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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lol, I was reading something work-related today, which brought me to the following wikipedia article:

https://en.wikipedia.org/wiki/Harmonised_Index_of_Consumer_Prices
The primary goal of the ECB is to maintain price stability, defined as keeping the year on year increase HICP below but close to 2% for the medium term.

Disco Elysium taught me about EU financial policy.
 

Lord_Potato

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Lol, I was reading something work-related today, which brought me to the following wikipedia article:

https://en.wikipedia.org/wiki/Harmonised_Index_of_Consumer_Prices
The primary goal of the ECB is to maintain price stability, defined as keeping the year on year increase HICP below but close to 2% for the medium term.

Disco Elysium taught me about EU financial policy.

EU is a firmly moralist structure. A moralist international collective, if you will. Let's abbreviate it to Moralintern.
 

Kasparov

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I raved so hard I talked to the city.

Meanwhile on Discord

kim-new-dance-behindthescenes.gif

kim-new-dance.gif
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Give it to me quick and brutal, lads: is this an actually good game, or overrated shit? I don't care about "muh commies", since I can separate a game from its creators, and its values from mine own. I'm asking purely about the product itself.
Personally my third favorite RPG. I'd put it right below Underrail and PS:T, and on par with IWD, BG, AoD, etc.
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
But that's just me, I'm kinda fed-up with stat-based combat so instead trying to make situations of action feel significant via other means is a welcome thing to me.

The text combat portrays the situation as properly dangerous, as it should be when taken at face value (trained mercs with automatic rifles). Imagine it being another trash combat encounter, "real" RPG style.
 

Zed Duke of Banville

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The text combat portrays the situation as properly dangerous, as it should be when taken at face value (trained mercs with automatic rifles). Imagine it being another trash combat encounter, "real" RPG style.
Joyce Messier describes the mercenaries as highly dangerous, possessing the weapons, armor, and training that will enable them to create a bloodbath and "execute" --- after passing judgement in a "tribunal" --- all the Union militants deemed responsible for the death of their comrade. Instead, the three mercenaries show up drunk, partially armored, and oddly reluctant to fire their weapons even though the men who (they think) lynched their comrade are standing tightly-bunched in front of them. The three mercenaries are then killed by two police officers and a few unarmed Union militants, who suffer as few as three deaths in the process. :M
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
Joyce Messier describes the mercenaries as highly dangerous, possessing the weapons, armor, and training that will enable them to create a bloodbath and "execute" --- after passing judgement in a "tribunal" --- all the Union militants deemed responsible for the death of their comrade.

Joyce is a nice lady and everything but she is more than interested to exaggerate the facts and scare cops into solving this situation for her to mitigate damage done to the Wild Pines.
Evrart does the same thing, he just more assholish about it.
 

Verylittlefishes

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Joyce Messier describes the mercenaries as highly dangerous, possessing the weapons, armor, and training that will enable them to create a bloodbath and "execute" --- after passing judgement in a "tribunal" --- all the Union militants deemed responsible for the death of their comrade.

Evrart does the same thing, he just more assholish about it.

asshellish
 

Shadenuat

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Give it to me quick and brutal, lads: is this an actually good game, or overrated shit? I don't care about "muh commies", since I can separate a game from its creators, and its values from mine own. I'm asking purely about the product itself.
it is a good product and has good dialogue and writing, but mechanically very shallow.
 

Vaarna_Aarne

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It's important to remember that the mercenaries weren't going to just kill the Hardie Boys. They were going to go on a massacre, and there's nothing the locals could have done about it. Another massacre to add, since they were all unstable mass murderers, and the only one of them who was still *relatively* sane and human was dead and no longer holding them in control.

There's another layer of absolute beauty there that where usually this would be the big thing you can solve via talking... Nope, not in this game. But knowing what to say can give you that edge to try and minimize the collateral damage that will be caused.

But that's just me, I'm kinda fed-up with stat-based combat so instead trying to make situations of action feel significant via other means is a welcome thing to me.

The text combat portrays the situation as properly dangerous, as it should be when taken at face value (trained mercs with automatic rifles). Imagine it being another trash combat encounter, "real" RPG style.
Not to mention in the absence of trash combat, Harry getting in between the mercenaries and their target, and tanking two bullets (or just one) that could have hit someone else makes him seem like a genuine absolute badass unlike pretty much every other RPG protag. Or how it feels when it's the second time we've seen Kim fire his gun, and he makes the impossible shot on Ruud. If there were usual fare of critical hits and mowing down dozens of enemies in encounters, that too would have lost all its weight. Those three mercs were worth their weight in entire games of usual combat and bossfights.
 

Lord_Potato

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But that's just me, I'm kinda fed-up with stat-based combat so instead trying to make situations of action feel significant via other means is a welcome thing to me.

The text combat portrays the situation as properly dangerous, as it should be when taken at face value (trained mercs with automatic rifles). Imagine it being another trash combat encounter, "real" RPG style.
Not to mention in the absence of trash combat, Harry getting in between the mercenaries and their target, and tanking two bullets (or just one) that could have hit someone else makes him seem like a genuine absolute badass unlike pretty much every other RPG protag. Or how it feels when it's the second time we've seen Kim fire his gun, and he makes the impossible shot on Ruud. If there were usual fare of critical hits and mowing down dozens of enemies in encounters, that too would have lost all its weight. Those three mercs were worth their weight in entire games of usual combat and bossfights.[/QUOTE]

How very true. This single combat in DE is much more emotionally moving and frankly speaking, scary than all the combat in other rpgs. You really don't know what will happen and have to rely on what you say (how much of the mystery you solved) and how you developped your character. When the action begins, it is completely driven by your advancement in the crime solving and your statistics. Every shot is a potentially lethal threat. Bullets fly around and people get killed. Not loosing hit points, just killed. When you get shot (is it even remotely possible to avoid the first bullet? I had 3% chance, but never managed to succeed), it is a profound and dramatic event. And when Kim aims for the impossible shot, it becomes nail-biting moment.

The whole scene is masterfully written and very satisfying. Once you and Kim survive ofcourse.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
Sadly it turns out that almost all of it is out of your control. Playing through it the first time was great, but learning that the choices are fake took a lot of the shine off.
 

Shadenuat

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the worst offender is just how telltale easy it is to actually not die there. I am not even sure you can die.
 

Harthwain

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(is it even remotely possible to avoid the first bullet? I had 3% chance, but never managed to succeed)
I avoided one. Sadly, I didn't have the gun at that point, nor I was aware I could make a device of some kind to help.

Sadly it turns out that almost all of it is out of your control. Playing through it the first time was great, but learning that the choices are fake took a lot of the shine off.
Can't you limit the damage caused though (having less people die in the fight)?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:yeah:




https://zaumstudio.com/2020/01/23/hardcore-mode-and-ultrawide-support/

HARDCORE MODE AND ULTRAWIDE SUPPORT!
Today, we’re introducing a new gamemode. This isn’t meant for first-time detectives who aren’t already familiar with Martinaise. If you’re new on the beat, come back after you’ve already enjoyed your time in Revachol. This one’s for officers ready to burn out on a wild ride.

Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.

So, what’s different about Hardcore Mode?

YOU’RE GONNA FAIL MORE
You’ll fail more. That’s a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you’ll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And — well, just take your victories where you can.

YOU’RE GONNA BE POORER
The pornographically poor people Martinaise have even less money to drop, meaning there’s less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You’ve always had to hustle to survive. Now you’ve got to hustle more.

YOU’RE GONNA GET SCREWED BY BIG-PHARMA
What’s more, pharmacutical prices have gone up. That’s right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive — they don’t even heal you as much. Even if you find a forgotten stash in the streets, it won’t be as good. That’s how they get you though, isn’t it? They charge you more for less, and make a killing as you die.

YOU’RE GONNA LEARN TO LOVE DRUGS
If you weren’t a fan of booze and cigarettes before, let alone the hard stuff — well, good luck to you. Life’s a lot more bearable with those pick-me-ups. When all other help abandons you, and your sweet drugs are all that’s left, it’ll be harder to resist the call. Sweet ciggys to clear your head, an extra drink to build up your courage. Hardcore Mode makes it clearer how Martinaise fell into disrepute. No wonder there’s a drug problem when folks have nothing else to turn to.

YOU’RE GONNA TREASURE YOUR CLOTHES
The few posessions you do have become more important. That FRITTTE Plastic Rain Coat never protected you so good. Your Amphibian Sports Visor always helped you find stuff, but that stuff never mattered so much. Those Flare-Cut, though, and those Green Snakeskin Shoes — you might want to lose them before you try to make any jumps.

YOU’RE GONNA THINK MORE CAREFULLY
You’ve got to be cafeful with what goes in your head, too. You’ve got to plan carefully what you start thinking and when. The Thought Cabinet debuffs are more painful when you’re already more liable to fail. Can you really afford to indulge your Superstar fantasies for a few hours when it’s already harder to think straight? On the flip side, the bonuses thoughts offer might push you down paths you wouldn’t take otherwise. Maybe it’s not sexy to be a Boring Cop, but that extra stability might really help you out.

YOU’RE GONNA WISE UP FASTER
There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you’ll gain token amounts of extra XP every time you finish a Task. You’ll lever faster and higher, if only marginally. You’ll be able to become a more well-rounded cop, better than you ever were before. So that’s something, at least!

LOOKING BACK
Again, Hardcore Mode isn’t for everyone. But if you’ve loved this strange story in this forgotten city, it’s a way to experience it from a new perspective — a Martinaise perspective. For those of us here at ZA/UM, who’ve already spent hundreds of hours playing, this new mode been a wonderful chance to revisit the game in a fresh way.

Good luck, detective.



And please be sure to check out U L T R A W I D E mode! Our Soundtrack and Artbooklet DLC was also updated with FLAC files, new wallpapers, and an updated artbooklet pdf.

https://store.steampowered.com/app/632470/Disco_Elysium/

https://store.steampowered.com/app/1173140/Disco_Elysium__Soundtrack_and_Artbooklet/
 

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