Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,429
I mean this is weird to highlight your characters as a "foreigners" with accent when everyone is the "foreigner". It loses its point.
Maybe. But it makes sense from the point of view of somebody who uses English when playing the game.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,685
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
GOTY roundup: http://www.gamebanshee.com/news/123240-disco-elysium-game-of-the-year-awards.html

Following a great deal of success at 2019’s Game Awards, ZA/UM Studio’s detective RPG Disco Elysium has also managed to pick up quite a few Game of the Year awards from various outlets. So, without further ado, here’s a snippet from what PC Gamer has to say about their pick for game of the year:

Andy K: I spend most of my time in Infinity Engine-style RPGs trying to avoid combat and find a smarter way to deal with any given situation, which makes Disco Elysium particularly enjoyable. The sheer number of ways to charm, smarm, or bullshit your way out of trouble makes for an incredibly satisfying RPG, and is proof that you don’t need traditional combat to make a game like this compelling over tens of hours. Disco’s protagonist is one of the most joyously malleable characters in RPG history, from the clothes he wears to the intricacies of his personality. You can truly make your mark on this world through the things you say and do, even if those things are terrible and offensive. It’s your choice.​

And here’s a bit on why Shacknews thinks Disco Elysium is 2019’s best PC game:

Disco Elysium’s writing sells the entire experience within the first few minutes. But even after 30 hours of talking and reading, it never lets up and continues to amaze and fascinate. It’s a testament to the talent at work at ZA/UM studio. Not only has the team managed to create a gripping RPG experience, but they’ve brought it to life with a unique visual style, voice actors that will bring you to tears, and writing that will leave you wanting more. Check out the Shacknews Disco Elysium review for even more glowing talk about the Best PC Game of 2019.​

There’s also PC World with their Best Game of 2019 award:

Disco Elysium is one of those games—and they’re rare—that make everything that came before feel outdated, instantaneously. One day, RPGs work a certain way. The next, you wish they were all a bit more like Disco Elysium. There’s a beauty to the writing, a prosaic quality that’s rare even in text-friendly RPGs. And this is a text-friendly RPG, one wherein interviewing a suspect might trigger six paragraphs about a fictional car in this fictional universe, or a soliloquy about the nature of reality, or maybe just a dad joke.

It’s more than just the quality of the writing though. It’s how it’s surfaced. Disco Elysium is one of the most reactive games I’ve ever seen, constantly making checks against both your character’s skills and past decisions, then peppering conversations with facts only your specific character would know—for better and worse. Invest a lot of points into Encyclopedia? You may be able to pinpoint the make and model of the gun used, but your conversations will be littered with useless trivia as well. Spend them on Shivers? You’ll be able to connect to the city on a deeper level, feel the energy of its past and present, but that opens you up to as many horrors as it does actionable truths.

The pacing suffers a bit in the back half when your character’s better defined and the investigation is heading towards a conclusion. That’s many, many hours into the game though, and what comes before? It sets a new bar for RPGs—the type of bar that gets people to wax nostalgic about Planescape: Torment two decades after its release, or Vampire: The Masquerade - Bloodlines. It’s that good.​

And finally, here's Eurogamer with an honorable mention:

In the course of putting your character's memories back together, you also put together the pieces of Revachol. You develop an affinity for the place - not sympathy, exactly, but an understanding of the forces that built and destroyed it: faith and free markets, technology and superstition, disco-dancers and dice-makers, the will of the proletariat, the divine right of kings and the steady encroachments of the unknowable Pale. You visualise bullet trajectories, Sherlock-style, and weave them into the tapestry. You peer beneath the drained murals and sense the particles of oblivion hanging in the rafters of weather-beaten churches.

This is not a world you can repair - probably, it is beyond repair. But, as Lieutenant Kim suggests, you can at least do it the honour of seeing it clearly and arresting, if only for the instant frozen by a single photograph, the slow implosion of the horizon. "Local law enforcement solving one little homicide decides nothing," he tells you, as you look from a motel balcony at the end of your first day in the game. "Not solving it... can have real and calculable effects. Things can always get worse."​
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,954
Location
Oneoropolis
GOTY roundup: http://www.gamebanshee.com/news/123240-disco-elysium-game-of-the-year-awards.html

Following a great deal of success at 2019’s Game Awards, ZA/UM Studio’s detective RPG Disco Elysium has also managed to pick up quite a few Game of the Year awards from various outlets. So, without further ado, here’s a snippet from what PC Gamer has to say about their pick for game of the year:

Andy K: I spend most of my time in Infinity Engine-style RPGs trying to avoid combat and find a smarter way to deal with any given situation, which makes Disco Elysium particularly enjoyable. The sheer number of ways to charm, smarm, or bullshit your way out of trouble makes for an incredibly satisfying RPG, and is proof that you don’t need traditional combat to make a game like this compelling over tens of hours. Disco’s protagonist is one of the most joyously malleable characters in RPG history, from the clothes he wears to the intricacies of his personality. You can truly make your mark on this world through the things you say and do, even if those things are terrible and offensive. It’s your choice.​

And here’s a bit on why Shacknews thinks Disco Elysium is 2019’s best PC game:

Disco Elysium’s writing sells the entire experience within the first few minutes. But even after 30 hours of talking and reading, it never lets up and continues to amaze and fascinate. It’s a testament to the talent at work at ZA/UM studio. Not only has the team managed to create a gripping RPG experience, but they’ve brought it to life with a unique visual style, voice actors that will bring you to tears, and writing that will leave you wanting more. Check out the Shacknews Disco Elysium review for even more glowing talk about the Best PC Game of 2019.​

There’s also PC World with their Best Game of 2019 award:

Disco Elysium is one of those games—and they’re rare—that make everything that came before feel outdated, instantaneously. One day, RPGs work a certain way. The next, you wish they were all a bit more like Disco Elysium. There’s a beauty to the writing, a prosaic quality that’s rare even in text-friendly RPGs. And this is a text-friendly RPG, one wherein interviewing a suspect might trigger six paragraphs about a fictional car in this fictional universe, or a soliloquy about the nature of reality, or maybe just a dad joke.

It’s more than just the quality of the writing though. It’s how it’s surfaced. Disco Elysium is one of the most reactive games I’ve ever seen, constantly making checks against both your character’s skills and past decisions, then peppering conversations with facts only your specific character would know—for better and worse. Invest a lot of points into Encyclopedia? You may be able to pinpoint the make and model of the gun used, but your conversations will be littered with useless trivia as well. Spend them on Shivers? You’ll be able to connect to the city on a deeper level, feel the energy of its past and present, but that opens you up to as many horrors as it does actionable truths.

The pacing suffers a bit in the back half when your character’s better defined and the investigation is heading towards a conclusion. That’s many, many hours into the game though, and what comes before? It sets a new bar for RPGs—the type of bar that gets people to wax nostalgic about Planescape: Torment two decades after its release, or Vampire: The Masquerade - Bloodlines. It’s that good.​

And finally, here's Eurogamer with an honorable mention:

In the course of putting your character's memories back together, you also put together the pieces of Revachol. You develop an affinity for the place - not sympathy, exactly, but an understanding of the forces that built and destroyed it: faith and free markets, technology and superstition, disco-dancers and dice-makers, the will of the proletariat, the divine right of kings and the steady encroachments of the unknowable Pale. You visualise bullet trajectories, Sherlock-style, and weave them into the tapestry. You peer beneath the drained murals and sense the particles of oblivion hanging in the rafters of weather-beaten churches.

This is not a world you can repair - probably, it is beyond repair. But, as Lieutenant Kim suggests, you can at least do it the honour of seeing it clearly and arresting, if only for the instant frozen by a single photograph, the slow implosion of the horizon. "Local law enforcement solving one little homicide decides nothing," he tells you, as you look from a motel balcony at the end of your first day in the game. "Not solving it... can have real and calculable effects. Things can always get worse."​

too drunk to read, did they announce the next title yet?
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
I came to the conclusion that in order for the METRIC system to work properly they'll have to write about 5 million words for the next game. 10 mill would be perfect
 

overly excitable young man

Guest
Can't we just give it to some retarded indie game or roguelike?
 

Havoc

Cheerful Magician
Patron
Joined
Nov 1, 2009
Messages
5,539
Location
Poland
Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
Bought it. Finished it. Had fun with it. I like the idea of "talking to yourself." The setting seemed nice, like the gradient reality concept. Overall, the best cRPG in 2019.
 

overly excitable young man

Guest
You know the poll thread.

From those the following are probably better than Disco Elysium:

-TOW
-Grimshade
-Druidstone
-A Legionary's Life
-The Surge 2
-Outward
-Legends of Amberland
-That New Vogel game
-Stygian
 

Verylittlefishes

Sacro Bosco
Patron
Joined
Sep 14, 2019
Messages
4,954
Location
Oneoropolis
From those the following are probably better than Disco Elysium:

2C09FFeJO4o.jpg


better than Disco Elysium:

14219275604364.gif
 

overly excitable young man

Guest
Ok. Let's make a compromise.
Legends of Amberland.

I don't like blobbers myself that much but how can you hate that game?
One man project bringing back something a lot of people loved back then.
 

overly excitable young man

Guest
I thought MMs already were pretty shallow. Even more? Oh my.

Well at least 2020 looks promising.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,131
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The unofficial poll is good, but it's the official one which has the chance to spark drama and butthurt.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom