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Divinity: Original Sin Pre-Release Thread

felipepepe

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I like those goals. Except for the NPC schedules. When I was younger I thought they were nifty but now they're just a nuisance. I hope it doesn't make a mill.
Don't be silly bro, it would work really well in a game like the Divinities, just like it did with Arcanum.
 

felipepepe

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Yeah, we need that classic "enter store, leave pyramid, wait for store to close, teleport in and loot everything" moment. Even if is only on the first store of the game, because the others have a anti-magic field or something...
 

Zed

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I would rather see them add features and simplifying editor tools than to add stuff the SP campaign.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Yeah, but you are supporting the campaign for the editor. I am creatively dead and the editor is largely useless to me.
 

Zed

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Yeah, but you are supporting the campaign for the editor. I am creatively dead and the editor is largely useless to me.
that's because you have no soul
 

Lancehead

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Yeah, but you are supporting the campaign for the editor. I am creatively dead and the editor is largely useless to me.
Well, it's useful to you also as you can play content others make with the editor.
 

Hobz

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Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
Stuff like day/night cycle seems like a great addition to the editor too.
 
Self-Ejected

Davaris

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Yeah, but you are supporting the campaign for the editor. I am creatively dead and the editor is largely useless to me.
Well, it's useful to you also as you can play content others make with the editor.
I'd rather have the NPC schedules.

Unless I am misunderstanding what is involved, with a decent editor, the modders could put schedules in. Go here, go there at a certain time, collect something and give it to someone else. Is there more to it than that?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
From what I understand you could do it with the editor now, Zed just wants to have it more user friendly. And I'd rather have the schedules out of the box instead of as a-mods-will-fix-this feature.
 

Western

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Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
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Davaris

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Unless I am misunderstanding what is involved, with a decent editor, the modders could put schedules in. Go here, go there at a certain time, collect something and give it to someone else. Is there more to it than that?

I forgot about all the additional animations, like getting into bed, doing your daily chores, etc. That would cost a lot.
 

oldmanpaco

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True, first mods will probably be comming from loverslab, I doubt NPC schedules will be incuded :troll:

They only do mods for shitty action game engines, so thankfully this game will be safe from that horror.


Yeah they want no part of this:

82aa659f5b564cae56d96c26592128f8_large.jpg
 

Multi-headed Cow

Guest
Loverslab, you say.

Rape mods, you say.

Cooperative RPG, you say.

Player to player dialog, you say.

Hmmmmm.

:avatard:
 

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