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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

bminorkey

Guest
just finished it :) i loved it!

i really want some kind of source book for the tabletop setting because it was *so* cool and i have *so* many unanswered questions

Phew, good use of חול המועד. How many hours did it take you?

yea!

total playtime is 30h (maybe closer to like 26h accounting for when i left the game open to do stuffs :) )

i did a *lot* of the sidequests but not all of them and i think a more completionist playthru would add like 8 hours of playtime maybe?
 

Prime Junta

Guest
Also this is getting so intense I have to come up for air, like, every half-hour or so. I know I'm prone to gushing and all but fuck me if this isn't one of the best noir police procedurals in any medium that I've encountered, and I fucking love police procedurals.
 

Goose

Learned
Joined
Oct 13, 2019
Messages
122
Location
The Crucible
I pray to God that other developers DON'T steal the Thought Cabinet concept.

The last thing I need is for my Paladin to have a dozen inner monologues about whether or not to cut some fucking orc's head off. Absolutely kills player agency. I *know* what I want to do. I don't need to argue with my character's mind.

This must be what goes on in the heads of transsexuals and Communists. Ten different personalities all pushing and pulling you in different directions. No wonder you need drugs.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
There is no challenge whatsoever. None. You could train a monkey to explore the dialogue trees, click on hotspots and pass skill checks.

Keep playing. At some point you're going to have to start springing your theories on suspects to get them off-balance, and if you haven't been paying attention you will blow it.

Judging by this thread a number of people are beating this "90-hour epic" in 15 hours. So I'm afraid I have to press X to doubt your claims that solving cases requires transcendent intellectual effort and intense concentration.
 
Joined
Jan 14, 2019
Messages
105
Location
the little TV in your left ear
As something of a sauce addict (six bottles of wine, two litres of spirits and god knows however much else varying 9% Russian beers being a typical weeks output if no other drugs are available) the game captured substance abuse perfectly (to the point I suspect the writer has some first hand experience). Neither glorifying it (you will end up doing some embarrassing shit) nor overly shaming it (but then again so you will completely sober). Love the little nods and hints of your character being able to become a weird mix of every sort of noir archetype from a sleazy drug-addicted Rust Chole in True Detective, a truth hungry Irwin Fletch to some naive Philip Marlowe purist

I've come to the realisation that western games suck because western game devs tend to have little to no interesting life experience. They were annoying dorks in high school who then became politically correct dorks in college and then became meek robotic corporate dorks after and went on to making games without getting in a fist fight, crashing drunk or snorting a few lines between. Hence generally their attempts to write realism or seriousness fall flat.


Truer words have sometimes been spoken, but not very often.
I really love that movie
 
Joined
Jan 14, 2019
Messages
105
Location
the little TV in your left ear
I pray to God that other developers DON'T steal the Thought Cabinet concept.

The last thing I need is for my Paladin to have a dozen inner monologues about whether or not to cut some fucking orc's head off. Absolutely kills player agency. I *know* what I want to do. I don't need to argue with my character's mind.

This must be what goes on in the heads of transsexuals and Communists. Ten different personalities all pushing and pulling you in different directions. No wonder you need drugs.
That's it, I'm getting the fucking mustard
 

Prime Junta

Guest
Judging by this thread a number of people are beating this "90-hour epic" in 15 hours. So I'm afraid I have to press X to doubt your claims that solving cases requires transcendent intellectual effort and intense concentration.

"Finishing" !== "beating." I'm sure you can finish the game in 15 hours. I'm less sure that you'll be able to finger the right suspect with a solid case.

But, anyway, keep playing. Unless of course the inner dialogue wears you out first -- this is definitely not a game for everybody, and in fact I'm shocked at how many people do get it.

I think your main issue right now might be that you've been so determined to hate this for weeks on end that deciding not to would be a bit embarrassing, so you're likely actively looking for reasons to hate it. Which is a fine Codexian tradition that I under no circumstances hold against you. This place needs some contrarians and since the usual suspects have decided to join the cult, it might as well be you. Somebody else could get it wrong.
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,954
Location
Oneoropolis

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,190
This place needs some contrarians and since the usual suspects have decided to join the cult, it might as well be you. Somebody else could get it wrong.

I was ready not to like it due to the lack of proper combat. But boy did the game suck me in from the first line
 
Joined
May 15, 2013
Messages
115
Was playing catch up on day 3 until I couldn't keep my eyes open IRL last night. I found:

-The door (It didn't open)
-The church and the club owners/drug cooks
-Both missing people
-The vantage point near the lighthouse


At a loss on:
-Where the other vantage points are
-How to get in to the building with the mural (Do I need Kim? I called it a night as soon as I started day 4)

I got a shivers roll that said Ruby is close and everything...

One of the vantage points is on the island and you can’t get there until you find Ruby.

There was a Shivers check when I clicked on the mural outside the FELD building when Kim was with me, but it’s pretty high (DC 20).

Doing some of the side quests on the peninsula will lower the difficulty of that check. If you discover the anomaly in the church you get a +1 bonus, if you go through the phasmid hunt quest until you find the empty trap you get +3, if you take the fisherwoman on a date you get +3, if you reconstruct the crime scene at Disco Dancer’s window you get +1. There might be additional bonuses I haven’t found.

I think you need a certain level of Shivers to get the check, though. Even though I only had 1 Fysique and 1 skill point in Shivers, it unlocked for me after I gave myself +3 from various clothes. Man from Hjelmdall shirt from pawnshop, RCM patrol cloak from harbor, and the scented scarf that I think you find at the end of the peninsula.
You mean the Crabman? Yeah, I met him. Same with the crime scene.
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
There is no challenge whatsoever. None. You could train a monkey to explore the dialogue trees, click on hotspots and pass skill checks.

Keep playing. At some point you're going to have to start springing your theories on suspects to get them off-balance, and if you haven't been paying attention you will blow it.

Judging by this thread a number of people are beating this "90-hour epic" in 15 hours. So I'm afraid I have to press X to doubt your claims that solving cases requires transcendent intellectual effort and intense concentration.
Codexers are anything but average players
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
- There is no challenge whatsoever. None. You could train a monkey to explore the dialogue trees, click on hotspots and pass skill checks.

- Content for low INT builds is incredibly half-assed. My 1 INT cop somehow understands Latin, French and the voice in my head speaks like an academic. :roll: So much for endless roleplay possibilities, lol. Similar to PST and Numanuma, talky builds are the way to go and everything else is pointless filler.

I agree with everything you wrote, especially with these two points. I'm playing an Int 1 cop who is incredibly competent for a guy who's apparently 'as dumb as a rock'. High interface has negated my character's apparent stupidity. Off the top of my head, my cop has
found the real cause of death after an autopsy on the refrigerated cadaver through high interface skill
, asked a gardener for
her gloves long before performing the autopsy
, talked his way into the apartment with the real estate agent without any skill checks etc. I'm apparently retarded, but even Kim is surprised and impressed by the stuff that my character accomplishes. Having low intelligence translates into having occasional brain-farts, not crippling inability to navigate the surrounding world.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Judging by this thread a number of people are beating this "90-hour epic" in 15 hours. So I'm afraid I have to press X to doubt your claims that solving cases requires transcendent intellectual effort and intense concentration.

"Finishing" !== "beating." I'm sure you can finish the game in 15 hours. I'm less sure that you'll be able to finger the right suspect with a solid case.

But, anyway, keep playing. Unless of course the inner dialogue wears you out first -- this is definitely not a game for everybody, and in fact I'm shocked at how many people do get it.

I think your main issue right now might be that you've been so determined to hate this for weeks on end that deciding not to would be a bit embarrassing, so you're likely actively looking for reasons to hate it. Which is a fine Codexian tradition that I under no circumstances hold against you. This place needs some contrarians and since the usual suspects have decided to join the cult, it might as well be you. Somebody else could get it wrong.

Nigga, you spent 2 years before this game even came out arguing it's going to be a masterpiece that will teleport us to another galaxy, but I've biased myself because I was shitposting pre-release thread for a week?

Christ almighty, the lack of self awareness.
 

Prime Junta

Guest
Having low intelligence translates into having occasional brain-farts, not crippling inability to navigate the surrounding world.

The same is true of any of the stats. Putting a 1 into them puts you towards the lower end of the scale of being a non-crippled somewhat functional human being. Like, Physique 1 doesn't put you in a wheelchair, it just gives you limp wrists and a dicky ticker.

What it does do is make you miss out on a lot of stuff related to that attribute. With 1 Intellect you won't get trivia from Encyclopedia, Drama won't inform you when a suspect is lying (or give you smooth lies to tell), Conceptualisation won't let you solve the philosophical, artistic, and existential mysteries of the world, Rhetoric won't push you to being a political firebrand, and so on. 1 Intellect won't make you a retard, it'll just make you a bit ... dull, intellectually speaking.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
- There is no challenge whatsoever. None. You could train a monkey to explore the dialogue trees, click on hotspots and pass skill checks.

- Content for low INT builds is incredibly half-assed. My 1 INT cop somehow understands Latin, French and the voice in my head speaks like an academic. :roll: So much for endless roleplay possibilities, lol. Similar to PST and Numanuma, talky builds are the way to go and everything else is pointless filler.

I agree with everything you wrote, especially with these two points. I'm playing an Int 1 cop who is incredibly competent for a guy who's apparently 'as dumb as a rock'. High interface has negated my character's apparent stupidity. Off the top of my head, my cop has
found the real cause of death after an autopsy on the refrigerated cadaver through high interface skill
, asked a gardener for
her gloves long before performing the autopsy
, talked his way into the apartment with the real estate agent without any skill checks etc. I'm apparently retarded, but even Kim is surprised and impressed by the stuff that my character accomplishes. Having low intelligence translates into having occasional brain-farts, not crippling inability to navigate the surrounding world.

My exact experience. Int 1 gameplay is incredibly inconsistent. Sometimes your dude can't understand simple concepts and the next minute he is superbly competent. You can't be part-time dumbass. Either you're dumb or you're not.

It's obvious they prioritized other builds during development and this one was left as a filler.
 

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