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Diablo IV

luj1

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Anyone who thinks PoE2 will solve the fundamental problems of PoE will be sorely disappointed

Well they already solved two big problems, by adding gold and removing skills from gems and sockets from gear
 

ArchAngel

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Well the fundamental problem of PoE is minute to minute gameplay where monsters "one shot" almost all characters and loot that drops is useless except for selling so you can craft or buy useful loot, you know the two staples of Diablo like games.. both result in needing to zoom zoom, kill monsters faster than they can attack you and clear maps in 2 minutes so you can earn money to buy stuff in days instead of weeks of playtime.
D2 had neither of those problems.

PoE2 will try to address both, hopefully they are able to fix one (gameplay) and somewhat fix 2nd one (loot).
 

Daedalos

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For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.

I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.
 

Nathir

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For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.

I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.

Both D2 and D1 are way ahead of D4 in the above mentioned departments.
 

Daedalos

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For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.

I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.

Both D2 and D1 are way ahead of D4 in the above mentioned departments.
I mean debateable, but yea, I guess I could agree with D2 and D2rR. beautiful artstyle for sure. D4 comes close tho, but yea, definitely more modern. D4 to me feels alot like playing a modern day version of D2 in terms of just the presentation tbh.

A critical component, that Diablo 3 totally missed. Diablo 3 felt nothing like D2, which fans were very upset about, me included. shit artstyle etc.
 

ArchAngel

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D2 had neither of those problems.
What? :lol:

Sir, did you ever actually play D2?
Yes and finished it on hell difficulty with multiple characters in single player with no trading or farming needed. It felt finished once you beat Bhaal on hell and you could start over to play another character.
Something that has been missing since shit diablo likes decided to make shit campaigns so they would force you to play shit endgames.
 

Lyric Suite

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For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.

I am waiting to see if PoE 2 can actually bring next-gen design in terms of the above mentioned things. If not, eh, I might stay with D4, still, even if its mechanically worse and less/worse content.

Both D2 and D1 are way ahead of D4 in the above mentioned departments.
I mean debateable, but yea, I guess I could agree with D2 and D2rR. beautiful artstyle for sure. D4 comes close tho, but yea, definitely more modern. D4 to me feels alot like playing a modern day version of D2 in terms of just the presentation tbh.

A critical component, that Diablo 3 totally missed. Diablo 3 felt nothing like D2, which fans were very upset about, me included. shit artstyle etc.

While an improvement over Diablo 3, what i've seen of Diablo 4 doesn't actually come "close" to D2 at all.
 

Just Locus

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[...] A critical component, that Diablo 3 totally missed. Diablo 3 felt nothing like D2, which fans were very upset about, me included. shit artstyle etc.
Diablo 3 felt more like a template to Diablo 4 than a sequel to 2.

[...] even worse than Diablo II*, which at least has the excuse that it is old. [...]
Sir, did you ever actually play D2?
I've still yet to hear why you think D2 is inferior to Diablo 4 excluding the fact that it's "Old" which is true in a technical sense, in that yes the limited resolution options are annoying and the FPS-lock makes the game feel way more clunkier than if you played on 60 FPS with PlugY. But if the bulk of the problems with a game come down to technical issues that can be attributed to the limitations of the time? That must be a pretty damn good game. I don't know why you feel the urge to constantly bring down PoE and Diablo II to prop up Diablo IV as something greater.
 

Cohesion

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The problem is that the early game is boring as fuck in 99% of hack and slash games.

D2 campaign is actually great. Especially if you play Hardcore and need to take it slower, walk instead of run, etc. You suddenly began noticing a bunch of stuff, intricate details in the story and environments, etc.
Yeah, hardcore is the only proper (not boring) way to play Diablo clones. Diablo itself was inspired by roguelikes:

The origin of the first Diablo came from David Brevik while at Condor Games around 1994. Brevik was heavily inspired by the roguelike genre with turn-based combat, but with simplified role-playing game elements and a more expansive loot system.
 

luj1

You're all shills
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The problem is that the early game is boring as fuck in 99% of hack and slash games.

D2 campaign is actually great. Especially if you play Hardcore and need to take it slower, walk instead of run, etc. You suddenly began noticing a bunch of stuff, intricate details in the story and environments, etc.
Yeah, hardcore is the only proper (not boring) way to play Diablo clones. Diablo itself was inspired by roguelikes:

The origin of the first Diablo came from David Brevik while at Condor Games around 1994. Brevik was heavily inspired by the roguelike genre with turn-based combat, but with simplified role-playing game elements and a more expansive loot system.


Yeah Condor Entertainment was actually the company that made Diablo II and Lord of Destruction (Blizzard North)

Btw both Diablos were supposed to be turn based...
 

Kane

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Something that has been missing since shit diablo likes decided to make shit campaigns so they would force you to play shit endgames.
Completely irrational bullshit. If you want to "finish" Diablo IV that way, nobody is stopping you. Apart from that, the campaign of Diablo IV is objectively the best of any ARPG.

For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.
Precisely. Diablo IV is simply the superior game in all measurable dimensions of quality. All complains I have read so far are some "feels" about a thing some other game did 20 years ago which somehow makes that one "better".


I've still yet to hear why you think D2 is inferior to Diablo 4
You answered the question yourself already:
excluding the fact that it's "Old" which is true in a technical sense, in that yes the limited resolution options are annoying and the FPS-lock makes the game feel way more clunkier than if you played on 60 FPS with PlugY. But if the bulk of the problems with a game come down to technical issues that can be attributed to the limitations of the time?
Apart from the technical deficiencies there's lots of broken and nonsensical game design in Diablo 2.
For all thats said and done, nothing still comes close to beating D4 in terms of actual combat FEEL, fluidity of combat, sound design, animation, graphics and so on, general presentation.
And that matters a fucking lot to me.

Both D2 and D1 are way ahead of D4 in the above mentioned departments.
No they're not you bullshitter. Have you actually fired up even D2:R in recent years? Do you also flagellate yourself to sleep at night?
 
Last edited:

Cohesion

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No, I only bought this recently. I don't buy on launch day and wait for a sale.
In that case, you don't know how bad it was previously. You'd get tons of boring items with shitty modifiers that completely killed the joy of finding new items. In a game based around... finding loot. Reading tooltips with a bunch of shitty flat bonuses makes you want to stop playing.

As for progression, it's the same problem that D3 had, artificial sense of progression through stat bloat, where you would see crazy numbers in endgame that didn't feel meaningful while playing.

When you're playing D2, you're constantly finding stuff that is useful and interesting, which keeps you want to play more, D4 gets boring very fast, even in its current state.

Agree, D4 is boring af, even more so than D3 which is a weird and difficult achievement.
D3 was fun until I found the public auction house.

Strangely have never played any Diablo since
My friend made a lot of real $$$ on AH. RMAH was a big mistake, which they eliminated, but doubled down on pigeonholing each class into 3 sets for each class granting over 1000% dmg increase. D2 runewords are mild compared to D3 sets (6 pieces, wtf?)

Fluid combat in D3 (animations, feedback) is the only good thing about game.
 

Just Locus

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Apart from the technical deficiencies there's lots of broken and nonsensical game design in Diablo 2.
Such as?
Chugging potions, broken inventory coz of charms, retarded runewords, useless main attributes, retarded stamina system...
... I'm gonna have to ask for more elaboration than just "useless" and "retarded"

Chugging potions aren't bad because they heal you over time and only rejuvenation potions heal you instantly, the latter of which is uncommon.
Charms are usually big and thus, take up a large portion of a player's inventory, so the player is encouraged to pick the ones they feel are better, and run with it.

I don't know what you're referring to by "useless main attributes" They're 100% necessary for any build in the game. No clue what you mean about the stamina system too.
You realize nothing in the book you just linked points to nonsensical or broken design, right? All it does is study the randomness within Diablo 2 and nothing points to it being broken. like how it uses randomness within a range for its various systems and doesn't make the player have to open an Excel spreadsheet to keep track of everything or how it increases the chance that no items will drop the more players are in a server.

Or how it uses randomness within a range to generate its maps, which is great because it makes every dungeon feel like an actual place while still retaining the replay value of each one is different, There is random and then there's too random and Diablo II intelligently chose to be in the former camp. This is not the epic own you think it is, but thank you for sharing it regardless, it made me gain some newfound appreciation for the level of care and passion that was put into the game.
 

Kane

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You realize nothing in the book you just linked points to nonsensical or broken design, right?
It does. You're just too stupid to understand which you already demonstrated in your previous posts. ex.:
don't know what you're referring to by "useless main attributes" They're 100% necessary
Lawl.

'Sides, there's tons of useless abilities you can put a whopping 20 points in each.
 

Just Locus

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You're just too stupid to understand which you already demonstrated in your previous posts.
I think it speaks volumes that instead of quoting the individual lines that prove how 'nonsensical' Diablo 2's game design is, you just chose to link the whole fucking book, almost like you know it doesn't actually point to anything in the game being broken.

Strength determines your base damage, and is necessary for being able to use certain weapons.
Dexterity determines how likely you are to hit your targeted enemy and your general defense.
I don't need to explain Vitality
Energy determines your overall Mana

This was also back when Vitality was a skill that was optional for the player to invest in, meaning you could play a complete glass cannon if you wanted, as opposed to the previous games which made your max HP increase automatically. The attributes do the busy work while the skill system does the heavy lifting of character progression, y'know, the one where you can make like, 20 separate builds for just one class alone? D2's skills reinforce what the game is best at, having endless amounts of replay value. Pointing to it as a gotcha to how "useless" they are is colossally retarded, they do their job and are simple enough to not be intrusive.
 

Kane

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You're just too stupid to understand which you already demonstrated in your previous posts.
I think it speaks volumes that instead of quoting the individual lines that prove how 'nonsensical' Diablo 2's game design is, you just chose to link the whole fucking book, almost like you know it doesn't actually point to anything in the game being broken.
I think it speaks volumes that you come into this thread being stupid are told how to fix that and then instead of doing that you just continue to be stupid.
Strength determines your base damage, and is necessary for being able to use certain weapons.
Dexterity determines how likely you are to hit your targeted enemy and your general defense.
I don't need to explain Vitality
Energy determines your overall Mana

This was also back when Vitality was a skill that was optional for the player to invest in, meaning you could play a complete glass cannon if you wanted, as opposed to the previous games which made your max HP increase automatically. The attributes do the busy work while the skill system does the heavy lifting of character progression, y'know, the one where you can make like, 20 separate builds for just one class alone? D2's skills reinforce what the game is best at, having endless amounts of replay value. Pointing to it as a gotcha to how "useless" they are is colossally retarded, they do their job and are simple enough to not be intrusive.
Did you read the link I posted?
Wait. No, you didn't.
 

Zlaja

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The problem is that the early game is boring as fuck in 99% of hack and slash games.

In today's games, yes, but in games like D1, D2, TQ and Sacred 1, I had loads of fun during early game.

Diablo II is just bad

Did you play D2R? It fixes some of those "technical" stuff you were whining about.

All complains I have read so far are some "feels" about a thing some other game did 20 years ago which somehow makes that one "better

I played D4 when it was new, and while I fairly enjoyed questing, exploring the map and the combat, the loot hunt was lackluster because of a lack of interesting unique items. All the legendary items got boring after awhile, thanks to their design.
 

Kane

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Did you play D2R? It fixes some of those "technical" stuff you were whining about.
Yes. It's bad.
I played D4 when it was new, and while I fairly enjoyed questing, exploring the map and the combat, the loot hunt was lackluster because of a lack of interesting unique items. All the legendary items got boring after awhile, thanks to their design.
A fair point. Legendary items are not unique though. And the uniques are hardly any different from the one in D2. I like that you can temper them to your desires.
 

BlackAdderBG

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Strength determines your base damage, and is necessary for being able to use certain weapons.
Dexterity determines how likely you are to hit your targeted enemy and your general defense.
I don't need to explain Vitality
Energy determines your overall Mana
Thanks Wikipedia :lol:

Strength- just enough to equip all of your gear
Dexterity- just enough to equip all of your gear (rarely to reach max block)
Energy- Don't put any points into Energy (unless you use energy shield)
Vitality- pump everything here

Here you are expert build maker in D2 :lol:

Still even with some bad designs it's miles better than the level scaling, cooldown driven trash that is D4
 

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