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Dishonored by Arkane

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
The Golden Cat mission is the only one where an area is reused. All others are completely unique.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
The Golden Cat mission is the only one where an area is reused. All others are completely unique.
Fair enough. I'm almost done the bridge level - fun, but really, really linear and short compared to the others, not to mention that the gameplay really has not got any harder or more complex. I can't speak to the other missions and I do appreciate the detail etc., but it really, really feels like they spent 90% of their effort on the first 10% of the game. The lack of side-quests, new notes and books to read, new enemies, new powers, weapons etc. is becoming very obvious right now.

In particular, the level design is really starting to suffer from Deus Ex: Invisible War syndrome, i.e. 3-4 doors to get to a room but they are all right next to each other and they all lead to effectively exactly the same place. The first major mission avoided this because the level was actually quite big, open and had a lot of space where guards patrolled etc., so picking an effective route was important. Now, almost all the guards are split up from one another, the space you have to work with is cramped, and there's no real exploration because everything you see can be accessed from a half-dozen angles. With bone charms and powers that let you move faster, jump higher, carry bodies quickly, and choke people quickly, stealth has gone from being decent to extremely easy, because the level design has not kept up with the improvements I can now make to my character.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,393
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
So I just finished it. The last mission was actually one of my favourites - I liked infiltrating that fortress. The only level that was kinda shit was the Flooded District. Other than that, it was a solid game overall. A bit too short though, and once you learned the ropes, a stealth playthrough is way too easy even on very hard. Even though the AI is actually quite aware of you, if they spot you, and react quickly. The problem is that seeing you is the only thing they do react to - well, and you making sounds, but there aren't many things that do make a sound. Footsteps don't when you're in stealth mode, and there's a "boot stealth" upgrade that makes your boots make less noise... which means that you can walk normally without making any sound on level 1 of the upgrade, and fucking run without making any sound on level 2.

Overall, it was a solid game, but with some very obvious unrealized potential. I'll let it settle for a while and write the review either tomorrow or next weekend.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
I did the final level in like a minute. I stayed on the boat as it was leaving, blinked onto the rock and made my way to the roof via the cable. There are no guards on the roof the entire way.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,099
I just finished the Golden Cat mission and I am not amused. Apparently this is already nearly halfway through the game, and most of the areas were reused from the first major mission. The Golden Cat area itself was very pretty to look at but I found the level design lacking... too few guards, too many easy routes that lead right to your targets, etc. I save scum like a bastard to remain hidden and even so I was only detected once on the highest difficulty, and it was due to Blink fucking up and teleporting me on top of someone. I haven't even used the sleep darts once the entire game so far, otherwise it would be comically easy.

That's a city district. When you look at map, you can see it's connected to the area you are arriving with boat. So what do you mean with reuse? Also it's a entertainment house, not a high security prison, or military base. And even then it's loaded with guards. Avoid save scumming and you'd have better game.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
I did the final level in like a minute. I stayed on the boat as it was leaving, blinked onto the rock and made my way to the roof via the cable. There are no guards on the roof the entire way.

Bullshit.
Cry moar.

7gZ3W.jpg


3UB1v.jpg
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
I did the final level in like a minute. I stayed on the boat as it was leaving, blinked onto the rock and made my way to the roof via the cable. There are no guards on the roof the entire way.
Oh, so that's how you do it. Tried but never thought about using a boat.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,393
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The game is good but staying on the roofs makes you almost undetectable. Stop denying the game's flaws, Morgoth.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
Yeah no way in a minute, the loading screens take longer than that :P

I don't see why people are comparing this to DX:HR, unless I just missed the shitty disconnected boss fights.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,604
Codex 2013
You can do nonlethal takedowns on weepers, or use a tranquilizer bolt.

Yeah, but the one I'm talking about is in an apartment where an assassin is holed up just a little ways off from the entrance to the whiskey distillery. Just inside the apartment there's a room with a weeper in that's boarded up. The only way to get to the bone charm is to break down the boards, which attracts the weeper. Have yet to find a way to destroy the planks in a way that allows me to remain hidden.

Still, it's just a bit silly that you lose the achievement if zombies see you. I mean, they're pretty much on par with rats when it comes to their intelligence and mindset. They're not human.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Yeah, but the one I'm talking about is in an apartment where an assassin is holed up just a little ways off from the entrance to the whiskey distillery. Just inside the apartment there's a room with a weeper in that's boarded up. The only way to get to the bone charm is to break down the boards, which attracts the weeper. Have yet to find a way to destroy the planks in a way that allows me to remain hidden.
You can crawl underneath the boards.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
This shit has 9.1 on Metacritic. I know that it doesn't matter, but it still makes me rage inside.
 

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