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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
For those of you who are reasonably far along, some loose ends are driving me mad. Help requested

Where can you check for bullet residue on the boardwalk? I've been all over the thing. And how do you get to the island to check it out? I also can't find the little girl who apparently has the armoured gloves.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
For those of you who are reasonably far along, some loose ends are driving me mad. Help requested

Where can you check for bullet residue on the boardwalk? I've been all over the thing. And how do you get to the island to check it out? I also can't find the little girl who apparently has the armoured gloves.

Don't worry about it.

Musical Spoiler
 

Prime Junta

Guest
Fuck. Started day three. This thing got me right in the feelings. What a goddamn motherfucking ice cold barbed wire razorblade of a twist. I think I'll need to get extremely drunk now. Or at least go for a walk before continuing
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,158
Oh wow we're on page 37. I thought we were somewhere around 21...
When is the uncensored version of the game coming?
I've heard of a lively community of hard-core cRPG aficionados out there. Some of 'em might enjoy modding.

Say-no-to-alcohol.jpg



Sir, we'll have none of that. In this site we mod for modesty.
 

Ziggy

Scholar
Joined
Jun 23, 2016
Messages
135
just finished it, cant gather my thoughts around it
wonderful game, nothing to compare it to, in any medium
but 90 hour claim was some bold bullshit, finished it in 14
guess you have to overpromise a bit when you try to build communism
will get it over a hundred in time, with replays
damn
 

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
What the fuck, I think game pissed me off, major way.

Rememnber when I wrote that I fucked up? You don't obviously, so I'll remind you. I chose out of my own volition never to talk with Evrart or Edgar Claire, whichever fuckin' sits there at the moment. I never got my gun back. I did everything else I could though.

I still ended with 6 people dead in mercs vs Hardies shooting. Even though I checked the ballistics before this time, unlike when I fucked up initially, I couldn't go to the island until I woke up two days after. What the actual fuck.

It's too much railroading. Does that end differently if you have your gun?
 
Joined
Dec 4, 2017
Messages
195
Insert Title Here
but 90 hour claim was some bold bullshit, finished it in 14

Wow, I'm on day 2 and played for about 9 hours (includes some cigarette breaks), almost exclusively concentrating on the case. And I'm not exactly a slow reader either. Perhaps the later days will go faster.
 

Deleted Member 16721

Guest
I'm 22 hours in and just wrapping up day 3 (it's about 9 PM right now.) The case is getting very interesting and I love the police work, investigating and interrogating aspects of the game. Really neat stuff.
 
Joined
May 15, 2013
Messages
115
Was playing catch up on day 3 until I couldn't keep my eyes open IRL last night. I found:

-The door (It didn't open)
-The church and the club owners/drug cooks
-Both missing people
-The vantage point near the lighthouse


At a loss on:
-Where the other vantage points are
-How to get in to the building with the mural (Do I need Kim? I called it a night as soon as I started day 4)

I got a shivers roll that said Ruby is close and everything...
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,426
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Jesus this game. Atmosphere is all over the place, in a good way. I plays me like a fiddle, or an easily impressionable whore before a rich client.

When it was being cheeky and funny, i laughed, when it was being serious all detective pertaining work, i think, when it was self reflection, either accepting the shit you are, or drowning yourself in delusions, it gave me a slight existential crisis too.


I can't wait until weekend so i can truly sink myself into it. All these bits and pieces i played in between daily routines doesn't feel enough. I want it. I want the whole thing inside me. Oooh yeees.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Uh... Can you get the shoes after the corpse is down from the tree? I get no options after autopsy :(
You can. Did you try to take them off during the autopsy? I think that's what I did, and a skill helped me out. As long as Kim hasn't taken the body away you should be able to try again.
 
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bminorkey

Guest
just finished it :) i loved it!

i really want some kind of source book for the tabletop setting because it was *so* cool and i have *so* many unanswered questions
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Well I finally played couple of hours. First impressions as follows:


The Good:

+ lovely soundtrack
+ excellent art design
+ writing is usually sharp and often genuinely funny
+ unconventional setting and brilliant worldbuilding make you want to explore under every rock and talk to everyone
+ hobocop protagonist is surprisingly compelling
+ political themes are present, but they're handled tastefully with no blatant preaching
+ world seems huge
+ there are some technical hiccups, but overall the game is well polished

The Bad:

- There is no challenge whatsoever. None. You could train a monkey to explore the dialogue trees, click on hotspots and pass skill checks.

- Content for low INT builds is incredibly half-assed. My 1 INT cop somehow understands Latin, French and the voice in my head speaks like an academic. :roll: So much for endless roleplay possibilities, lol. Similar to PST and Numanuma, talky builds are the way to go and everything else is pointless filler.

- I intensely dislike nearly all of the dialogue mechanics and the entire skill system. Skills are goofy and superfluous. Trivial conversations bloat into uninteresting walls of text because your penis is sending you his thoughts. :|

- Likewise, health/morale mechanic is just bad. I'm sure it was added because they realized game is too easy. But dying in wacky ways was only amusing in the tutorial area, after that it really gets old quickly. So you either keep your h/m topped up to remove any resemblance of difficulty or you enjoy such nonsense as your character kills himself because he couldn't push random door open and it made him sad. :?

Verdict so far: it's a better Numanuma. As in, content quality from writing to art to music is miles better than TTON, but otherwise it has exactly the same problems - poorly designed experimental mechanics that don't really come together and extremely dry one-dimensional gameplay.

DE does a lot of things really well and as a hobocop larp simulator it seems all right, but it's definitely not a game for everybody and not an RPG, because there is no G. Buyers beware, personally I'm underwhelmed.
 
Last edited:

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
For those of you who are reasonably far along, some loose ends are driving me mad. Help requested

Where can you check for bullet residue on the boardwalk? I've been all over the thing. And how do you get to the island to check it out? I also can't find the little girl who apparently has the armoured gloves.

The little girl is in the house to the left of the old washerwoman.
You can’t ask her about the gloves until you meet Piss and Fuck and then talk to Cindy the Skull about them, though.

Was playing catch up on day 3 until I couldn't keep my eyes open IRL last night. I found:

-The door (It didn't open)
-The church and the club owners/drug cooks
-Both missing people
-The vantage point near the lighthouse


At a loss on:
-Where the other vantage points are
-How to get in to the building with the mural (Do I need Kim? I called it a night as soon as I started day 4)

I got a shivers roll that said Ruby is close and everything...

One of the vantage points is on the island and you can’t get there until you find Ruby.

There was a Shivers check when I clicked on the mural outside the FELD building when Kim was with me, but it’s pretty high (DC 20).

Doing some of the side quests on the peninsula will lower the difficulty of that check. If you discover the anomaly in the church you get a +1 bonus, if you go through the phasmid hunt quest until you find the empty trap you get +3, if you take the fisherwoman on a date you get +3, if you reconstruct the crime scene at Disco Dancer’s window you get +1. There might be additional bonuses I haven’t found.

I think you need a certain level of Shivers to get the check, though. Even though I only had 1 Fysique and 1 skill point in Shivers, it unlocked for me after I gave myself +3 from various clothes. Man from Hjelmdall shirt from pawnshop, RCM patrol cloak from harbor, and the scented scarf that I think you find at the end of the peninsula.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,685
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
just finished it :) i loved it!

i really want some kind of source book for the tabletop setting because it was *so* cool and i have *so* many unanswered questions

Phew, good use of חול המועד. How many hours did it take you?
 

Prime Junta

Guest
There is no challenge whatsoever. None. You could train a monkey to explore the dialogue trees, click on hotspots and pass skill checks.

Keep playing. At some point you're going to have to start springing your theories on suspects to get them off-balance, and if you haven't been paying attention you will blow it.
 

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