionary as Doom 3 was at the time, let alone the original Doom. And they do seem a little generic and playing it probably a little too safe, too edgy, too modern AAA, but feel free to correct me since I won't be able to play them anytime soon due to personal hardware limitations.
I also love the Doom 3 interpretation of the Chaingun and how it is introduced, allowing you to plow through hordes of enemies.
The Imp design is superb, it is more complex than the original, as it has both melee and ranged attacks, can sustain two shotguns shots and facing three imps at the same time is a challenge.
All in all, I love how each monster of the original Doom was interpreted to make it stronger, more individually challenging, with more varied attacks and complex behavior, and being both respectful to the original visual design while still being creative with it. Just look at the comparison of all Doom monsters. Doom 3 did much better in this regard than Doom 2016 and Doom Eternal, even if Eternal is in theory closest to the original designs. The monsters and their attacks are varied and with no hitscan attacks except for zombie marines.
I also like the design philosophy of Doom 3. There is no handholding in any shape or form. After the first levels, you are often starved for ammo and health, forcing you explore the levels. There are always hidden medpacs and ammo, and finding them is always satisfying. Last but not least, finding the passwords of lockers is tremendously satisfying, forcing you to listen to audio logs, read through emails and to search for PDFs. There was one level on which the password on all lockers was 123 because the employees were morons and could not remember a more complex password.
This leads me to he story and atmosphere. The story is intriguing without getting in the way and never forces you to sit through exposition. While my laptop cannot run Doom 2016, I have watched the intro of the Doom guy ripping a monitor the moment it starts showing exposition, which I found rather cringy. Doom 3 managed to have a straightforward story with enough mystique to keep you entertained, and also has enough cool audio logs that tell the story of the Mars base.
The base itself has a very believable design. It does feel like just a few moments ago, people were living and working there. I love that the game does not use music and only uses environmental sounds, which are very realistic.
All in all, Doom 3 is probably the best successor Doom 1 and 2 could have had in 2004. The game could have been so much worse and complete decline, but instead it dared to try something new and be as respectful as possible to the source material. And while Doom 2016 and Doom Eternal seem fun from what I've seen from them, they were not as revolutionary as Doom 3 was at the time, let alone the original Doom. And they do seem a little generic and playing it probably a little too safe, too edgy, too modern AAA, but feel free to correct me since I won't be able to play them anytime soon due to personal hardware limitations.