OttoQuitmarck
Educated
- Joined
- Aug 1, 2023
- Messages
- 433
So I'm working on a party-based 2D CRPG (in a similar style to Dark Sun: Shattered Lands) and I was wondering what you guys' opinion is on how other party members should be able to move outside of combat. If they should just not appear on the map at all and only appear whenever combat starts, or if it should be possible to move each individual party member around on the map outside of combat like Baldur's gate, or if they should just always follow the main player character a bit like in JRPGs or the recent Kingsvein I believe (I only looked at screenshots so I might be wrong). Each of these options has quite a lot of implications for the overall game, and especially level design so it's something I want to decide on early on and not have any regrets about, ideally.
For the record, the plan is obviously that IN combat the various party members will be able to move separately in each of their respective turns. And if they can't move separately outside of combat they would just automatically move into/behind the player once combat is over. Even if they *can* move separately the idea is still to have the "follow the player" design by default and the user would need to actively decide to want to move characters separately.
For the record, the plan is obviously that IN combat the various party members will be able to move separately in each of their respective turns. And if they can't move separately outside of combat they would just automatically move into/behind the player once combat is over. Even if they *can* move separately the idea is still to have the "follow the player" design by default and the user would need to actively decide to want to move characters separately.