Duralux for Durabux
Guest
Yeah I mean it. Hack&slash games are games with every codes of the decline.
In Hack&Slash and diablo games:
-quests are mostly FedEx with no choice (only Grim Dawn is different)and consist in killing things and recolting an item in a dungeon/grotto/place full of monster. All H&S have WoW quest design. And maybe diablo helped to introduce WoW quest design.
- NPCs are uninteresting and have only 1 dialogue repeating over and over again
- Game starts really slow with the gameplay of literally using one button to win, and after that? Well the one-button gameplay loop becomes the 4-buttons gameplay loop at the end.
- There are multiples builds but most of them consist of repeating 4 buttons to win( only skills change and effects too).
- No C&C (except for grim dawn but bad C&C in GD)
-Multiples items in H&S and in diablo but most of them are useless because only dozens of items (out of hundreds)are usefull ( mostly unique items in adequation to the build and the rest are rare items for lower levels).
They are classified as RPGs and as such I analize them like other RPGs. And What do I find? Well they have everything codexers dislike.
Diablo was decline from the beginning and helped decline as well.
In Hack&Slash and diablo games:
-quests are mostly FedEx with no choice (only Grim Dawn is different)and consist in killing things and recolting an item in a dungeon/grotto/place full of monster. All H&S have WoW quest design. And maybe diablo helped to introduce WoW quest design.
- NPCs are uninteresting and have only 1 dialogue repeating over and over again
- Game starts really slow with the gameplay of literally using one button to win, and after that? Well the one-button gameplay loop becomes the 4-buttons gameplay loop at the end.
- There are multiples builds but most of them consist of repeating 4 buttons to win( only skills change and effects too).
- No C&C (except for grim dawn but bad C&C in GD)
-Multiples items in H&S and in diablo but most of them are useless because only dozens of items (out of hundreds)are usefull ( mostly unique items in adequation to the build and the rest are rare items for lower levels).
They are classified as RPGs and as such I analize them like other RPGs. And What do I find? Well they have everything codexers dislike.
Diablo was decline from the beginning and helped decline as well.