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Devil May Cry 5

Joined
Nov 23, 2017
Messages
4,633
So it seems there's a new Devil May Cry game on the horizon from Dragon's Dogma and DMC 3 & 4 director Hideaki Itsuno.



  • Hideaki Itsuno’s secret project for Capcom is the sequel to the original Devil May Cry series, the 5th installment. Internally it appears to be called “Devil May Cry V” instead of using the standard numeric system of the previous games (think MGS1-4 to MGSV).
RELEASE DATE AND PRODUCTION

  • The game is slated to release some time in the fiscal calendar year of 2019. That means sometime between April 2018 and March 2019. Original plan was to release it in November 2018 but the date MIGHT have been pushed back to early 2019.
  • Originally DMCV was intended to be announced at PSX but after receiving feedback on their E3 press conference, Sony decided to scale back on PSX and instead scale up E3 2018. DMCV was an unfortunate casualty of this choice and thus it’s unlikely that DMCV gets officially revealed in 2017.
  • There will be a demo for the game sometime before release.
  • Game has been in development for 2 years as of today. When it will release it will have been in development for 3 years at least. That is actually the highest time a DMC game has been in full production for. Pre-production started as early as 2015 around the time that DMC4SE finished releasing. There have been no development hiccups and as stated, the development has in fact been progressing smoothly.
  • There is some form of Playstation exclusivity involved. Sony is paying for some of the funding for the game but the extent of it is not known. Could be completely PS4 exclusive, console exclusive or timed exclusive. If the game is announced publicly then it will be at a Sony event, which is why many people thought that it was going to be at PSX.

  • Trailer has been ready for a while now. The initial trailer is 1 minute 50 seconds long (they may add new cuts to trailer to make an extended version since some time has passed from when it was made). It is mostly focused on story, characters and cutscenes. A city like setting is shown in the trailer not that different from Fortuna city in DMC4.
  • The overall game is supposed to be “ambitious” for a DMC title with a broader appeal.
  • Longest cutscene runtime of any DMC game yet.

DEVELOPMENT TEAM

  • Itsuno’s team that worked on previous DMC games and Dragon’s Dogma is working on DMCV.
  • Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 and Bayonetta cutscenes.
  • Rueben Langdon is reprising his role as Dante.
  • Johnny Young Bosch is reprising his role as Nero.
  • Dan Southworth is reprising his role as Vergil.
  • No word on the actresses who played Trish and Lady if they will be returning,
  • Onyay Pheori is helping with the soundtrack (she did the song for DMC4SE’s launch trailer).
CHARACTERS AND STORY (POTENTIALLY BIG SPOILERS!)

  • DMCV picks up the story after DMC4.
  • More than one playable character in the game, Dante is for sure playable and Nero is possibly playable as well. Up to 3 playable characters have been suggested for now.
  • This is the most serious Dante has been (a "new side" of Dante), of course not counting DMC2. Dante still plays with his enemies and has his usual over the top flair but this game is going to be more personal for him.
  • A third character is expected to be playable as well. Said to be “very powerful.” May or may not be brand new to the series.
  • No word on whether Vergil is playable or not, he will be returning although specifics on how he is returning from his death in DMC1 are unknown.
  • Trish has a prominent role to play in DMCV but no word on whether she is playable or not.
  • There will be a sequence where Nero and Vergil have a confrontation, confirming their relationship (Nero is in fact Vergil’s son as stated in the DMC3142 artbook).
  • Characters switch during key story points in the game.
  • The “Prince of Darkness” is featured as the main antagonist of the story. (Prince of Darkness title normally refers to Mundus so it might indicate his return but that title may have transferred to another character)
  • DMCV might be the end of the “sons of Sparda” storyline.

GAME PLAY/SYSTEMS

  • Hard lock on is standard.
  • Console is targeted for 60 frames per second like the previous DMC games.
  • Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more "smooth." Immersion is important to the team with this game.
  • Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
  • There is NO Stamina bar.
  • This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.
  • There is some online integration but definitely no multiplayer PvP.
  • Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word “smooth” a lot when related to DMCV).
  • Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
  • Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dante’s sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
  • Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
  • Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
  • Style system is in for Dante - Enemies will react a bit differently to each style.
  • Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
  • Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
  • More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
  • There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
  • While this is not an open world game, some inspirations have been taken from Dragon’s Dogma.
A LITTLE UPDATE

  • PlayStation 4 first, PC later. (highly unlikely to be on any other platform)
  • Unreal Engine 4
Some of the things in there, that it's going to be the most ambitious Devil May Cry, that it's going to have broader appeal, that levels will be more open, and that it's taking some inspiration from Dragon's Dogma makes me think they could be going Hack & Slash with it. Making move exactions like Dragon's Dogma as opposed to player skill based is something I could really see open those games up to more people and give them a broader appeal. Series was always like one tiny step away from being a real hack and slash, would be interesting if with this they went all in on that.

https://www.resetera.com/threads/le...-5-info-potential-heavy-spoilers-inside.8198/
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
A number of red flags there in the OP...sigh. Probably will be decline like everything else is these days. Then again they may see from the success of Dark Souls that they can be traditionally ballsy in the modern era, since classic DMC and Dark Souls are two birds of a feather in many ways.
I'm not hopeful for anything worthy though.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
Trailer has been ready for a while now. (...) It is mostly focused on story, characters and cutscenes.

Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 and Bayonetta cutscenes.

Longest cutscene runtime of any DMC game yet.
:prosper:
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,031
Location
Nottingham
As far as I'm concerned they wanted us to fall in love with a reboot, well they can fuck off now telling us to go back & fall in love with the old school version.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,851

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Don't really care about rumors or speculations but a new DMC game would be awesome. DMC 3 and 4 still remain among my favorite 3rd person action slashers. May be even my favorite, period. And DMC 3 on the hardest difficulty was the most challenging game of this kind I've ever played (not including bullshit-tier difficulty like Nier Automata on very hard where everything just kills you in one hit).
 

Martius

Liturgist
Joined
Nov 24, 2013
Messages
1,058

Right now only sure thing is that Itusno has some project going on. I think there are pretty solid chances for DMC5 since during last investor meeting said Devil May Cry is one of their bigger franchises and they want to release game from each one in next few years. Resident Evil 7 is out, Monster Hunter World is coming next year so another Devil May Cry would be logical step. Or maybe it will be Dragons Dogma 2, Rivals Schools of whatever else. Hopefully we will see before end of this year.
 
Joined
Nov 23, 2017
Messages
4,633

Right now only sure thing is that Itusno has some project going on. I think there are pretty solid chances for DMC5 since during last investor meeting said Devil May Cry is one of their bigger franchises and they want to release game from each one in next few years. Resident Evil 7 is out, Monster Hunter World is coming next year so another Devil May Cry would be logical step. Or maybe it will be Dragons Dogma 2, Rivals Schools of whatever else. Hopefully we will see before end of this year.



It's probably true. There was a big leak a couple weeks ago that had DMC5 on it, and some of the Street Fighter stuff in there was shown off the week after the leak.
 
Joined
Nov 23, 2017
Messages
4,633
All I see is another not-Dragon's Dogma 2 announcement from Capcom.

:negative:

It's the biggest not-Dragon's Dogma 2 announcement too, since this is the creator of Dragon's Dogma.

It does say it's taking inspiration from Dragon's Dogma. That, combined with the more open environments, and broader appeal makes me think it'll probably play something like Dragon's Dogma. Like Dragon's Dogma skills usage with DMC combos. You make the move execution non-player skill based and I'd imagine that would give it a broader appeal, as that seems to be a barrier of entry for a lot of people.

Outside of Dragon's Dogma's skill execution I'm not really sure what else a DMC game could take from it that'd fall under gameplay and systems, besides maybe climbing on giant monsters. Guess there's the upgrade system (since DMC games have always had you unlocking new skills, moves, and abilities) and armor system too...maybe let you create your own Devil Trigger since he's got a new one of those every game.
 

Ventidius

Arbiter
Joined
Jul 8, 2017
Messages
552
It does say it's taking inspiration from Dragon's Dogma. That, combined with the more open environments, and broader appeal makes me think it'll probably play something like Dragon's Dogma. Like Dragon's Dogma skills usage with DMC combos. You make the move execution non-player skill based and I'd imagine that would give it a broader appeal, as that seems to be a barrier of entry for a lot of people.

Man, I sure hope you are wrong. Having my action games turned into RPG lites is almost as bad as having my RPGs turned into crappy action games.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,691
Loved DMC3 when I was younger. Still like it now. Never really liked DMC4 much. DmC was average. I have low expectations.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,755
Location
California
DMC3 is legendairy. DMC4 was going to be a disappointment no matter what.
 

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