Tags: DECKER
The <A href="http://sourceforge.net/projects/decker/">Decker sourceforge page</a> has a newer Java version of <A href="http://www.caro.net/dsi/decker/">DECKER</a>, that cyberpunkish roguelike with graphics. Here's a some release notes to tease you:
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<blockquote>Yet another release of the unfinished Java port. The program is now able to generate missions and display them in the mission list. HTML may be used in mission descriptions and POPUPs.
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I have started writing the guide for the scripting language. It's the guide.html. The mission_scripting_language.html is somewhat outdated and will be rewritten completely. Lots of minor changes to the structure types are not documented yet.
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TODO till version 70% :
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- missions are not generated on a new day yet
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- triggers are not checked yet
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- finish the script for the standard missions
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- system generator </blockquote>
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Nice to see it coming along, sounds like it'll spank the original.
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The <A href="http://sourceforge.net/projects/decker/">Decker sourceforge page</a> has a newer Java version of <A href="http://www.caro.net/dsi/decker/">DECKER</a>, that cyberpunkish roguelike with graphics. Here's a some release notes to tease you:
<br>
<br>
<blockquote>Yet another release of the unfinished Java port. The program is now able to generate missions and display them in the mission list. HTML may be used in mission descriptions and POPUPs.
<br>
<br>
I have started writing the guide for the scripting language. It's the guide.html. The mission_scripting_language.html is somewhat outdated and will be rewritten completely. Lots of minor changes to the structure types are not documented yet.
<br>
<br>
TODO till version 70% :
<br>
- missions are not generated on a new day yet
<br>
- triggers are not checked yet
<br>
- finish the script for the standard missions
<br>
- system generator </blockquote>
<br>
<br>
Nice to see it coming along, sounds like it'll spank the original.
<br>