NotAGolfer
Arcane
Hi all.
So they released D:OS 2 recently, which made me realize thattime is running away faster and faster every year I didn't even play the first game for more than a few hours before, even though I backed it on Kickstarter.
So I did the irrational thing and instead of starting their new game (also backed it) I finally dived into the first D:OS.
And since reading guides on the internet gets less appealing the older I get (that's why I demand extensive tutorials for complex games nowadays, I don't have the patience to first read manuals and shit anymore) and because I couldn't possibly know which skills are useful I just started the game with the standard cleric and some mage class (dunno how it's named in the English version, I play the German one).
long disclaimer that noone wants to read so I put it in spoilers:
Anyway, I had to respec asap and Larian being the douchebags they are (lovable douchebags but still douchebags) thought that it would be a good idea to unlock this ability somewhere near the end of the freaking game.
That's not acceptible.
So I googled and found this little tool here.
To edit savegames with it you need to do as follows:
1. Unpack the tool and start the converter.exe
2. Switch to the PAK/LSV Tools tab and in the package path line open the savegame you want to edit (in a profile subfolder inside User\Documents\Larian Studios\and_so_on). Enter a destination folder where the files from the savegame package will be extracted to.
3. Change to the LSX Tools tab and point the input path line towards the global.lsf file inside the folder you just created, enter a filename and destination for the unpacked file. It now will be ten times as big and have the file extension lsx, meaning you can edit it like a html file.
4. Open that lsx file with some editor that works better than basic Wordpad which needs forever to load that file. I used Sublime Text, Notepad ++ should work too I guess.
5. Search for the line <node id="PlayerUpgrade"> and then read this here.
The only thing that's not easy to figure out is talents. But there's a way to circumvent this. Either hire a henchman with exactly the talents you want your edited main char to have or start a new game and give him two of these talents and add the remaining talent points into the <attribute id="TalentPoints" line directly below the <node id="PlayerUpgrade"> one. Identifying your character is simple too, just compare the attributes to the ingame values, they are even in the correct order. Not to the resulting ingame value of course, but the one without equipment bonusses.
Then repack this lsx into lsf format and replace the global.lsf with it and put the files into the same folder (it has to be the exact same savegame!) you took the lsv savegame file from. No need to repack the files into the single lsv one, the game can handle them unpacked. Delete the lsv of course.
I figured this might be useful to some here.
Honestly, Larian, wtf were you thinking adding the respec option this late in the game?
So they released D:OS 2 recently, which made me realize that
So I did the irrational thing and instead of starting their new game (also backed it) I finally dived into the first D:OS.
And since reading guides on the internet gets less appealing the older I get (that's why I demand extensive tutorials for complex games nowadays, I don't have the patience to first read manuals and shit anymore) and because I couldn't possibly know which skills are useful I just started the game with the standard cleric and some mage class (dunno how it's named in the English version, I play the German one).
long disclaimer that noone wants to read so I put it in spoilers:
And after spending about 20 hours taking my time and exploring every nook and cranny in Cyseal I realize that both are pretty shit and the game screwed me from a powergamer's perspective. For example I wanted to just expand on the cleric's strengths and develop him into a tank that can heal his party members and bind the enemy (provoke skill) while the rest of the party wreaks all sorts of havok with magic, bombs and arrows.
But they gimped the shield's tanking usefulness so radically that there is just no reason to stick to that route since Lone Wolf plus two-handed or dual wield gives you a tank that can kill all these nasty high magic resistant enemies so much easier than anything else.
So it was clear that I have to respec him because honestly, this game's story is too fucking lame to give a damn about and the only thing that's fun (and it is extremely fun, this is one of the most fun games I played in the last decade) is the character building and combat. I love that stuff, even though I'm disappointed that they still didn't manage to properly balance the different classes even after all these balancing reiterations they went through.
I'm not one of the people who plays through linear games like this one multiple times so in this case I don't give a shit about replayability. I still value the build variety though, but for another reason: If the character building choices you make matter gameplay-wise then I don't feel like I'm wasting my time with the roleplaying part of this CRPG. Simple as that.
But they gimped the shield's tanking usefulness so radically that there is just no reason to stick to that route since Lone Wolf plus two-handed or dual wield gives you a tank that can kill all these nasty high magic resistant enemies so much easier than anything else.
So it was clear that I have to respec him because honestly, this game's story is too fucking lame to give a damn about and the only thing that's fun (and it is extremely fun, this is one of the most fun games I played in the last decade) is the character building and combat. I love that stuff, even though I'm disappointed that they still didn't manage to properly balance the different classes even after all these balancing reiterations they went through.
I'm not one of the people who plays through linear games like this one multiple times so in this case I don't give a shit about replayability. I still value the build variety though, but for another reason: If the character building choices you make matter gameplay-wise then I don't feel like I'm wasting my time with the roleplaying part of this CRPG. Simple as that.
Anyway, I had to respec asap and Larian being the douchebags they are (lovable douchebags but still douchebags) thought that it would be a good idea to unlock this ability somewhere near the end of the freaking game.
That's not acceptible.
So I googled and found this little tool here.
To edit savegames with it you need to do as follows:
1. Unpack the tool and start the converter.exe
2. Switch to the PAK/LSV Tools tab and in the package path line open the savegame you want to edit (in a profile subfolder inside User\Documents\Larian Studios\and_so_on). Enter a destination folder where the files from the savegame package will be extracted to.
3. Change to the LSX Tools tab and point the input path line towards the global.lsf file inside the folder you just created, enter a filename and destination for the unpacked file. It now will be ten times as big and have the file extension lsx, meaning you can edit it like a html file.
4. Open that lsx file with some editor that works better than basic Wordpad which needs forever to load that file. I used Sublime Text, Notepad ++ should work too I guess.
5. Search for the line <node id="PlayerUpgrade"> and then read this here.
The only thing that's not easy to figure out is talents. But there's a way to circumvent this. Either hire a henchman with exactly the talents you want your edited main char to have or start a new game and give him two of these talents and add the remaining talent points into the <attribute id="TalentPoints" line directly below the <node id="PlayerUpgrade"> one. Identifying your character is simple too, just compare the attributes to the ingame values, they are even in the correct order. Not to the resulting ingame value of course, but the one without equipment bonusses.
Then repack this lsx into lsf format and replace the global.lsf with it and put the files into the same folder (it has to be the exact same savegame!) you took the lsv savegame file from. No need to repack the files into the single lsv one, the game can handle them unpacked. Delete the lsv of course.
I figured this might be useful to some here.
Honestly, Larian, wtf were you thinking adding the respec option this late in the game?
Last edited: